UNO Review (PS4)

UNO

You would think that after playing Jeopardy, which you can read my full review of that game here, that I would stay away from this type of game, especially because it was made by Ubisoft. I didn’t though because the cheap price tag of under $5 was too tempting to just pass up. It took me about a little more than a week to actually finish up and get all the trophies, which means that it’s time for a review.

As with a lot of these games in this series of games like Jeopardy, Monopoly, Wheel of Fortune, and so on, there is no actual story to the game. UNO is a card game plain and simple and you can either play by yourself, picking and choosing what rules you want to play, or play in the still very active online community with other people. There are a bunch of ways to play and you can actually have yourself a pretty decent time playing.

This was an impulse buy and I completely had buyer’s remorse after purchasing this game because of the horrible time I had with Jeopardy. I decided though that I would give this game an actual chance and I’m really happy that I did. I really enjoyed the mixing and matching of the rules and creating a different set of rules each time you played or sticking with the rules that you enjoyed using. This made every game unique and interesting and even though a lot of the games lasted for a long time, even playing at one round, it was still fun and exciting as you tried to come up with some kind of strategy to try and win. Not to mention that using different decks of cards made for some interesting changes to the game that made it even more fun. Both playing with the AI and playing online was extremely fun and the time I spent with this game was a really fun time that I enjoyed a lot.

The playability of this game was super simple to where you basically just have to know how to play UNO. At times if you play with the custom rules, it can take a little while to get used to, but if you can’t adjust you can always shut them off which is a good thing. I was happy to see that everything just worked perfectly with this game and there were no bugs or glitches that I seen during my many hours of play time.

The graphics for this game are simple when playing with the normal UNO deck. This works because it’s a game of UNO and it felt like you were really playing the game. Now switch to the Rabbids deck and the graphics become completely different and kind of crazy in that Rabbids sort of way. This was a neat little change and I enjoyed going back and forth between the traditional UNO deck and the Rabbids deck although I will say that that Rabbids deck was my favorite because of how crazy everything became, even the graphics.

There are a total of 13 trophies for this game and 12 of them are extremely easy to get and just one will require some coordination since the goal is to reach 700 points in one game. I suggest getting this trophy with a friend, I would like to take a small moment to thank LMD for helping me with this trophy, but other than that one trophy, everything else just really requires you to play the game and take advantage of all the game has to offer.

This is rare for me to say, so don’t expect it too often, but I really enjoyed the multiplayer portion of this game. It’s still extremely active and it’s not at all hard to find a game, plus it’s fun to play with other people. The servers can be a little sketchy at times, but not as bad as the Jeopardy servers and there are a few sore losers and cheaters out there, but that’s what happens with any online game. Anyway, I had a really fun time playing online with different people.

Overall I give this game a 4 out of 5.

What’s Great:
+ It’s the same UNO that everyone knows and loves with some new rules thrown in for good measure and to make the game more exciting.
+ Have I mentioned how cool the Rabbids deck of cards is? It completely changes the game in a good way.
+ A still active online community with mostly stable servers making it really fun to actually play online with other people.

What’s Not So Great:
There are of course some cheaters in multiplayer, but that’s with any online game and I didn’t take any points off for that.
A lot of the games run really long, I’m talking like an hour to an hour and a half long and at times this becomes a little tedious and you really just want someone, anyone, to go out so the damn game could be over.

This was a really fun game and it’s one that I still keep on my PS4 even though I have all of the trophies because I can see myself logging on every so often to play a game or two either online or offline. The price tag that I payed wasn’t a bad one and the actual price of $9.99 isn’t a bad one because there is a bunch of playtime involved with this game. If you’re an UNO fan I would suggest giving this game a chance just beware that just about every game is really long. If you aren’t an UNO fan then of course you’re going to want to skip this one, but if you’re looking for a card game to play I would have to say that this is one of the better ones on the PS4.

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Batman: The Enemy Within – Episode 4 – What Ails You Review (PS4)

Batman: The Enemy Within

After last episode’s cliffhanger of an ending and just an overall amazing episode that I gave a 5 out of 5. You can read my review here. I was pretty eager to see where this next episode would be going and when it was released, I made sure to set aside some time to actually be able to play it. All geared up and ready to go to see where this game was going to go for the fifth and final episode, I played this game to completion which means it’s time for a review.

Picking up right where episode 3 left off, if you were the good guy that Bruce Wayne / Batman is you took the fall for the amazing Catwoman and ended up in Mr. Freeze’s ice chamber. If you didn’t then shame on you. After a harrowing escape, it’s time to become Batman and put a stop to the extremely crazy and extremely dangerous Harley Quinn. Throughout this super short episode you’ll go back and forth as Bruce and Batman to try to track down Harley Quinn. You’ll see Alfred in a new light as maybe he’s a little sicker then he’s been admitting to, you might change your mind about The Agency and Amanda Waller, and you’ll finally come face to face with Batman’s mortal enemy.

After coming off of such a great episode, I feel like this one fell really flat. Not only did it not go anywhere, but it seemed like the whole purpose of this filler episode was to turn John into the Joker. It’s really plain and simple, that was the whole point of this episode and nothing more. The virus didn’t matter, relationships and past decisions didn’t matter, the only thing that mattered was getting John to become the Joker. Nothing was really set up for the fifth and final episode and playing this episode, which only ran about an hour and fifteen minutes, just felt like a huge waste of time. At the moment I’m not too happy with this episode and it’s basically killed my joy for this season unless Telltale can make some grand gesture in the final episode and turn the whole season around.

The playability of this game was spot on like it’s been for the for past three episodes. Quicktime events, such as fight scenes, worked perfectly and enhance the playthrough of the game during the action sequences. It did seem like a lot of this episode was spent loading and saving though. Although it was a smooth transition, there seemed to be a lot going on in the background and there were too many loading screens.

The graphics continue to be a highlight of not only this episode, but this whole game as they shine. They really make the most out of this episode and make you feel like you really are right in Gotham. I’ve always loved the art style of the graphics for this series and this episode continues on the same path. I was really impressed with the carnival scene and thought it was graphically the highlight of this episode.

Finish this super short episode that basically does nothing and you’ll get yourself another 6 trophies closer to getting the platinum trophy for this game. You’ll do the same things you normally do when you play these episodes, which is just playing the episode in order to get the trophies. An easy 6 trophies as usual.

No multiplayer for this game and the subtle reminder this time about the crowd play feature. This is easily ignored, mostly by me as I still haven’t tried it or have any reason to try it.

Overall I give this episode a 2.5 out of 5.

What’s Great:
+ Quicktime events that are done to perfection and make action sequences fuild and effortless.
+ Graphics that continue to impress and bring not only the game but Gotham city to life.

What’s Not So Great:
A really short episode that was pointless as it only had one goal in mind.
Not only was the episode short but it just didn’t fit into the story this season is conveying.

I felt like this episode was a complete waste of time and that turning John into the Joker was something that deserved more than an hour and fifteen minutes worth of time. This is probably one of the most important things in Batman and it just felt like a side story instead of an actual story. I feel like they could have used an entire season to do that and it could have been done after this season, not as a filler episode. I wasn’t really impressed with this episode and I’m hoping that the final episode can change my opinion about this season. I’m going to say that at the moment if you haven’t purchased this game, to hold off and wait until the final episode is released before purchasing. At the rate this game is going, you can probably get all five episodes done in a day since they’ve been on the really short side.

Spoilers! Below are the choices that I made for the fourth episode.

Batman: The Enemy Within

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Life is Strange: Before the Storm – Episode 3 – Hell is Empty Review (PS4)

Life is Strange: Before the Storm

I’ve been waiting for this episode for a while and I know it was released a while back, but I just recently got around to playing it because of well…REASONS! Anyway, I was pretty excited to get back into this game which has been kind of a conflict type game for me. I’ve enjoyed watching Chloe become the Chloe we all know and love in Life is Strange, but I’ve had my doubts about this Rachel Amber that she kind of worships. Anyway, this game comes to its conclusion in this episode and all is finally revealed.

Picking up right where episode 2 left off, episode 3 starts off with Rachel finding out that her mom is really not her mom. This woman she thought she seen her father cheating on with is her actual mom. Not to interrupt from the plot outline, but I want to add that I thought that this was going to be one of those stories where her dad wasn’t really her dad either. I thought maybe Frank was. Anyway, Rachel’s dad will tell the story of how he met Rachel’s mom but she wasn’t really “mom” material so he basically dumped her and went for his more conservative wife. The proper wife of a DA. This leads to Rachel having this breakdown and it’s basically up to Chloe to save the day. She’s tasked with finding Rachel’s mom which will get her and Rachel into a couple of life or death situations. You’ll also get one more episode to be a complete and utter douche to David as he moves in and basically starts his take over. All of this leads to a bitter sweet ending because if you played Life is Strange then you kind of know what happened to Rachel.

Major Kudos for the Music. I haven’t said it in my reviews for the previous episodes, but the music for this game is spot on and is just so fitting. Daughter did an amazing job with the soundtrack for this game and it’s really one of the highlights just like how the music from the previous game was such an amazing highlight to the game as well. It really sets the mood for the game and fits into the whole world perfectly. I can’t express how much this makes a difference not only in this episode, but throughout all three episodes.

I really enjoyed this episode. In the past two episodes, I felt like I had to play Chloe a certain way based on how she was represented in Life is Strange, but I threw all of those notions out the widow and played her how I wanted to play her. Turned out I enjoyed the episode a lot more and got a lot more out of it. I liked in this episode how Chloe finally got her first blue streak of hair before becoming the multi-colored hair girl that we all know and love in Life is Strange and she’s starting to become that character that we know. There are a lot of revelations in this episode and a lot of twists and turns and even though the episode was super long, it felt like I could have continued to play for at least a few more hours because I didn’t want it to end. By the end of the game, I’m still not really sure how to feel about Rachel Amber. This kind of hit home a little bit as I’m sure we’ve all dealt with a “Rachel” in our lives. She wears so many masks, but by the end of the game I still couldn’t tell if she was wearing one of those masks with Chloe of if that was the real Rachel Amber. I guess we’ll never really find out and you’ll have to come to your own judgement with that. I will say that I did enjoy the game’s ending which did this little fast forward type thing that ended with Chloe and Rachel being happy, but to the player it’s bittersweet because if you played Life is Strange you know of know that Chloe is headed for a major heart break.

That after the credits scene… I hate spoiling things for people in my reviews and I’m not going to do it here, but there is this scene after the credits that at first looks cute and innocent, but the last, I’m going to say, five seconds of that scene is so utterly disturbing that it just really hit this part of me. I don’t even know how to explain it. In all of my years of gaming I haven’t had this happen to me and it’s one of those things that will stick with me when I think of this game every single time. If you’ve played this game and you watched the game after the credits, let me know what you thought about that very final scene down in the comments section below.

The playability of this game was the same as it was throughout the whole game which was a little wonky. For a game where really all you have to do is walk around and look around, you would think that the motion would be a little more fluid but it really isn’t. Chloe just feels really clunky as you’re moving her around each level and at times it’s just awkward to play. While I didn’t have any problems with my main playthrough, I did have the game fully crash on me as I went back in collectible mode. Although I was happy it didn’t happen through my main playthrough, I was still kind of pissed that it happened through my collectible playthrough because it shouldn’t have happened.

For some reason I felt like the graphics for this episode improved. It thought this was a little weird because the graphics for the first two episodes were consistent, but this one was a little different. Everything seemed a little clearer and less cartoonish this time around and the graphics really worked for this episode. When the series continues, I really hope that they continue to improve the graphics along the way.

Finish this episode and tag your way through Arcadia Bay once more to get yourself 13 trophies. That’s 12 for playing this episode, tagging up the place, and playing the other episodes, and one platinum trophy for the game if you completed everything else in the other episodes. Most of the tagging is pretty cut and dry, but there are a few missable ones that if you aren’t observant enough, which I’m guilty of, or if you just don’t think sometimes, which I’m also guilty of, you’ll miss. At least with collectible mode it’ll take all of 10-15 minutes to go back and get them.

There’s absolutely no multiplayer for this game and it’s not needed so there are no complaints coming from this end. There also isn’t crowd play so you’ll have to make your own decisions which is just fine with me. Anyway, if you know me and are a frequent visitor to my blog you know my favorite way to game is single player which suits me just fine.

Overall I give this episode a 4.5 out of 5.

What’s Great:
+ A nice yet bittersweet conclusion to the prequel of one of my all time favorite games.
+ A solid story line that wrapped mostly everything up nicely even though there might be some questions left hanging over for the player to continue to think about.
+ Some improved graphics that really brought the game to life as well as some amazing music that brought the story to life.

What’s Not So Great:
This episode was plagued with Chloe being extremely clunky with her movements and then there was the crash during collectible mode which didn’t help.
I just want to take one more opportunity to say how disturbing that final five seconds after the credits were and I really don’t think it helped the game all that much.

After playing all three episodes to completion I have to say that this was a pretty decent prequel to a really awesome game that I fell in love with from the first episode. I will say that I felt a little powerless playing because no matter what Chloe becomes the Chloe that you see in Life is Strange so while it was nice to be able to play her, it really didn’t impact what happens later on. Even if you play her as this super nice girl who just gets mixed in with the wrong crowd or person, try to have her get along with David, and do everything right, she still ends up where she is at the beginning of Life is Strange. It was a weird mix of enjoyable but also knowing that you can’t stop the train wreck that becomes her life. I’m really eager to see where the Farewell episode goes because I have some expectations for it, but I’m going to say that if you’re a Life is Strange fan then this is just a game that you have to play because it gives you this bittersweet back story on an iconic character. If you’re not a Life is Strange fan and have been debating if you should even play that game, I would say that this is a great jumping off platform before actually playing Life is Strange as you can go in with no expectations or preconceived notions about the characters.

SPOILERS! Below are my choices from the third episode.

Life is Strange: Before the StormLife is Strange: Before the Storm

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Minecraft: Story Mode – Season 2 – Episode 5 – Above and Beyond Review (PS4)

Minecraft: Story Mode - Season 2

Minecraft: Story Mode – Season 2 has finally come to an end with the release of the fifth and final episode. I say that with a little trepidation because last season I thought there were only going to be five episodes to find out that they were adding three DLC episodes. Anyway, moving on from that, let’s talk about episode 5. How did things end for Jessie and her friends? Did this game get some sort of closure just in case it gets canned? Keep reading to find out.

Picking up right where episode 4 left off, you can read my review of episode 4 here, Jessie and her friends have made it back to Beacontown that’s being run by the admin who is disguised as Jessie. Gone is the peaceful Beacontown and in its place a tribute to the founder Jessie. There’s even going to be a big celebration for the fake Jessie, but Jessie and her friends aren’t having any of that as they come up with an Oceans 11 type plan to take down the Admin once and for all.

I have to say that while I was playing this episode I was kind of on the fence about it. It felt just a little rushed and everything happened really quickly. By the end of the episode though I came around and really enjoyed it. This was because it mostly cleared up a lot of things that were left hanging in certain episodes. The rivalry between Stella and Jessie, which was all in Stella’s head, was basically finished. The stuff Petra was going through also came to a close, the fate of Beacongtown and the Admin also had a nice tidy ending making the game end on a really high note. Having the ending that the game had was a real highlight to an episode that was a little on the boring side even with all the action and adventure that was thrown in.

Kudos to Telltale! I usually don’t give out Kudos lightly, but I have to this time around because they kind of won me over by the end of this episode with a Jessie and Petra moment. I won’t spoil it here, but being a Jessie and Petra shipper it was a nice little tame option given to you at the end of the episode and made me just a little giddy.

The playability of this game was a mess at some points. Sure it didn’t stall or take too long to load, but the action sequences were just off. This kind of messed up the game because when it came down to it, this episode was one big boss battle. Quicktime events didn’t seem as neatly calibrated as they were in the past and the action sequences that weren’t Quicktime events were just an absolute pain with the hearts and stamina system. I spent a lot of time dying in these sequences for really stupid reasons. If there’s another season I really hope they fix this mechanism and just switch over to full Quicktime events or improve the stamina system.

The graphics for this game were back on track like last episode as they fit into the whole Minecraft universe. Except for episode 3, the graphics have been spot on and are really a highlight of this game as a whole. I like how they really give you a Minecraft game but with a story so that you’re not running around the woods punching trees.

Finish this episode and you’ll have not only 6 new trophies to brag about but also a new platinum trophy to add to your list. Congratulations to those who played this game and got the platinum trophy for it. Unlike the other Telltale games, I don’t really feel like this was a cheap platinum trophy because some of the episodes felt like a chore to play so it wasn’t all fun and games.

As always, no multiplayer for this game and just the crowd play feature. I was surprised that the crowd play feature wasn’t crammed down my throat this time as when I play recent Telltale games I feel like I’m doing something wrong if I don’t use the crowd play feature.

Overall I give this episode a 4 out of 5.

What’s Great:
+ An Oceans 11 type story for this episode that planned out a major scheme to take down the Admin and save Beacontown.
+ A nice ending that tidied everything up in case there are no more seasons for this game.
+ Graphics that fit in nicely with the whole Minecraft Universe.

What’s Not So Great:
Quicktime events that weren’t calibrated correctly and action sequences that used the broken stamina system. This made for a lot of non-fun times in a huge boss battle that could have been better.
Another quick episode that made the ending feel just a little rushed.

Overall this episode was probably the best of the season. It had a nice ending that if they don’t continue with the game you’ll be satisfied with. It wrapped everything up nicely and even put a little bow on it. Thanks Telltale! Anyway, if you haven’t played this game yet, I would say to wait until it was on sale and pick it up so that you can binge play it. This is one of the Telltale games that I feel in my honest opinion that it’s not really worth the $24.99 price tag that goes with it. If you aren’t a Telltale fan or a Minecraft fan, or maybe you’re just burnt out on Telltale games I would say to skip this one then and wait for something better.

Spoilers! Below are the choices that I made for the fifth episode.

Minecraft: Story Mode Season 2

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South Park: The Fractured But Whole Review (PS4)

South Park: The Fractured But Whole

This was one of those games that I was so hyped up for that I couldn’t wait to play it. It had been delayed time after time and each time it got delayed I would groan in frustration and wait until the next release date was announced. When the hard release date of this game was announced and the game went gold, I went ahead and got my pre-order. I have to say that I bought South Park: The Stick of Truth on my PS3 as a whim because of two reasons. One I received a gift card and figured what the hell and two I’m a casual South Park watcher. I don’t watch every episode but that doesn’t mean that I won’t leave it on if I happen to find it on when channel surfing. Anyway, I ended up loving The Stick of Truth and figured that this one would follow in its footsteps.

The Fractured But Whole takes place right after The Stick of Truth. You are now king, but a sinister plot is brewing in the background. Also, it’s now time to play super hero’s. You’ll transform yourself from king into the super hero of your choosing in order to…wait for it…find Scrambles, the missing cat. There’s a hundred dollar reward for Scrambles and if you get it, you can help kick start the Coon and Friends franchise. There will be many obstacles in your way like a rival super hero gang, Freedom Pals, and Super villain Professor Chaos. While looking for Scrambles and battling your way through sixth-graders, Professor Chaos’s minions, and other obstacles you’ll find yourself uncovering the corruption behind the South Park Police Department. Just when you think it’s over and you’ve won, the game has only just started as Mitch Conner has some plans of his own.

This game is just like a South Park episode meaning it’s highly over the top. At first this is funny, but about 15 hours in, it’s not so funny anymore. For me, the perfect way to end this game would have been to defeat Professor Chaos, and finally find Scrambles. The whole Mitch Conner thing and how things went from there was just too much and it kind of ruined the game as a whole for me. I have to say though I did enjoy the whole super hero thing and how the kids switched games and had all these plans for franchises and spin-offs and based itself off of the whole Marvel and DC Universe type thing. That was done in a clever way, not to mention that all of your favorite characters from the show are in the game and it really gives you that whole South Park feel. If the game was a little shorter, I can’t believe I’m saying that, and a little less over the top it would have been the perfect sequel to the Stick of Truth. The fact that the game ran a little too long, became a little much and kind of crossed the line a few times, kind of knocked the game down a bit.

The playability of this game was much improved from the Stick of Truth and the battles were much more strategic. This made playing the game more fun and challenging as you really had to think about your next move. I really liked this aspect of the game as it was turn based and felt very old school RPG, but in a South Park way. This really made the game and the battles were really great as they had to be thought out and you had to see which other super hero was going to work best with you. The strategy side of this game was just perfect and a few times I had to go back and switch things up in order to create the perfect team to match my own character. I also have to credit this game for running as smooth as it did. There were a few hiccups along the way, but nothing major and game breaking. This was a good thing and it made the experience of playing better.

The graphics for this game were basically the highlight of the game because it put you right into a South Park episode. It’s pretty amazing how the graphics match up perfectly in order to do this and it really works for this game making it another highlight of this game. I loved being able to go and explore all of South Park and have it actually look like I was walking through the show and going into everyone’s house. I can’t say enough good things about how this game looks. I know it’s a simple graphic just like the show, but the fact that you feel like you’re in a episode of South Park only boosts the game.

There are a total of 36 trophies for this game and they’re pretty easy to get. All you have to do is basically play the game. Most of the trophies come naturally even though you may have to search for a trophy or two. The trophies themselves involve random things like finding collectibles, which can be done after the main game as you can still explore, to some gross things like using everyone’s toilet within the game. There are also some story based trophies and some battle based trophies along with playing on the highest difficulty. All of these aren’t so bad and even playing on the highest difficulty wasn’t all that hard. It’s a really do-able trophy list that shouldn’t be a problem.

There is no multiplayer for this game and I like how it wasn’t tacked on to try and sell more copies. This is a single player game and it was made that way for a reason. I really couldn’t see there being a multiplayer portion to this game and there isn’t a need for it. Not every game has to have some tacked on multiplayer.

Overall I give this game a 3 out of 5.

What’s Great:
+ This game really makes you feel like you’re right in the middle of a South Park episode as everything is basically the same as the show.
+ The switch from Medieval play to Super Hero’s was pretty neat and fluid that was also a fun take on the Marvel vs. DC Universe thing.
+ The playability of this game was much improved from The Stick of Truth and really worked for this game as you had to be more strategic and really think about what you were doing during the battles.

What’s Not So Great:
The game ran a little long and the story line became a little scrambled because of it. Sometimes bigger isn’t always better and this is one of those cases.
Fart jokes and other risqué jokes can only go so far and about 15 hours in, you’ll be tired of them, not to mention it’ll be even worse if you have to do another playthrough in order to beat the game on the highest difficulty.

I have to say that my feelings about this game are mixed. I enjoyed most of it until it went a little over board and instead of laughing at what was an obvious joke I found myself cringing. After the main story was revealed and then there was a sub plot hidden in there, it became a little tiresome to play and I just wanted the game to be over. I’m going to say that if you’re a die hard South Park fan, that you’ll want to pick this one up because it’s a 20 hour long version of the show. If you liked The Stick of Truth, I would still say that you might want to give this one a go, but expect it to be a little more over the top than the first game. If you’re not a South Park fan and get easily offended by random things, I would say to steer clear of this game and find yourself something else to play.

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Batman: The Enemy Within – Episode 3 – The Fractured Mask Review (PS4)

Batman: The Enemy Within

I’ve had this love / hate relationship with this season of Batman for a bunch of reasons that you read about in my reviews of the previous two episodes which you can find here and here, and I was really hoping that this episode would deliver and turn this season around. When this episode came out I was a little hesitant to play it because this is basically the episode that’s going to show you where the next two episodes are going to go. If it’s bad, it doesn’t look good for the rest of the series, if it’s good, it means that everything is going to be fine. Anyway, on with the review.

This episode picks right back up where episode 2 left off, with the re-appearance of Catwoman. Yes she’s back in Gotham once again and depending on how you played last season she might even be Batman / Bruce’s potential love interest. There are so many things going on this game and it’s surprising how well it all works out together. There’s a lot of back forth between Bruce and Selina as well a Batman and Catwoman. I know they’re the same, but it feels different when they’re dressed in their alternate personas. Anyway, there’s more going on as Bruce is still infiltrating Harley’s gang, but Harley knows there’s a mole and she’s going to find out who. The end doesn’t look so pretty for the mole. Not only does Bruce have that going on but Jim has tasked Batman with bringing Bruce into custody at the GCPD after the events of last episode. We all know that that’s not going to happen, but Jim has it out for Bruce and will do anything to get his way. This episode ends on another cliffhanger to keep you wanting more.

I loved this episode. Loved it. I thought it was the best episode by far as it had everything. It had the compelling story, it had the great action sequences, and it had that girly-girly inside of me all sappy with the story of Batman and Catwoman. I like that while Batman is a big part of the episode, it’s really Bruce’s episode as well. You can make him grow as a character as he can open up to Selina and actually work with her. She’ll also throw back in your face the things you might have said to her last season when you were mad, but hey it happens. Ouch. Anyway, out of the whole season so far this is by far my favorite episode and it’s just one of those episodes that I would really be able to play again and makes me want the next episode to come out really soon.

Ah…Catwoman I’ve been a huge fan of this character since Michelle Pfeiffer put on the Catwoman suit back in 1992’s Batman Returns. The character of Catwoman is just alluring and actually pretty deep. Anyway, my appreciate of Catwoman transcends into this game as well as she’s voiced to perfection by Laura Bailey. She really owns the role and it just makes the character and the game even better.

The playability of this episode was spot on. My decisions from last episode seemed to stick this time which was a big bonus. There were a lot of loading times but they were quick and didn’t at anytime seem like they were going to stall and crash the game. The Quicktime events were spot on again and they were pretty amazing as Batman and Catwoman really get into these two awesome confrontations that have you on the edge of your seat because they’re that exciting.

The graphics are a staple point of this game and I can’t make that clear enough because they look like they’re coming right out of a comic book. The graphics look amazing and make playing each episode that much more better because of the style. I’m really a big fan of this style especially for comic book based games.

Finish this episode and you’ll get yourself another 6 trophies. Pretty easy as always as all you have to do is play the game and the trophies will come naturally. The story is compelling enough though that I didn’t even bother to watch the trophies pop when they did. This coming from a trophy hunter, so yeah don’t worry about the trophies for this one.

Once again no multiplayer for this episode, just good old crowd play. Use it if you want to play with friends or if you’re streaming it. I think you can use it if you’re streaming it. Not sure since I haven’t looked into it that much. As always, any information on the famous crowd play would be much appreciated and you can let me know your thoughts about it and experiences with it down in the comments section.

Overall I give this episode a 5 out of 5.

What’s Great:
+ This episode really puts the final two episodes of this game in a good place as they have progressed nicely from the first two epiosdes.
+ A great continuation of last episode that has everything from awesome story telling, to awesome action sequences, and some romance thrown in there for us sappy gamers.
+ The return of Catwoman. This is a huge plus for this game because if you think about it, there is no Batman without Catwoman.
+ Improvements to the overall playability of this game are a good sign as the loading times were short and worked perfectly and the Quicktime events for the action sequences were spot on.

What’s Not So Great:

This episode seemed a little on the short side and it left me wanting more. It seems like the episodes have gotten a little shorter along the way for not only this series but other Telltale series as well.

I’m really excited about the next episode and can’t wait to play it. The cliffhanger way it ended was enough to keep me on the edge of my seat and I really enjoyed it. I would say if you’ve been holding off on getting this game that now would be the time to get it as it’s three episodes in and while you can binge play all three of them if you take them a little slow you might finish up right as the fourth episode is coming out. If you’re not really sure about this, then there’s nothing wrong with waiting until all the episodes are out and purchasing the game.

Spoilers! Below are the choices that I made for the first episode.

Batman: The Enemy Within

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Marvel’s Guardians of the Galaxy: The Telltale Series – Episode 5 – Don’t Stop Believin’ Review (PS4)

Marvel's Guardians of the Galaxy: The Telltale Series

The final episode is finally here and as you know I’ve had a love hate relationship with this game because I didn’t know much about the Guardians of the Galaxy. This game has not only introduced me to the Guardians, but actually got me to care about them. I was really eager for this episode especially after the way the last one ended. So was this episode what this game needed to what seems to be like the first of many seasons for this game? Let’s get into the review and see.

Picking up right where the last episode left off, the Guardians have gone their separate ways. The only thing that will pull them back together is an offer coming from the enemies side. Can Peter bring the Guardians back together once more and defeat Hala once and for all? Or will this spell the end of the line for the Guardians. This episode is filled with a bunch of twists and turns, some surprises, and if you kept the eternity forge active a chance to actually use it. How you use it is up to you, and if you did use it drop me a line in the comments section below to let me know who you used it on. This all leads up to a pretty stellar open-ended finish for a game that grew on me with each episode.

Even though I really enjoyed this episode, it felt really rushed. Not rushed like the developers just put out anything to have a final episode, but rushed in a way that the story was just sped up and it could have been longer. I enjoyed Groot finally having his flashback moment using Mantis and you were able to see how the Guardians actually came together. As much as I didn’t like Groot all that much at the start of this game, he’s grown on me and I loved playing the flashback as him. I also enjoyed how the game tidied everything up and put a nice little bow around it for the end leaving the game open for more possible seasons, but also ending it if Telltale decides not to go on with this franchise. All in all it was a really great way to end the season.

This is for all my Mass Effect 2 fans out there. Ok, so there was this one scene in the episode where you have to assign certain team members to do certain things and the way it’s done just felt like this huge throwback to Mass Effect 2 where you had to assign the right people to the right job or they would die. I actually agonized over this decision in the game just like I did the first time I played Mass Effect 2, sorry I couldn’t save you the first time Miranda! This was mostly Rocket’s fault as he commented “Are you sure you want to use so-and-so for this task?” Anyone else play this episode and feel the same way about the scene I’m talking about? Let me know in the comments section below.

The playability of this game was a little bit of the problem as it felt like this game spent about a quarter of the time actually saving and loading. This became a problem as it felt the game was going to stall on several occasions. I hate sitting there and trying to enjoy the game only to see that a loading screen is taking so long and thinking that it’s going to crash. Not only does it mean that I have to start from whatever checkpoint that Telltale deems was my last checkpoint, but it also ruins my video’s. This was a problem this time around even though the game didn’t crash. When the loading times stall it’s really not a good thing. Other than that the Quicktime events were on point like they have been for every other episode of this game and I once again really enjoyed how the big battle scene utilized every Guardian in order to make one epic scene.

The graphics for this game have been the same as they were for the past four episodes. They were still a little cartoonish for me and I really wish they would have went the Batman route with this graphics and made them a more comic book style type of graphic. Anyway, I didn’t let it bother me this time around because I knew it couldn’t be changed this late in the game. I’m not even sure it can be changed if they do another season.

Finish this episode and you’ll get your final 6 trophies needed for this game to unlock the platinum trophy. Amazing right? A platinum trophy for just playing the game. Although I do enjoy these heavily story based games where you have to make decisions and you get trophies for just playing, they do sometimes feel like a consolation prize because you aren’t really working for them. These games are easy, plain and simple. There isn’t anything out of the ordinary that has to be done. Don’t get me wrong though, I have a bunch of Telltale platinum trophies and I think they’re great, but I can see why people gripe about them.

No multiplayer for this game but the subtle reminder that you can play with the crowd play feature. Do you play with the crowd play feature? I sure as hell don’t, but if you do leave me a comment down in the comments section and let me know what you think about it.

Overall I give this episode a 4 out of 5.

What’s Great:
+ A solid story, with some pretty amazing surprises, a great fight sequence, and just an overall great way to end this game.
+ The Quicktime events for the big fight sequences have been such a highlight for this game, not only because of the way they work, but because of the way you can use each and every Guardian during these scenes. This makes for a pretty amazing sequence.
+ Closure on this game, but also left open-ended just in case Telltale decides to do another season. If they don’t it’s perfectly fine because this game has an actual conclusion.
+ Bonus points for a throwback scene to one of my favorite games of all time Mass Effect 2.

What’s Not So Great:
Loading times were really off for this episode and on more than one occasion it felt like this game was going to stall. I hate sitting there and just waiting to see if it’s going to stall or not hoping really hard that it doesn’t because I’m already so deep into recording the episode that if it stalls, I’ll have to start from scratch again. Also, stalling and crashing is not good. This episode didn’t do it, but it acted like it could have.
For an episode that was the final episode and so action packed, it felt a little rushed story wise and could have been fleshed out a little bit more.

I really enjoyed this last episode and have come to actually enjoy this game series. While I hope that they do continue with this series and make a second season, I’m fine with it if they don’t. I would say that if you don’t already have this game and want to try something new, now is the time to do so because you can play all of the episodes straight through without having to wait on a release schedule. I would also say that if you’re a Guardians fan you aren’t going to want to miss out on this game. If you’re like me and you aren’t a Guardians fan, it’s still worth a play and might actually make you into a Guardians fan by the end.

Spoilers! Below are the choices that I made for the fifth episode.

Marvel’s Guardians of the Galaxy: The Telltale Series

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Minecraft: Story Mode – Season 2 – Episode 4 – Below the Bedrock Review (PS4)

Minecraft: Story Mode - Season 2

I’ve had mixed feelings about this game from the start and it seems that I felt the same way with the first season. For some reason after the first episode it seems like this game has a lot of build up, but not a lot of promise to go with it. This is kind of a put off for me and it makes me wonder if I’ll be suckered in to buy another season after this season because there is no way that this is the final season. Anyway, on with the review for episode 4.

Picking up where episode 4 ended, Jessie and her friends have escaped the prison with Prisoner X and have now gone to a mysterious land. Turns out to be not so mysterious because Prisoner X built it with the Admin and their friend Fred. Since the Admin basically went crazy, everything has turned into chaos in this land. It’s the only way that Jessie and her friends can get back to Beacon town though because it holds a portal that will take them anywhere as long as they have a trinket from that world to bring them there. Makes sense right? Anyway, Jessie and her friends will get into their usual antics, Petra will have her normal problems that she’s been having this season, and there will be the return of one very strange character from the first season who might actually help Jessie. There is no cliffhanger this time as you get what you’re looking for with the next episode promising to finish up this seasons story. Until you hear that it couldn’t be done and there’s an additional 3 episodes of DLC being released.

For some reason it seems these episodes are becoming shorter and shorter. This one only came in at an hour and forty minutes. I know the quality over time thing, but it makes the episode feel a little rushed. Moving on from that though, the story for this episode was pretty decent and really has a good lead up to the final episode for this game. Unlike last episode which I thought was a little lackluster, this one is not only action packed, but emotionally packed as well. I’m really enjoying the whole Jessie and Petra dynamic. The group is basically broken up but Petra isn’t done adventuring. It’s what she loves and maybe she’s not the settling down type. Not only does Jessie have to go and save Beacon town, but she has to decide what she’s going to do with Petra. This isn’t the only hard decision you’ll have to make throughout this episode and I’m sure the last episode will be filled with even more harder decisions and maybe the reappearance of Stella.

Enough with the building! So I have to say that while I praised the building portions of the episode in the first episode and the second one, I’m done with it now. Not only does it feel like a hindrance on the episode, but it feels like it was thrown in there so that you can spend extra time on the episode if you’re one of those people that have to have things perfect or want to be extremely creative. There is no time limit for you to build so you could actually take hours upon hours to build something in these build segments. This episode has not only one but two of these segments and I’m completely over them.

The playability of this episode was fine. The loading times were good, the trophy pops were good, the only thing wrong was just the action sequences. Yes there aren’t a lot of them, but if I’ve said it once, I’ve said it a million other times. The mix up between Quicktime events and actual action sequences with stamina and all hearts just doesn’t work. In this episode the mixture actually takes away from a really big action sequence that could have been amazing, if I didn’t keep dying. It seems like you roll out of the way a couple of times and swing your sword and your stamina needs to be recharged. It just feels like it isn’t calibrated correctly and the action scenes make me cringe.

The graphics for this episode, were back to the original episodes and really fit more into the whole Minecraft world than last episodes graphics of the prison. Maybe because Jessie and her friends are in an actual world it makes a difference, but I’m just glad it’s back to the quality of the previous episodes and we can just forget about the lackluster graphics in episode 3.

Finish this episode and you’ll be 6 trophies closer to getting that platinum trophy. Oh those famous Telltale platinum trophies where all you have to do is play a game. There’s no going back to do something special. It’s a one and done type of thing unless you want to see how different options create a different story. Anyway, all you have to do is play the game to get the trophies.

Still no multiplayer when it comes to this game but the reminder in the beginning and end of the game that you could use crowd play. Is anyone out there using this feature? Please let me know in the comments section. I’m really interested in seeing if you’re enjoying the game more or not.

I give this episode a 3.5 out of 5.

What’s Great:
+ Although the story is about Jessie going back to save Beacon town, you get a little back story on the Admin, Prisoner X, and Fred who are the original creators.
+ There’s this one really sweet moment in this episode between Jessie and Petra and me made me go “awwa” so there are some bonus points thrown in there for that.
+ Loading times were good, trophy pops were also on point, and there were no bugs or glitches and in my book that makes a game great.
+ The graphics are much better this episode then they were for the last episode making it once again look like a Minecraft game.

What’s Not So Great:
– The mixture of Quicktime events and actual action gameplay is not working. It ruined a really great action scene for this episode because instead of being fluid and working like it should, it turned out to be frustrating.
Two build your own thingie events. Two! Enough with the building stuff. Yes Minecraft is about building stuff, but this game is not. It was nice in the first two episodes but has quickly become filler for less story content.
Is it me or do these episodes seem to be getting shorter and shorter?

I actually enjoyed this episode, especially the scenes between Jessie and Petra and am eager to see how this plays out for the final episode which releases next Tuesday (12/19/2017). I’m not sure it’s going to be enough to finish this seasons story though. If it isn’t then this is kind of a shitty path that they’re taking with this game by adding DLC and cutting out content that should already have been in the 5 episodes they release for each game. Anyway, I want to stay on the positive side and say that I hope next episode wraps everything up and maybe leaves the door open for another season.

Spoilers! Below are the choices that I made for the fourth episode.

Minecraft: Story Mode Season 2

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Wolfenstein: The New Order Review (PS4)

Wolfenstein: The New Order

I bought this game on a holiday sale so long ago that I don’t even remember when I actually bought it. What got me around to actually playing it was that I watched a buddy of mine play it for an hour using the PS4 Share Play. I thought the game looked awesome and I wanted to be able to play it myself, so I did. I started the game about a week after I did the Share Play thing with my buddy, and three weeks later I had the platinum trophy and then this game was ready for a review.

Wolfenstein: The New Order, puts in you the role of BJ Blazkowicz in an alternative universe where instead of the US and their allies winning WWII, the Nazis win. After a major battle that leaves BJ basically useless for years, he’s finally back and ready to take down the Nazis and restore the world to what it should be without their influence. To do that he’ll need some help and he’ll find it in an underground resistance that will help him out and give him missions along the way in this action packed game.

Generally I’m not a big fan of FPS games where there’s a lot of action and a lot of things going on at one time, except for a few games like Borderlands and BioShock, but damn this game was amazing. I loved the intense in your face action, the overall well thought out story that fit this game perfectly, and just about everything else that came with this game. This game, which is basically 10-15 hours of shooting Nazis, actually made me care about certain characters and what happened to them. Not only did it do that, but it also gave you villains that you just couldn’t wait to take down. Throughout the game I felt like I was feeling what BJ was feeling and when a game can do that, you know it’s a good one. I liked the fact that while the first time I played for the story and was totally into it, so into it that I felt that swell of accomplishment when I took out the final boss, that the other times I played it, to go back for collectibles and play on Uber, that I felt like I didn’t need to concentrate on the story that much. I could just enjoy the intense action that each and every chapter offers. Yes there were some cut scenes that couldn’t be skipped even in those playthroughs because I felt like even though I was playing just for the action, I still felt like I had some attachment to them. Overall, I can’t say enough good things about this game.

I wasn’t sure how I was going to like the playability of this game because of the whole sometimes sneaky, some times just go out there and shoot everything on sight mechanics that this game had, but I have to say that it worked out perfectly. There was a perfect balance of when you could be sneaky and when you just had to go out there and be super loud. The duel wielding guns was also an amazing perk that just made this game even more fun. The only problem that I had was that on Uber mode, things got a little laggy. I don’t know if it was because of the amount of enemies or everything that was going on at once, but I did notice that lag and died a few times because of it. While this wasn’t a major problem, it still exists inside the game and it was a little annoying.

I really enjoyed the graphics for this game because they just looked amazing on the PS4. Every single environment was detailed, the cut scenes were just flawlessly created, and the facial animations were dead on. I mean wow, this game graphically blew me away. I don’t know how many times I’ve said that I’m really not a graphics person, but this is one of those games that is just so visually amazing that I have to be in awe of it.

Finish this game and you’ll get yourself a new platinum trophy and 50 other trophies to go with it. The trophies are basically a standard list that include playing the game, making certain choices, finding collectibles, solving codes, leveling up your perks, and playing on the hardest difficulties. It sounds like a tedious list, but really it wasn’t and because I had so much fun playing this game, I didn’t mind going back and grinding to level up my perks or finding the collectibles. I’m usually not a fan of the whole playing on the hardest difficulty type trophy, but with this game I thought it was a challenge and a real blast to play. When I got the platinum I felt a real sense of accomplishment.

This is strictly a single player game and I applaud Bethesda and MachineGames for doing this. Mostly there could have been a tacked on multiplayer that would have basically been like Call of Duty. Instead the focus was on single player and for that they get some bonus points. So good on Bethesda and MachineGames for making this a strictly single player game because there are still a lot of us out there that actually like a single player experience.

Overall I give this game a 5 out of 5.

What’s Great:

+ This story of this game revolving around an alternative universe where the US didn’t win World War II and you playing as a soldier who joins the resistance to take down the Nazis’ is just genius.
+ There is great character development in this game making you care about each and every character that is in BJ’s life. This also makes for some great villains that you can’t want to take down.
+ The switch between being sneaky and being all out guns blazing is flawless and it’s all based on how you want to play. There are also some bonus points thrown in there for the dual wielding weapons.
+ Amazing graphics that were just crafted to perfection as everything works for this game including the environments and facial animations.

What’s Not So Great:

The only problem was that when playing on Uber mode the game became a little laggy because there was so much going on at once.

This game was such an amazing game that I really can’t praise it enough. It has everything that you want from a game. A hell of a lot of action, a blockbuster story to back it up, and some pretty amazing graphics. I had an awesome time playing it and even going back and doing some grinding. I couldn’t believe that this game actually made grinding fun. Anyway, if you’re a fan of the Wolfenstein series, then this is one of those that you can’t miss. If you’re new to the series like I am, then this is a great starting point. I never felt like I was lost or didn’t know what was going on. If you’re looking for a game that has a great story and in your face action, then look no further than this one.

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Life is Strange: Before the Storm – Episode 2 – Brave New World Review (PS4)

Life is Strange: Before the Storm

Because the first episode ending in such a fiery way, get it fiery because of the fire? Anyway, I was super eager to play this second episode and did so the week that it was released. Like a lot of people who are playing this game, I wanted to know more about Chloe before Max comes back into her life and what makes Chloe into the Chloe that you see in Life is Strange. I always wanted to see more of the developing relationship between Chloe and Rachel Amber. This episode not only delivered that, but a little more mystery to it.

Episode 2 picks up the morning after the events of episode 1, it had to because of the way the first episode ended. This is a pretty important episode in the world of Life is Strange because this episode shows how Chloe got expelled from Blackwell and how it cements the relationship between Joyce and David because of Chloe’s actions. You’ll also get to see how Chloe got her oh so famous truck that she drives around town in Life is Strange and there’s also a lot of foreshadowing of things to come in the episode. You’ll also be able to get a little more involved with Rachel Amber if you choose to go the relationship with her route and you’ll get a peek into her explosive home life and even more explosive personality. You’ll also get tangled up with Frank in this episode which probably leads to the life or death situation that Chloe finds herself in when you start off Life is Strange. All of this accumulates into another cliff hanger ending that will make you want the next episode to be released as soon as possible.

What if… Instead of going the way that this game seems to be going, what if it was done differently? I don’t normally do this type of thing because games are made a certain way because that’s just how it is, but I was thinking that instead of the story that this game is telling what if each episode was a year. Hear me out. This game takes place three years before Max comes back to Arcadia Bay. There are three episodes. Three being the key here. Each episode could have showcased a year in the life of Chloe and Rachel Amber, leading up to Rachel Amber’s demise before Max re-arrives in Arcadia Bay. Just a thought. It doesn’t mean that I don’t like the way things are going now, it just means that maybe this game could have been handled a little differently.

So I’m kind of split on this episode because I really want to love it as much as I loved the original Life is Strange game, but part of me was just bored with it. I think this has a lot to do with the fact that I feel like I have to play Chloe a certain way. I mentioned this in my last review and this is probably just a me thing. Anyway, the episode was a little long in my opinion and it wasn’t all that exciting. You see Chloe becoming more of the Chloe that she is in Life is Strange and while that’s great it’s also not so great because you already know this. Maybe it’s just me. Anyway, I did enjoy the foreshadowing that took place in this episode and it’s probably the most thought provoking part. Although Rachel Amber is basically put on a pedestal in Life is Strange because of her “disappearance,” in this game you can see her basically for what she is which is kind of two faced. She’s basically a born actress meaning that she’s phony. At this point I kind of regret making her and Chloe more than just friends because I feel like this kind of leads Chloe down an even darker path because she’s willing to do anything for Rachel. Don’t get me wrong though because I am a huge Pricefield shipper and have always been one, but I just feel like Rachel isn’t right for Chloe.

The playability of this episode is the same as last episode which means that the controls are still a little wonky. The walk around and looking around thing is weird and doesn’t always respond properly and it just makes the game a little frustrating to play at times. Other than that I had no problems with the game. I do have to say I kind of miss the rewind time thing. I know it was Max’s thing, but sometimes it just feels like I should have made a different decision than the one I did and if I had the rewind time power, I could have. Anyway this game isn’t about that so that’s on me. I will say that using Chole’s sarcasm is tricky at times because you really have to listen and you have to pick up on key words that the other person is saying to use it against them. It’s a fun little puzzle to solve but it’s time limited so you have to think on your feet.

The graphics for this game are the same as they were in Life is Strange and the first episode of this game. They aren’t bad graphics and are more cartoonish style which is fine with me because it’s what they did in the first game. Like I said before the graphics are just there and are nothing to write home about.

Finish this episode and graffiti your way through the town again in order to get yourself another 11 trophies closer to the platinum trophy for this game. The graffiti this time around was a little more trickier as I missed 4 of them even though I looked just about everywhere and did a ton of exploring. It wasn’t a problem going back though through collectible mode and finding which ones I missed so that I could easily get all of them.

There is of course no multiplayer for this game and there doesn’t have to be.

Overall I give this episode a 3.5 out of 5.

What’s Great:
+ This episode doesn’t leave you wondering and picks up right where the first one left off showing you how Chloe gets expelled from Blackwall and how she gets her truck.
+ You’ll get an inside look into the life of the Amber’s and it shows that they just put on a front just like a lot of people.
+ The foreshadowing in this episode is strong and thought provoking.

What’s Not So Great:
A different side of Rachel kind of comes out during this episode and it’s a little unsettling.
The controls are still a little wonky and moving around and looking around aren’t as fluid as they should be.

Even though this episode got a little bit of a lower rating, I’m still looking forward to seeing how this game wraps up. I seriously don’t think that three episodes is enough because it only shows a short glimpse into what’s going on with Chloe and Rachel Amber and not the whole story. This might change in the last episode, but I kind of doubt it. Anyway, it’ll be interesting to see what the last episode and the farewell episode have to offer. I’m going to say that if you’re a Life is Strange fan that you’ve probably already got the whole deluxe edition for this game and are happily playing it. If you held off on getting this game, I would say to hold off a little longer until the full game is released and go from there. If you’re not a Life is Strange fan, I’m going to say and skip this one because obviously you didn’t like Life is Strange. Haven’t played either game? Then I’m going to say just stick to Life is Strange for the moment because that game is awesome.

SPOILERS! Below are my choices from the second episode.

Life is Strange: Before the StormLife is Strange: Before the Storm

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