I Never Finished…BioShock…Because


To be honest about this game, I had never even heard of it until a friend told me about it and told me how great it was and how she was looking forward to BioShock 3, which is now BioShock: Infinite, for years because this game and the sequel were so amazing. When I told her that I never even heard of this game, she insisted I find myself a copy and play both this game and the sequel because the next BioShock was going to be amazing. Still unemployed, I know I know, how can someone be unemployed for this long? I have no idea, but it happened. Anyway, I found myself a really cheap used copy of BioShock and played. If it’s on this blog though, it means I never finished it. Keep reading to find out why.

In BioShock, you play as Jack. Jack is the sole survivor of a plane crash out in the middle of the ocean and that’s when he finds the lighthouse. Traveling to the lighthouse he finds a bathysphere which takes him to the underwater city of Rapture. Here he’ll be contacted by Atlas. Atlas tells him what’s been going in in Rapture and how he needs Jack’s help to stop creator of Rapture, Andrew Ryan. Atlas leads Jack through the city where he’ll encounter splicers, people who were once human but got addicted to ADAM’s and have turned into these monstrosities. Jack will also encounter Little Sisters and their Big Daddies. Here is where the moral decisions of the game comes in. If you take down a Big Daddy that’s protecting a little sister you can ether save her or harvest her for ADAM’s. The choice is yours even though Atlas will urge you to use the little sisters and harvest them for ADAM’s while a new character, Dr. Tenenbaum, will urge you to save them, and depending on what you do you’ll get two different endings.

Would You Kindly? Who knew that three little words that form a question would have so much influence in this game and really become the theme of the whole game. Whenever Atlas asks Jack to do something he always says “Would you kindly?” After playing this game, it kind of became a thing when I would play with my friend. When we were playing Mass Effect 3 MP and went down we would ask people around us, “Would you kindly revive me, I’m out of MediGel.” There would be some hesitation and then someone would come running. People who played BioShock knew and called us out on that sometimes, but it was also kind of fun when people didn’t know the reference and would pause and then be like, “oh yeah, sure I’ll be right there.” I have to admit I even do this at work sometimes if I want to push off a phone call to someone else. “Hey (Insert Fellow Employee Name Here) would you kindly make this phone call for me? I’m really swamped over here.” Works like a charm.

So this is essentially a horror game, there are a lot of jump scares and mysterious locations with ominous music playing throughout the game. My friend knew that I hated horror games, yet she still recommended it and denied that it was a horror game. Some friend right? It’s a surprise that I even made it through this game, but I did and played through the whole story which I have to say is amazing. The story, the whole twisty nature of the game, the environment, and then the ending (the good one that had me crying in buckets) is simply amazing. This game was like nothing I had ever seen before, but I felt like after playing and finishing the story there really wasn’t a reason to go back. I didn’t feel like I could play the game on survivor difficulty without the Vita-Chamber and I had a problem that the best way to do this, as I’ve been told, is to harvest all of the little sisters. It just feels…wrong. Anyway that’s why I never went back to this game.

As you can see from the picture above, I was able to get a nice 40 out of the original 54 trophies for this game, 66 in total if you could the DLC. I was able to get most of the trophies within my first playthrough which was pretty amazing and the only trophies I have left to get are the ones for playing on harder difficulties without the Vita-Chamber and some other random trophies. Not that bad for only playing this game one time. A few trophies were stupid ones that I just completely overlooked, but could have gotten on my first playthrough. Going back and thinking about that just made me groan because I hate when I overlook the simple stuff.

Probability of this game getting played again…2 out of 5.

I ranked this game pretty low because if I do go and play this game again, it’s not going to be for the trophies even though I still own this game. This would be one of those I’m playing because I want to experience the story again. Sometimes you can’t get every platinum trophy and sometimes you just physically can’t play a game on its hardest game mode. It happens and I’m accepting that this is one of those games for me. That doesn’t make it any less great though, it just means that it will forever stay in my sleeve of unfinished games.


Now it’s your turn. Would you kindly tell me what you thought about this game. Did you love it? Hate it? Understand it? Don’t be ashamed if you didn’t understand it at first, it took me a little while too. Anyway, let me know in the comments section and next week I’ll tell you why I went back to playing some free games for the next couple of weeks, mostly because I was pissed at my friend for lying that BioShock wasn’t a horror game, and why I never finished Rochard no matter how hard I tried.



What Makes A Good Villain?

When it comes to video games, the villain is just as important as the main hero. Every good guy has to have a bad guy. It’s like an unspoken rule. What would be the point of being a good guy if there was no bad guy to want to at least try and stop? There are a bunch of different kinds of villain’s, but what truly makes a good one?

For me, a good villain is someone who was starting out on the right path, trying themselves to be the good guy, but then eventually got so twisted that they ended up the villain in the end. These villains are the best kinds of villain because they truly believe that they are doing something that’s still good no matter how far they took things. Sure, they’re the bad guy meaning that they had to have done some pretty horrible things on their journey, but they weren’t always the bad guy.

There are a ton of games that cater to this, a ton, but while some of them are cut and dry some of them you have to really dig to see that at one time they were trying to help. When it comes to the cut and dry good guy turned bad guy, my favorites are The Illusive Man (Mass Effect 2 and 3) and Knight Commander Meredith (Dragon Age 2).

You’re introduced to The Illusive Man at the beginning of Mass Effect 2 when he spends a ton of money to rebuild the only one who can stop the Reapers, Commander Shepard. He’s trying to do the right thing, funding scientists and trying to save the humans from being wiped out by this threat that no one will believe Shepard about. Sure Shepard doesn’t really trust him, but his intentions are good. No one else is doing anything to try and stop the Reapers, but The Illusive Man and Cerberus are. By the time Mass Effect 3 rolls around he’s done some pretty shitty things making him the true villain of Mass Effect 3. Forget the stupid space child or even the Reapers for that matter. The main goal of Mass Effect 3 is stopping The Illusive Man and Cerberus.

Kudos: By the end of Mass Effect 3 you can make The Illusive Man see where he went wrong. This is seriously one of the winning moments of Mass Effect 3, talking The Illusive Man down and having him finally realize that he went to far.

In Dragon Age 2, Knight Commander Meredith comes off as the bad guy right away. She’ll do anything she possibly can to stop the mages from terrorizing Kirkwall and she’ll use any means possible to do this, but it isn’t without reason. Even though she’s extreme if you support the Templars you’ll get to hear her side of the story, hear about how she’s doing all of this because of her sister. You’ll get to see her in a different view this way so that she isn’t just a horrible person who hates people because they’re different. She’s seen first hand what magic has done and thinks that she’s doing everything right by bringing down harsher restrictions on mages, but then she turns to Red Lyrium and goes bat shit crazy making her one of two villains in Dragon Age 2.

While these are my favorite cut and dry good guys that turn into bad guys, there are also some that you have to dig really deep to see that at one time they were good. As for those my favorites have to be Handsome Jack (Borderlands 2) and Sophia Lamb (BioShock 2).

You never get the chance to see Jack as the good guy at all in Borderlands 2. He’s bad right from the start no matter how you look at it. He’s using his own daughter to charge a Vault key! How much worse could you possibly get! Even though you can’t see it, he wasn’t always like that. In Borderlands The Pre-Sequel, you’ll see him as just someone who is trying to rise to the top of the Hyperion ladder. Sure he’s a little ruthless, but in that situation who isn’t? The events at the end of the Pre-Sequel will help you understand what made things change for him, what made him become even more ruthless, making him a badass bad guy.

Another favorite of mine is Sophia Lamb. You’re introduced to her in BioShock 2 and from the start she’s just the worst. She’s manipulative, ruthless, and just down right bad. You can’t possibly see her as anything else, but if you read BioShock Rapture, the in between book of BioShock 1 and BioShock 2, you won’t exactly see her that way. She wasn’t always the bad guy that she’s made out to be. She was brought to Rapture to help people after Andrew Ryan clearly failed at his little experiment. Rapture isn’t what it’s supposed to be, people aren’t living in the life of luxury they were promised. Sophia wants to change that, she strongly opposes Ryan and like every good villain takes it a little bit too far in turn making her the villain.

There are a ton of games that cater to this type of villain. I could go on and on naming countless other video games that have these, but these are my absolute favorite. All of these villains, while they need to be stopped like every other villain, are worthy adversaries for the chosen hero. They all believe strongly in what they’re doing no matter how twisted things got along the way. While some see it at the end others unfortunately don‘t, either way each story ends the same with the hero coming out on top and doing what a hero does.