The Walking Dead: Michonne – Episode 3 – What We Deserve Review (PS4)

The Walking Dead: Michonne

While I haven’t been too happy with this miniseries as a whole, I was happy that there wasn’t that much of a delay with the release dates even if it made the overall game seem rushed. I think this miniseries proves a good point in the Telltale universe. Episodes that come out in quick succession seem rushed and episodes that take too long to come out make it seem like Telltale has too much on its plate. I think if anything, this miniseries should be a good lesson for Telltale on what kind of release schedule would work best for them on any upcoming project, anyway that’s not what I’m here to talk about. Keep reading to see if the final episode of the game was an improvement or just an overall let down.

This episode picks right up where episode 2 left off. Cersei is coming for Jamie, wrong show / game, Norma is coming for Randall (I can’t be the only one who senses a Cersei/Jamie relationship between these two right?) and depending on how you played last episode, Randall might not quite be like himself anymore. While it picks up there, it doesn’t exactly start there. The episode starts with a “two weeks” earlier scene that tries to get you invested in this crew that Michonne is with even though I still didn’t bother to learn any names or even care about these people, but the episode wants you to have that emotional investment in them because guess what? Norma has captured them and now wants her brother in return for the crew. Norma and her people are headed for Sam’s house and it’s Michonne and the little crew at the house vs. Norma and her people along with the zombie hoard.

I’m going to be honest with you because I couldn’t really connect with this game no matter how hard I tried. I think mostly because Michonne is an already developed character compared to Lee and Clementine, who are basically yours to mold, and this created a bit of a disconnect. While the choices I wanted to make were clear, it made me think if the character Michonne would actually make these choices or if she would choose something else. I didn’t really know and at times it made me feel like I made the wrong choices. Then there’s the supporting cast of characters that I could really care less about which was really disappointing since the previous two seasons had an amazing supporting cast making it more about everyone as a whole and not about the main character. I know that this game tried to be different, but it failed horribly. That’s not to mention that this episode was super short and it tried to pack a bunch of different things into it like the flashbacks to Michone’s two little girls. Even though there was a lot of importance to these flashbacks, at times I found them disorientating and kind of pointless. While this episode and the miniseries as a whole does give you some closure and insight into what’s happening inside of Michonne’s head, the game as a whole and the ending of the episode were unsatisfying.

On the positive side, this was another Telltale game with no bugs or glitches. I mean I was shocked since this has been a very common complaint for me. The loading issues, the stalling issues, and the trophy pop issues have become a very big deal for me. At first it was easy to overlook them because the story telling was just amazing, but as soon as the quality of storytelling began to go down the drain, these issues became more frustrating and noticeable. While this episode played out smoothly, I’m not ready to give Telltale the thumbs up on correcting their mistakes. It’s going to take a couple of more actually good series with no bugs or glitches to do that, but I do like that they are headed in a positive direction.

The one constant in this game were the graphics and as with the Walking Dead Season 1 and Season 2, they were fitting and pretty damn good. For this game series, the comic book like graphics just work and these are the times when Telltale shines.

Play through this episode and you’ll get the final 7 trophies making a total of 21 trophies without a platinum. While I play these games for the stories, I feel like I deserved a platinum after having to sit through and play this game. It really wasn’t fair that there wasn’t one but I don’t make the rules on which games get platinum trophies and which ones don’t.

As always this game was multiplayer free.

Overall I give this episode a 2 out of 5.

What’s Great:
+ Closure for Michonne on what was happening inside of her head with the guilt of leaving her little girls.
+ No bugs or glitches. An overall step in the right direction for Telltale.

What’s Not So Great:
Overall disappointing story and ending.
Supporting cast of characters that you could care less about.
Playing as an already established character creates some disconnect. I decided to beat the crap out of Randall, but would Michonne have done the same thing???

Unless you just absolutely have to play this game because you love Michonne or you love The Walking Dead, I’m going to say to give this game a huge pass. It was more trouble than it was worth and each episode was a huge hassle to play only to be let down in the end. I think that while this was a good idea at first, it turned out to be something less than that because it was delayed at first then it felt rushed and the story suffered because of that. Instead of having this miniseries, I wish that Telltale would have just worked on Season 3 of The Walking Dead. Even though I gave this game a pass, if you’re dead set on getting it at least wait for a sale.

SPOILERS! Below are the choices that I made for the third episode.

The Walking Dead: Michonne

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2 Comments

  1. I think we both picked the same choices for episode three. I agree that Telltale seem to have too much on their plate. It’s annoying when they start a new series without finishing one of the other ones they are working on.

    • Exactly, I would have rather had this series scrapped and have them focus on The Walking Dead: Season 3 or even a Season 2 of The Wolf Among Us.

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