Throwback Thursday Review – Back to the Future: Episode 3 – Citizen Brown

Even though I could have stopped at the first two episodes, since I really wasn’t into them I didn’t. I mean I paid a whole $0.99 for five episodes and I was going to play five episodes! After a couple of days of a much needed break from the last episodes, I decided to continue where I left off and here’s what I thought about episode 3.

When time traveling, you’re bound to mess things up by jumping back and forth into the past and then back and forth into the future and boy has Marty really messed things up this time. Thinking that he fixed everything that needed fixing, I mean nothing really needed to be fixed until both him and Doc jumped back into the past and messed things up but I digress, Marty happily returns back to 1986 to find that the home that he has known has become some weird ass cult like society. Not only has all this changed, but this weird ass version of Hill Valley is being run by an alternate version of Doc. WHAT!

While I guess this whole story line that the game decided to go with plays nicely with the movie franchise as a whole, at this point I was just bored. Having played all five episodes, I can say that this one was probably the most interesting out of all of them but not really by much. I played the whole game straight through and I really think that not having the options that you pick actually account to anything is really a failing point for this game. It felt like nothing I did really mattered enough to the game to actually interest me enough to get that invested into the game.

Playability is how it was in the previous two episodes. This is your standard point and click adventure with a few puzzles thrown in for whatever reason. Without having your choices actually matter, feel free to pick whatever the hell you want and if it doesn’t coincide with how the game wants you to play you’ll have to do it again. Of course there were loading time and trophy pop time freezes and issues which is pretty common for a Telltale game.

As I said for the last episode, the graphics are really what makes this game, at least for me. I think that they really stay true to the franchise at a whole and for me is still the shining point when it comes to this game. It’s a common style for any Telltale game but for some games it just works.

There are 11 trophies for this episode and as with the previous episodes you’ll have to play a certain way and do certain things in order to earn all of the trophies for this episode. This episode is short enough where you can play it twice back to back without a problem in order to play how you want and then go back for trophies, but if you want to get them all in one shot I recommend using a walkthrough.

Another saving grace for this game, no multiplayer.

Overall I give this episode a 3.5 out of 5

What’s Great:
+ Most interesting episode throughout all 5 episodes.
+ Graphics that continue to look good and do the movie franchise justice.

What’s Not So Great:
Common loading issues and trophy pop issues.
Decisions don’t really matter.

While I’m still not a fan of this game as a whole, it doesn’t make it bad. I’m really going to stick with saying that I think I just didn’t like this game all that much because I have the same feelings when it comes to the movie. Like with the rest of the episodes I’m going to say that if you’re a fan of the movie then you’ll probably love this game and if you’re not you’ll probably be in the same boat as me.

By this point I was really eager to finish up this game and see the story the rest of the way through so for next week’s Throwback Thursday I’ll be reviewing Episode 4 in the Back to the Future Series game which was Double Visions.


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