King Oddball Review (PS4)

King Oddball

I’ve had my eye on this game for a long time now, but it was one of those games that I could never justify the purchase price so I always skipped buying it even when it was on sale. It just so happens that about a month ago, this was a free PS+ game which made it the perfect opportunity for me to finally download this game and check it out. After a month of playing I was finally able to complete it, so that means it’s time for a review.

King Oddball is about this King who just happens to be a ball and happens to appear in the sky one day with the sole purpose of taking over the world. He’s kind of like Brain from Pinky and the Brain. Anyone remember that? No? Just me? Moving on then, in order to do this he’ll have to throw rocks at various different tanks and troops on the ground to defeat them in this Angry Birds type of game. Will King Oddball succeed and take over the world? If you know what you’re doing he will and don’t get so frustrated that you break your controller. Not to worry though if you can’t get through it there are a bunch of different levels to play and a whole secret world.

I thought this game was ok. It wasn’t the best game to come from 10 tons, it also wasn’t the worst so that has to count for something. After a while the game gets a little repetitive as each level blends into the one before it and it just seems like this never ending game. Sometimes that’s not a bad thing, and sometimes it’s a really bad thing. In this case it kind of falls in the middle. When you’re on a winning streak you want to keep playing, but when you’re on this losing streak and you’ve tried to beat one level over 20 times in a row and have failed, you want to crush your controller into a million little pieces. The extra levels where you had to do specific things with a specific number of rocks was fun and interesting and the secret world was just the basic world reversed so it was like playing the whole game over again after you just beat it. This got to be a little more frustrating and ended up leaving a bad taste in my mouth once I finally beat the game.

The playability of this game was interesting. While everything worked as it should and there were no game breaking bugs of glitches to report of, there was no way to actually judge how you were going to throw a rock. The thing is King Oddball is just a big rock in the sky so he has to use his tongue to pick up rocks and fling them at the troops, well I wasn’t able to find a way to adjust his tongue and each time you started a level the amount of tongue that was sticking out was different. Sometimes it was too much and it would mess up a whole level and sometimes it was too little and that would mess up the whole level as well. There was never this balance and it felt like you weren’t in control a lot of the time. You were just pressing X when you thought that maybe you had a chance of hitting something. This was probably the most frustrating part of the game and it made it just a little bit less enjoyable.

I felt that the graphics for this game were simple, but not in a good way. The background graphics were supposed to be this artsy looking painting type thing, but it just made the game look pixelated and blurry while the main graphics were just weird looking. The tanks and troops had some detail to them as well as King Oddball, but the obstacles that were used throughout the game really didn’t bring that much in the graphics department.

There were a total of 16 trophies for this game. No platinum, but after playing this game you will certainly think that you deserve a platinum after beating this game. Not because it’s difficult, but because of the amount of time that it takes to actually play the game. None of the trophies are hard and they’re actually pretty easy to get, it’s just the time it takes to get them that will get you. If you’re the dedicated trophy hunter type, you’ll try your hardest to get them and if you’re not much of a trophy hunter you’ll probably play the game once before putting it away.

While there is no multiplayer for this game, this is a great couch co-op game because when you get frustrated because you can’t beat a level you can hand the controller off to your unsuspecting victim, I mean your friend, and let them give it a go. So while this wasn’t meant to be a multiplayer or co-op game you can certainly make it into one and share the burden of getting all of the trophies and beating all of the levels with someone who is willing to sit with you and play.

Overall I give this game a 2.5 out of 5.

What’s Great:
+ It’s a different take on Angry Birds and kind of opens the door to the other 10 tons games that are similar like Tennis in the Face and Baseball Riot.
+ There are a bunch of different levels to complete and hours upon hours of gametime with this game so you’ll have a lot to do.

What’s Not So Great:
There are a lot of things to do with this game and it quickly becomes too tedious and boring because after a while the levels just blend together even if they offer a challenge.
Beating some of the levels are just pure luck no matter how good you are at this game and that doesn’t really work all that well.
The graphics aren’t really that impressive and could use some work.

If you picked this game up for free thanks to PS+, I would say to give it a try because you have nothing to lose but your sanity. If you missed this one, then I would say to skip it because my first impression of this game was correct and it’s really not worth the $4.99 that the game is currently selling for.



Detroit: Become Human Demo Thoughts

Detroit: Become Human

For me to play the demo of a game, I have to be really interested in it and I’ve been really interested in this game since it was announced about two years ago at E3. What also made me interested about this game was that it was made by one of my favorite developers, Quantic Dream, who are developers known for their games like Indigo Prophecy, Heavy Rain, and more recently Beyond: Two Souls. Quantic Dream is a studio known for not taking their games lightly and it takes years for them to come out with an actual game. This game though was kind of teased a little bit before the official announcement two years ago at E3 when they came out with a little demo called Kara. It became such a big thing and now it’s actually turned into this full-fledged game. While the game comes out next month on the 25th there is a small demo available now on the PlayStation store and I couldn’t resist.

In The demo you play as Connor. Connor is an android sent on a hostage negotiation. His main goal is to save the human girl that’s been taken hostage by her android of a nanny. As Connor you’ll have to find out what the androids motives were, what actually went on, and in the end try to save the hostage,the android, and yourself. There are a huge number of options to choose from and in the end there’s four different outcomes that can possibly happen depending on the choices that you make throughout the course of the demo.

The first thing I noticed about the demo was that playing as Connor his movements were a little stiff. Walking around kind of felt like a chore and it wasn’t as fluid as I would have liked it to be. It seems like a struggle to try to move him left or right and I kind of felt like at times that I was using old fashion tank controls. Other than the stiff movements I felt that the demo ran smoothly and operated how it should have. It gave you a description of everything that you could possibly do and it basically served as a tutorial of what’s to come in the game when it’s released. The only other thing that bothered me about the demo was how short it was and how it really didn’t give you a backstory or a sense of reason as to why you were playing Connor and why he was doing what he was doing. At the end it gives you the option to go back to the checkpoint and redo the scene to see if you can get a different outcome, see if you find something you might have missed before, and so on. While I did play the demo twice to see if I could get two different outcomes I didn’t go and play the four times the demo wants you to play because it felt kind of repetitive after the second time as it goes through the same motions, but with just different answers different questions and different possibilities.

Overall I would say that this is turning out to be a really good game story wise. Hopefully by the time it’s released the problem with the stiff movements can be fixed. If these problems aren’t fixed then I can see this game being a little bit of a hassle to play and becoming tedious really quickly. This was the only thing that I found wrong with the demo. The demo time thing and the story thing is all stuff that comes with playing a demo, so I know it won’t be like that in the actual game. I will say though that after play the demo I am still really excited for this game and cannot wait for it to be released. I suggest that if you are a fan of Quantic Dream, you played their other games and like them, or if you’re a fan of a game that’s kind of like a Telltale game or a Life is Strange type of game then give this demo chance and see if you want to preorder the game.


Batman: The Enemy Within – Episode 5 – Same Stitch Review (PS4)

Batman: The Enemy Within

This is it, the final episode of this season’s Batman. After episode 4, which was completely disappointing, you can read my review of that episode here, I was a little hesitant with this episode. There was a lot of build up to it and a lot of hype surrounding the two endings. After playing this game in one sitting and getting all of the trophies, including the platinum, you know what time it is. It’s time for a review.

Episode 5 takes place right after episode 4. John Doe AKA Joker is either a villain or a vigilante. Unfortunately, in my game he became the villain. Even though it would have been nice to see the other side, I felt like this is where he needed to be because really is there a Batman without the Joker? Anyway, most of the episode will be spent playing as both Batman and Bruce and you’ll have to come face to face with decisions that you’ve made throughout the season. How did you treat Gordon? Do you trust Catwoman? All of these decisions that you’ve made will have a huge impact as you try to save the city from Joker and Harley Quinn as they release a virus that basically kills people instantly. Will you be able to do it as Batman? Can you overcome the obstacles that the Joker has put in your way and how will your story for this season end? All of that is wrapped up pretty nicely, along with a few shocking moments, and the game is left open for another season.

I’m on the fence about this episode because I really feel like the story of the Joker becoming the Joker should have been a season itself not two episodes. Don’t get me wrong, the episode was probably one of the best of the season and I liked how everything I did basically came back to bite me in the ass, but again the story with the Joker just seemed small in this Batman universe. The story of Batman and the Joker should be a huge one and this made it feel like a side story at best. I hope that if they continue with this franchise, which I think they will given the way the game ended, that they pay more attention to the whole Batman and Joker story and give it a season by itself instead of just a couple of episodes. I felt like this was a really solid episode though and made the game. It concluded the main story of this season along with wrapping up any loose ends. There were a lot of different variations that could have been chosen so it’ll be interesting to see how the decisions made are going to branch off in other seasons.

The gameplay for this episode was a little iffy at best. There was a little lag within the game, which is unusual for Telltale because if anything lags it’s usually the loading times. There was a lot of lag though throughout the game and this worried me because I thought the game would stall and shut off on a bunch of different occasions. This wasn’t good and hopefully this gets patched and doesn’t even show up in other games or another season of this game. Other than that, everything worked. As always, I enjoyed the Quicktime events which were flawless and just make playing Batman even more fun. I have to say the fight with the Joker and Harley Quinn was epic and probably one of my favorite parts of the episode.

The graphics were the same as they have been throughout this season and this is a good thing because the graphics are amazing. I really enjoy the graphics as they look like they came out of a comic book. This is of course the way that they want to represent the game and I think it’s really amazing that they can do this. Kudos to Telltale for the graphics for this episode as well as the whole season.

There are a total of 7 trophies for this episode. 6 for the episode itself and the 7th one is the platinum trophy if you’ve played the whole season and got all of the other trophies. This isn’t a hard thing to do as all you have to do is sit back and enjoy the story. These are kind of cheap trophies, but I do like that they make you concentrate on the story that’s being told and not doing something specific.

As always, no multiplayer and the gentle reminder of the crowd play feature. Guess what I still haven’t done? I haven’t hooked up the crowd play feature yet. If anyone has and if you use it, let me know what you think about it in the comments section below.

Overall I give this episode a 4.5 out of 5.

What’s Great:
+ A good finish to a season that had it’s ups and downs. It also leaves the series open to another season or for it to just end.
+ Your decisions really do mater and they will probably come right back and bite you in the ass.
+ Some shocking twists and turns and a major decision at the end that was pretty impressive.
+ Stellar graphics that have bene that way throughout the whole season.

What’s Not So Great:
The whole episode was laggy and at various different occasions it felt like it would stall and crash.
The Batman and Joker thing could have used more than just two episodes to develop and come to a conclusion.

I was really conflicted when giving this episode a rating because it was a good episode even if I don’t agree with the way Telltale is handling the Batman and Joker story. It was a really great episode though and did a fine job of ending the season. It gave you just enough to go on for next season while wrapping up this season completely. I would say that if you held off on purchasing this season, that now is probably the time to buy it. Like any Telltale game it has it’s episodes that are good and bad, but it’s a stellar season and if you played the previous Batman game you’ll want to continue.

Spoilers! Below are the choices that I made for the fifth episode.

Batman: The Enemy Within


Life is Strange: Before the Storm – Bonus Episode – Farewell Review (PS4)

Life is Strange: Before the Storm

I had really high hopes for this final piece of Life is Strange: Before the Storm. This is the final time you as the player would be able to take on the role of Max and see how life was before things became so messed up in Max and Chloe’s friendship. When it was announced that both of the original voice actress’s would be back to reprise their roles because the voice actors strike was over, this made me even more excited for this episode. I had release day for this game off, which is extremely rare, played the episode from start to finish so that means it’s time for a review.

In Farewell you’ll take up the role of Max one final time before she had powers and before she was trying to save Chloe every five seconds. This time as Max you have a new dilemma though. It’s trying to tell your best friend Chloe that you’re leaving town. During this time the main decision you’ll have to make is whether or not you tell Chloe that you’re leaving or if you just enjoy the day. Enjoying the day means playing pirates with Chloe and trying to discover the treasure that you hid with her years ago. The episode is short and has a bittersweet overtone to it that turns into just full-fledged sadness as it ends.

Not What I Expected… Seeing as how this was going to be the last time ever that you would get the chance to see Max and Chloe, it’s already been confirmed that the second edition of Life is Strange will not include them, I was kind of hoping for some actual closure on their story. Just a brief scene of where they were depending on your decision of did you keep Chloe alive as a friend, did you keep Chloe alive as more than a friend, or did you save Arcadia Bay. I really thought that the game was going to go this route too and the rest of the game, the actual story, would be a flashback of sorts. Sadly it wasn’t and I think that it had some missed potential to make an even more powerful impact than it did.

This farewell episode was super sad. Towards the end, things start to feel sort of…familiar, I don’t want to ruin it for someone who hasn’t played, and then suddenly you know what day it is and that makes it even worse because you know what’s about to happen. Other than that, this episode was shorter compared to the rest of the season, but I really enjoyed it. I liked seeing how Max and Chloe were before both of their lives became so different. Max is still basically Max and Chloe is just a completely different person. It’s both nice and sad to see her this way because you know what she becomes and what happens to her.

You’ll need a tissue or two…or the whole box. I probably started crying half way through this episode and then didn’t stop for the rest of the episode. Yes, I’m a super mushy girl that has a soft spot for Max and Chloe, but that’s not the point. The story telling in this episode is so powerful and emotion driven that it’s hard not to cry. Maybe you wouldn’t cry throughout most of the episode like I did, but you’ll still shed a tear or two. I think what hit home the most for me was that I know what it’s like to try and tell your best friend that you’re leaving town at that age. I never returned to my old neighborhood, found my friend, and discovered that I had the power to rewind time, but the rest of it was very real for me. You promise to write and call and still remain the best of friends because you have these cheap necklaces that are broken in half that say “best friends” and you have one half and she has the other, but it just doesn’t work out. You never write. You call every so often, but soon those phone calls stop, until one day you find that other half of your necklace in a pile of junk. So yeah, tissues. Lots of them.

The playability of this game was the same as it was for the rest of the season. It was super awkward to just walk around, look around, and interact with objects. I didn’t really expect this to be fixed for this final episode and that’s fine because I think this episode concentrated a lot on the voice acting since the original actresses were back. I can forgive them for this, but I expect the second season of Life is Strange to have all of this fixed.

The graphics were the same as the last episode of Before the Storm. I feel like they had improved and it was nice to be able to snoop around Chloe’s house one last time and explore the backyard one last time. I did want to say that I thought the facial animations have become a little better and I hope this means good things to come in the future of this series.

There are no trophies for this game. None. I think this has a lot to do with the controversy when Life is Strange: Before the Storm was first released because there was a trophy for playing this episode and getting the platinum trophy for this game as a whole depended on it. The only problem was that this bonus episode was only available if you bought the deluxe edition which not everyone bought. There was a whole thing, the trophy was removed and now this episode has no trophies. The end.

No multiplayer for this game as well which is normal for this series and this game so no complaints from me in that department.

Overall I give this episode a 5 out of 5.

What’ Great:
+ The original voice actress’s reprise their roles as Chloe and Max adding more depth and emotion to this episode.
+ This is your final time to play Max and Chloe and see what they were like before Chloe just grew up too fast and Max moved away.
+ Graphics that continue to improve and hopefully continue to do so moving forward.

What’s Not So Great:
Doing the main things that you have to do in the game like walk, look around, and interact with objects is still very awkward and clunky.

I really enjoyed this bonus episode and was glad that I purchased it with the deluxe edition. I didn’t expect it to go in the direction that it did and I didn’t expect it to hit home as much as it did. I hate when I can relate to stuff like that. Anyway, this game seals the emotional bond that if you played this game you might have with these characters and this little world of Arcadia Bay. While some things could have been done differently, it was a sad send off to two iconic video game characters, but if wouldn’t be Life is Strange if it wasn’t sad. Anyway, even though this episode is super short, it still worth it if you’re a huge Life is Strange fan.


Diablo III: Reaper of Souls Review (PS4)

Diablo III: Reaper of Souls

This is one of those games that I originally played on the PS3 and then bought again on the PS4 because I enjoyed it so much. Unfortunately though this time instead of playing it right away, it sat in my backlog for the longest possible time. I purchased this game so long ago that I don’t even remember when I bought it. Anyway, now that I actually finished it for a second time and did everything there is to do within the game, it’s time for a review.

Diablo III: Reaper of Souls has not only the fifth and final act of this game in it, but it also has the complete first four acts of Diablo III. Let’s start with Diablo III first then. Diablo III is about your character, a barbarian, a witch doctor, a wizard, a monk, a demon hunter, my personal favorite, a crusader, and now a necromancer, if you have the DLC, finding their way to Sanctuary. Your character is in Sanctuary because of the falling star that has fell from the heavens and into the cathedral. There you’ll meet up with Leah and Deckard Cain to basically find the falling star. Turns out the falling star is Tyrael, the Aspect of Justice, and he has fallen from the heavens in order to stop Diablo and the lords of hell. This is up to you to do and there will be different twists and turns throughout the game until your final battle with Diablo himself. That’s not it though, with the introduction of Reaper of Souls, there are more problems to solve. After the events of Diablo III, Tyrael has taken possession of the Black Soul Stone but needs your characters help once more to protect it from corruption. To do that you’ll have to face death and defeat death himself, Malthael. Will your character survive and save the world of Diablo once more? All will be answered and more by the end of the expansion.

I have to say that I will always love this game. That is the first time that I play it and experience it. When I first played it on the PS3, I thought it was just amazing, and I thought the same thing of my first playthrough with the PS4 version. What really kills this game for me though is the amount of times that you actually have to play it. The repetitive nature of this game becomes boring and chore like if you’re playing alone, but can be fun if you want to just get away from it all and hang out with a friend to play. This time around I had a mixture of both. While I did get some alone time to play, I spent most of my time playing with my buddy mmaddmaxx12. He started off as a noob in this game to being overly impressed on how easy it was for me to play to becoming 10x time Diablo player I’ll ever be. He streams this game often, and you can watch him stream here because he’s awesome. Make sure to give him a follow and just watch him kick some ass. Anyway, having to play each character to level 70, along with playing on Hardcore mode, and then playing the bounties really took its toll on me this time around and by the end of the game I was just happy that I was finished and can easily say that I will never touch this game again.

The playabilty of this game is simple depending on the character that you choose. I found that playing the demon hunter is the easiest characters of them all because she’s a ranged character where the other characters were basically a mix of ranged and up close and in your face. Each character has a skill set that you have to learn in order to play and sometimes that can get a little frustrating depending on the character. Once you learn the ins and outs of your character you should be good to go. Each act will give you different quests to complete and all of this went off without a problem and by the end of the game you’ll have adventure mode where you can travel through the world of Diablo and take on bounties. I have to say that everything for this game just worked perfectly and there were no bugs or glitches throughout my 7 months of playing.

The graphics for this game are quite simple since it is a dungeon crawler game. Nothing is up close and everything is in a very far away third person view as you move from area to area. The one thing that shines throughout this game are the cut scenes. These are just so beautifully crafted and it really adds to the game. Each and every cut scene is carefully crafted and it’s moments like those that add to the game and make it a work of art.

There are a total of 44 trophies for this game including a platinum trophy and extra 10 trophies if you buy the DLC and play as the necromancer. The trophies are pretty simple to get and just require time. A lot of time to actually play. This gets a little tedious as it’s not easy to level up every single character to 70 and then level up a hardcore character to 70 and beat the whole game with the character. Gone is the trophy that requires you to get 5,000,000 gold from the PS3 version and it’s replaced with completing 500 bounties. Sounds better than getting 5,000,000 gold right? Wrong. This will take up most of your time as on each level of difficulty you only have 25 bounties to complete. Once you’re finished you can start again or move up in difficulty. I decided to move up in difficulty and was actually able to get to torment level 11 before starting again. Needles to say this is a trophy list that can be done if you have the time to do it.

Now to the online portion of this game. When I first played on the PS3, I played with a bunch of randoms and this kind of ruined the experience for me. This wasn’t fun and I didn’t enjoy playing with someone who wasn’t on the same page that I was. Cut to the PS4 version of this game where I played basically the whole game with my buddy, and we had an absolute blast as we played. We streamed most of our play time and it was just great since we were both of the same page and went in with a plan of what we were going to accomplish for the playtime that we had. There were some connection issues and we did get disconnected a little bit, but it wasn’t enough to actually be annoyed about. Here’s the thing though, if you’re going to play solo, it gets boring and if you play with randoms it can get tedious and annoying. My suggestion would be to play with a buddy who has this game and it turns into a completely different game and raises the enjoyment level.

Overall I give this game a 4 out of 5.

What’s Great:
+ Solid story line that is interesting the first time around, both the original game and the expansion pack.
+ There’s a lot to do in this game and it basically takes forever to fully complete so there are no complaints that the game is too short.
+ Typical dungeon crawler graphics with some pretty amazing cut scene graphics.
+ The best way to play is with a buddy through co-op it makes the game 10x more fun than playing alone.

What’s Not So Great:
After the first playthrough of this game, the actual value of this game starts to decline as you do the same things over and over again but with different characters and different modes.

I liked how this game was basically open ended after the DLC expansion and I really can’t wait for a Diablo IV. I had a great time playing this game on the PS3 and on the PS4. Yes it was tedious and I can officially say that I’m done with this game now, but if and when Diablo IV is ever announced it would be a day one purchase for me. This is just a really awesome game that I’m glad finally made its way over to consoles and it’s a game worth getting. I would say that if you enjoy dungeon crawlers with a deep and rich story and you don’t mind going back to play 100 + times, then this is the game for you.


Wheel of Fortune Review (PS4)

Wheel of Fortune

After having such a horrible time with Jeopardy, you can read my full review of that game here, I have to say I really didn’t want to play this game. The only reason why I did play it though was because it came on the double disc set that I had purchased over the holidays on sale. I felt like if I didn’t play this game then I might be missing out on something even though a buddy of mine said how horrible this game was. Was my buddy PI right? Let’s find out.

Just like my reviews for the past two weeks, this game has no story to it. It’s a version of Wheel of Fortune. I say version very loosely because it’s nothing like the Wheel of Fortune that everyone knows and loves. This is the cheap way of making Wheel of Fortune because the stars of the show, Pat Sajak and Vanna White are replaced by these cheap looking AI who repeatedly say the same thing over and over again to the point of where you’ll be playing with the game muted. Anyway, it has the same mechanics of Wheel of Fortune, but once again Ubisoft went the cheap route when it came to this game and basically gave it no substance.

Just like Jeopardy, I’ve been playing Wheel of Fortune games since the NES. Needless to say I’ve been through countless versions of this game and this one particular version is clearly the worst. Thanks again Ubisoft for taking a game series that I once loved and turning it into something that became something that I would probably never buy again. I have to say I think it’s really horrible that Ubisoft has taken these games and turned them into something that are just obvious money grabs. Anyway, while this is still Wheel of Fortune, there’s nothing special about it. Nothing stands out and nothing makes it better than the games that came before it. At this point I would take the NES version of the game over this one. By the end of my 2 days of playing, this game became a complete chore as most of the trophies are luck based and it killed my enjoyment of the game.

The playability for this game is simple. Choose what you want to do and then do it. Spin the wheel, guess a letter, try to guess a vowel, try to solve the puzzle, and rinse and repeat until the game is over. Easy right? Wrong. Spinning the wheel becomes a chore as all you have to do is hold down X in order to gauge the strength in which you want to spin the wheel. Too bad that this mechanic doesn’t work all the time and you’ll be smashing your X button to get it to work before your five second timer runs out and you get a crappy spin. Always thinking that it’s me and not the game first, I figured I was using an old controller and that maybe the X button isn’t what it used to be. So I switched to my brand new controller only to have the same problem meaning that the problem is in the game itself and not my controller.

The graphics for this game are decent since they do resemble the whole Wheel of Fortune set. You can even choose different sets to represent the different areas that Wheel of Fortune has been and even the character creator is a decent one. It’s no RPG character creator, but it gets the job done. Now for the hosts of the show, the not Pat Sajak and Vanna White but a replacement of some weird looking characters that completely take out the immersion of the game because every time you look at them you’re like “who the hell is this?”

Play this game and be extremely lucky in order to get the 13 trophies that accompany it. I say that you have to be extremely lucky because a lot of the trophies require you to land on certain spots on the wheel. This will happen not that often as most of the time you’ll actually hit bankrupt. There’s also the fact that one of the trophies requires you to solve a puzzle with less than 20% of the puzzle solved. So it’s either you play a lot and know what the puzzle is, find a trophy guide that has some but not all of the puzzles listed, or just guess by pure luck because you’re a whiz at Wheel of Fortune. Anyway, I have to say that this was not my favorite trophy list because luck based trophies just suck.

There is an online portion to this game but I completely ignored it because none of the trophies required it. Also because I know what a hard time it was to get someone to play Jeopardy with so I just said screw it and made it like there was no online version of the game. At this point I don’t think I was missing out all that much on it.

Overall I give this game a 2 out of 5.

What’s Great:
+ This game tries to emulate Wheel of Fortune as best as possible and is an improvement from Jeopardy.
+ The graphics for this game are somewhat decent and at least it resembles some of the actual TV show.

What’s Not So Great:
Even though this game is an improvement from Jeopardy, it’s still a money grab game and there’s never anything good about that.
The fake hosts say the same things over and over again like they’re on a constant repeat and it gets annoying really fast.
One of the most important aspects of this game, which is spinning the wheel doesn’t even work properly!

While this was an improvement from Jeopardy, I have to say that my buddy PI was right and this game was just horrible. This whole collection was horrible especially because of the $39.99 price tag that goes along with it. I know there are a lot of Wheel of Fortune fans out there that will want to play this game, but please do yourself a favor and just skip this one altogether. To be honest the NES version of this game was better than this version. If you are looking for a decent version of Wheel of Fortune for a newer console I would recommend getting it for the PS3.


UNO Review (PS4)


You would think that after playing Jeopardy, which you can read my full review of that game here, that I would stay away from this type of game, especially because it was made by Ubisoft. I didn’t though because the cheap price tag of under $5 was too tempting to just pass up. It took me about a little more than a week to actually finish up and get all the trophies, which means that it’s time for a review.

As with a lot of these games in this series of games like Jeopardy, Monopoly, Wheel of Fortune, and so on, there is no actual story to the game. UNO is a card game plain and simple and you can either play by yourself, picking and choosing what rules you want to play, or play in the still very active online community with other people. There are a bunch of ways to play and you can actually have yourself a pretty decent time playing.

This was an impulse buy and I completely had buyer’s remorse after purchasing this game because of the horrible time I had with Jeopardy. I decided though that I would give this game an actual chance and I’m really happy that I did. I really enjoyed the mixing and matching of the rules and creating a different set of rules each time you played or sticking with the rules that you enjoyed using. This made every game unique and interesting and even though a lot of the games lasted for a long time, even playing at one round, it was still fun and exciting as you tried to come up with some kind of strategy to try and win. Not to mention that using different decks of cards made for some interesting changes to the game that made it even more fun. Both playing with the AI and playing online was extremely fun and the time I spent with this game was a really fun time that I enjoyed a lot.

The playability of this game was super simple to where you basically just have to know how to play UNO. At times if you play with the custom rules, it can take a little while to get used to, but if you can’t adjust you can always shut them off which is a good thing. I was happy to see that everything just worked perfectly with this game and there were no bugs or glitches that I seen during my many hours of play time.

The graphics for this game are simple when playing with the normal UNO deck. This works because it’s a game of UNO and it felt like you were really playing the game. Now switch to the Rabbids deck and the graphics become completely different and kind of crazy in that Rabbids sort of way. This was a neat little change and I enjoyed going back and forth between the traditional UNO deck and the Rabbids deck although I will say that that Rabbids deck was my favorite because of how crazy everything became, even the graphics.

There are a total of 13 trophies for this game and 12 of them are extremely easy to get and just one will require some coordination since the goal is to reach 700 points in one game. I suggest getting this trophy with a friend, I would like to take a small moment to thank LMD for helping me with this trophy, but other than that one trophy, everything else just really requires you to play the game and take advantage of all the game has to offer.

This is rare for me to say, so don’t expect it too often, but I really enjoyed the multiplayer portion of this game. It’s still extremely active and it’s not at all hard to find a game, plus it’s fun to play with other people. The servers can be a little sketchy at times, but not as bad as the Jeopardy servers and there are a few sore losers and cheaters out there, but that’s what happens with any online game. Anyway, I had a really fun time playing online with different people.

Overall I give this game a 4 out of 5.

What’s Great:
+ It’s the same UNO that everyone knows and loves with some new rules thrown in for good measure and to make the game more exciting.
+ Have I mentioned how cool the Rabbids deck of cards is? It completely changes the game in a good way.
+ A still active online community with mostly stable servers making it really fun to actually play online with other people.

What’s Not So Great:
There are of course some cheaters in multiplayer, but that’s with any online game and I didn’t take any points off for that.
A lot of the games run really long, I’m talking like an hour to an hour and a half long and at times this becomes a little tedious and you really just want someone, anyone, to go out so the damn game could be over.

This was a really fun game and it’s one that I still keep on my PS4 even though I have all of the trophies because I can see myself logging on every so often to play a game or two either online or offline. The price tag that I payed wasn’t a bad one and the actual price of $9.99 isn’t a bad one because there is a bunch of playtime involved with this game. If you’re an UNO fan I would suggest giving this game a chance just beware that just about every game is really long. If you aren’t an UNO fan then of course you’re going to want to skip this one, but if you’re looking for a card game to play I would have to say that this is one of the better ones on the PS4.


Batman: The Enemy Within – Episode 4 – What Ails You Review (PS4)

Batman: The Enemy Within

After last episode’s cliffhanger of an ending and just an overall amazing episode that I gave a 5 out of 5. You can read my review here. I was pretty eager to see where this next episode would be going and when it was released, I made sure to set aside some time to actually be able to play it. All geared up and ready to go to see where this game was going to go for the fifth and final episode, I played this game to completion which means it’s time for a review.

Picking up right where episode 3 left off, if you were the good guy that Bruce Wayne / Batman is you took the fall for the amazing Catwoman and ended up in Mr. Freeze’s ice chamber. If you didn’t then shame on you. After a harrowing escape, it’s time to become Batman and put a stop to the extremely crazy and extremely dangerous Harley Quinn. Throughout this super short episode you’ll go back and forth as Bruce and Batman to try to track down Harley Quinn. You’ll see Alfred in a new light as maybe he’s a little sicker then he’s been admitting to, you might change your mind about The Agency and Amanda Waller, and you’ll finally come face to face with Batman’s mortal enemy.

After coming off of such a great episode, I feel like this one fell really flat. Not only did it not go anywhere, but it seemed like the whole purpose of this filler episode was to turn John into the Joker. It’s really plain and simple, that was the whole point of this episode and nothing more. The virus didn’t matter, relationships and past decisions didn’t matter, the only thing that mattered was getting John to become the Joker. Nothing was really set up for the fifth and final episode and playing this episode, which only ran about an hour and fifteen minutes, just felt like a huge waste of time. At the moment I’m not too happy with this episode and it’s basically killed my joy for this season unless Telltale can make some grand gesture in the final episode and turn the whole season around.

The playability of this game was spot on like it’s been for the for past three episodes. Quicktime events, such as fight scenes, worked perfectly and enhance the playthrough of the game during the action sequences. It did seem like a lot of this episode was spent loading and saving though. Although it was a smooth transition, there seemed to be a lot going on in the background and there were too many loading screens.

The graphics continue to be a highlight of not only this episode, but this whole game as they shine. They really make the most out of this episode and make you feel like you really are right in Gotham. I’ve always loved the art style of the graphics for this series and this episode continues on the same path. I was really impressed with the carnival scene and thought it was graphically the highlight of this episode.

Finish this super short episode that basically does nothing and you’ll get yourself another 6 trophies closer to getting the platinum trophy for this game. You’ll do the same things you normally do when you play these episodes, which is just playing the episode in order to get the trophies. An easy 6 trophies as usual.

No multiplayer for this game and the subtle reminder this time about the crowd play feature. This is easily ignored, mostly by me as I still haven’t tried it or have any reason to try it.

Overall I give this episode a 2.5 out of 5.

What’s Great:
+ Quicktime events that are done to perfection and make action sequences fuild and effortless.
+ Graphics that continue to impress and bring not only the game but Gotham city to life.

What’s Not So Great:
A really short episode that was pointless as it only had one goal in mind.
Not only was the episode short but it just didn’t fit into the story this season is conveying.

I felt like this episode was a complete waste of time and that turning John into the Joker was something that deserved more than an hour and fifteen minutes worth of time. This is probably one of the most important things in Batman and it just felt like a side story instead of an actual story. I feel like they could have used an entire season to do that and it could have been done after this season, not as a filler episode. I wasn’t really impressed with this episode and I’m hoping that the final episode can change my opinion about this season. I’m going to say that at the moment if you haven’t purchased this game, to hold off and wait until the final episode is released before purchasing. At the rate this game is going, you can probably get all five episodes done in a day since they’ve been on the really short side.

Spoilers! Below are the choices that I made for the fourth episode.

Batman: The Enemy Within


Life is Strange: Before the Storm – Episode 3 – Hell is Empty Review (PS4)

Life is Strange: Before the Storm

I’ve been waiting for this episode for a while and I know it was released a while back, but I just recently got around to playing it because of well…REASONS! Anyway, I was pretty excited to get back into this game which has been kind of a conflict type game for me. I’ve enjoyed watching Chloe become the Chloe we all know and love in Life is Strange, but I’ve had my doubts about this Rachel Amber that she kind of worships. Anyway, this game comes to its conclusion in this episode and all is finally revealed.

Picking up right where episode 2 left off, episode 3 starts off with Rachel finding out that her mom is really not her mom. This woman she thought she seen her father cheating on with is her actual mom. Not to interrupt from the plot outline, but I want to add that I thought that this was going to be one of those stories where her dad wasn’t really her dad either. I thought maybe Frank was. Anyway, Rachel’s dad will tell the story of how he met Rachel’s mom but she wasn’t really “mom” material so he basically dumped her and went for his more conservative wife. The proper wife of a DA. This leads to Rachel having this breakdown and it’s basically up to Chloe to save the day. She’s tasked with finding Rachel’s mom which will get her and Rachel into a couple of life or death situations. You’ll also get one more episode to be a complete and utter douche to David as he moves in and basically starts his take over. All of this leads to a bitter sweet ending because if you played Life is Strange then you kind of know what happened to Rachel.

Major Kudos for the Music. I haven’t said it in my reviews for the previous episodes, but the music for this game is spot on and is just so fitting. Daughter did an amazing job with the soundtrack for this game and it’s really one of the highlights just like how the music from the previous game was such an amazing highlight to the game as well. It really sets the mood for the game and fits into the whole world perfectly. I can’t express how much this makes a difference not only in this episode, but throughout all three episodes.

I really enjoyed this episode. In the past two episodes, I felt like I had to play Chloe a certain way based on how she was represented in Life is Strange, but I threw all of those notions out the widow and played her how I wanted to play her. Turned out I enjoyed the episode a lot more and got a lot more out of it. I liked in this episode how Chloe finally got her first blue streak of hair before becoming the multi-colored hair girl that we all know and love in Life is Strange and she’s starting to become that character that we know. There are a lot of revelations in this episode and a lot of twists and turns and even though the episode was super long, it felt like I could have continued to play for at least a few more hours because I didn’t want it to end. By the end of the game, I’m still not really sure how to feel about Rachel Amber. This kind of hit home a little bit as I’m sure we’ve all dealt with a “Rachel” in our lives. She wears so many masks, but by the end of the game I still couldn’t tell if she was wearing one of those masks with Chloe of if that was the real Rachel Amber. I guess we’ll never really find out and you’ll have to come to your own judgement with that. I will say that I did enjoy the game’s ending which did this little fast forward type thing that ended with Chloe and Rachel being happy, but to the player it’s bittersweet because if you played Life is Strange you know of know that Chloe is headed for a major heart break.

That after the credits scene… I hate spoiling things for people in my reviews and I’m not going to do it here, but there is this scene after the credits that at first looks cute and innocent, but the last, I’m going to say, five seconds of that scene is so utterly disturbing that it just really hit this part of me. I don’t even know how to explain it. In all of my years of gaming I haven’t had this happen to me and it’s one of those things that will stick with me when I think of this game every single time. If you’ve played this game and you watched the game after the credits, let me know what you thought about that very final scene down in the comments section below.

The playability of this game was the same as it was throughout the whole game which was a little wonky. For a game where really all you have to do is walk around and look around, you would think that the motion would be a little more fluid but it really isn’t. Chloe just feels really clunky as you’re moving her around each level and at times it’s just awkward to play. While I didn’t have any problems with my main playthrough, I did have the game fully crash on me as I went back in collectible mode. Although I was happy it didn’t happen through my main playthrough, I was still kind of pissed that it happened through my collectible playthrough because it shouldn’t have happened.

For some reason I felt like the graphics for this episode improved. It thought this was a little weird because the graphics for the first two episodes were consistent, but this one was a little different. Everything seemed a little clearer and less cartoonish this time around and the graphics really worked for this episode. When the series continues, I really hope that they continue to improve the graphics along the way.

Finish this episode and tag your way through Arcadia Bay once more to get yourself 13 trophies. That’s 12 for playing this episode, tagging up the place, and playing the other episodes, and one platinum trophy for the game if you completed everything else in the other episodes. Most of the tagging is pretty cut and dry, but there are a few missable ones that if you aren’t observant enough, which I’m guilty of, or if you just don’t think sometimes, which I’m also guilty of, you’ll miss. At least with collectible mode it’ll take all of 10-15 minutes to go back and get them.

There’s absolutely no multiplayer for this game and it’s not needed so there are no complaints coming from this end. There also isn’t crowd play so you’ll have to make your own decisions which is just fine with me. Anyway, if you know me and are a frequent visitor to my blog you know my favorite way to game is single player which suits me just fine.

Overall I give this episode a 4.5 out of 5.

What’s Great:
+ A nice yet bittersweet conclusion to the prequel of one of my all time favorite games.
+ A solid story line that wrapped mostly everything up nicely even though there might be some questions left hanging over for the player to continue to think about.
+ Some improved graphics that really brought the game to life as well as some amazing music that brought the story to life.

What’s Not So Great:
This episode was plagued with Chloe being extremely clunky with her movements and then there was the crash during collectible mode which didn’t help.
I just want to take one more opportunity to say how disturbing that final five seconds after the credits were and I really don’t think it helped the game all that much.

After playing all three episodes to completion I have to say that this was a pretty decent prequel to a really awesome game that I fell in love with from the first episode. I will say that I felt a little powerless playing because no matter what Chloe becomes the Chloe that you see in Life is Strange so while it was nice to be able to play her, it really didn’t impact what happens later on. Even if you play her as this super nice girl who just gets mixed in with the wrong crowd or person, try to have her get along with David, and do everything right, she still ends up where she is at the beginning of Life is Strange. It was a weird mix of enjoyable but also knowing that you can’t stop the train wreck that becomes her life. I’m really eager to see where the Farewell episode goes because I have some expectations for it, but I’m going to say that if you’re a Life is Strange fan then this is just a game that you have to play because it gives you this bittersweet back story on an iconic character. If you’re not a Life is Strange fan and have been debating if you should even play that game, I would say that this is a great jumping off platform before actually playing Life is Strange as you can go in with no expectations or preconceived notions about the characters.

SPOILERS! Below are my choices from the third episode.

Life is Strange: Before the StormLife is Strange: Before the Storm


Minecraft: Story Mode – Season 2 – Episode 5 – Above and Beyond Review (PS4)

Minecraft: Story Mode - Season 2

Minecraft: Story Mode – Season 2 has finally come to an end with the release of the fifth and final episode. I say that with a little trepidation because last season I thought there were only going to be five episodes to find out that they were adding three DLC episodes. Anyway, moving on from that, let’s talk about episode 5. How did things end for Jessie and her friends? Did this game get some sort of closure just in case it gets canned? Keep reading to find out.

Picking up right where episode 4 left off, you can read my review of episode 4 here, Jessie and her friends have made it back to Beacontown that’s being run by the admin who is disguised as Jessie. Gone is the peaceful Beacontown and in its place a tribute to the founder Jessie. There’s even going to be a big celebration for the fake Jessie, but Jessie and her friends aren’t having any of that as they come up with an Oceans 11 type plan to take down the Admin once and for all.

I have to say that while I was playing this episode I was kind of on the fence about it. It felt just a little rushed and everything happened really quickly. By the end of the episode though I came around and really enjoyed it. This was because it mostly cleared up a lot of things that were left hanging in certain episodes. The rivalry between Stella and Jessie, which was all in Stella’s head, was basically finished. The stuff Petra was going through also came to a close, the fate of Beacongtown and the Admin also had a nice tidy ending making the game end on a really high note. Having the ending that the game had was a real highlight to an episode that was a little on the boring side even with all the action and adventure that was thrown in.

Kudos to Telltale! I usually don’t give out Kudos lightly, but I have to this time around because they kind of won me over by the end of this episode with a Jessie and Petra moment. I won’t spoil it here, but being a Jessie and Petra shipper it was a nice little tame option given to you at the end of the episode and made me just a little giddy.

The playability of this game was a mess at some points. Sure it didn’t stall or take too long to load, but the action sequences were just off. This kind of messed up the game because when it came down to it, this episode was one big boss battle. Quicktime events didn’t seem as neatly calibrated as they were in the past and the action sequences that weren’t Quicktime events were just an absolute pain with the hearts and stamina system. I spent a lot of time dying in these sequences for really stupid reasons. If there’s another season I really hope they fix this mechanism and just switch over to full Quicktime events or improve the stamina system.

The graphics for this game were back on track like last episode as they fit into the whole Minecraft universe. Except for episode 3, the graphics have been spot on and are really a highlight of this game as a whole. I like how they really give you a Minecraft game but with a story so that you’re not running around the woods punching trees.

Finish this episode and you’ll have not only 6 new trophies to brag about but also a new platinum trophy to add to your list. Congratulations to those who played this game and got the platinum trophy for it. Unlike the other Telltale games, I don’t really feel like this was a cheap platinum trophy because some of the episodes felt like a chore to play so it wasn’t all fun and games.

As always, no multiplayer for this game and just the crowd play feature. I was surprised that the crowd play feature wasn’t crammed down my throat this time as when I play recent Telltale games I feel like I’m doing something wrong if I don’t use the crowd play feature.

Overall I give this episode a 4 out of 5.

What’s Great:
+ An Oceans 11 type story for this episode that planned out a major scheme to take down the Admin and save Beacontown.
+ A nice ending that tidied everything up in case there are no more seasons for this game.
+ Graphics that fit in nicely with the whole Minecraft Universe.

What’s Not So Great:
Quicktime events that weren’t calibrated correctly and action sequences that used the broken stamina system. This made for a lot of non-fun times in a huge boss battle that could have been better.
Another quick episode that made the ending feel just a little rushed.

Overall this episode was probably the best of the season. It had a nice ending that if they don’t continue with the game you’ll be satisfied with. It wrapped everything up nicely and even put a little bow on it. Thanks Telltale! Anyway, if you haven’t played this game yet, I would say to wait until it was on sale and pick it up so that you can binge play it. This is one of the Telltale games that I feel in my honest opinion that it’s not really worth the $24.99 price tag that goes with it. If you aren’t a Telltale fan or a Minecraft fan, or maybe you’re just burnt out on Telltale games I would say to skip this one then and wait for something better.

Spoilers! Below are the choices that I made for the fifth episode.

Minecraft: Story Mode Season 2