Batman: The Enemy Within – Episode 4 – What Ails You Review (PS4)

Batman: The Enemy Within

After last episode’s cliffhanger of an ending and just an overall amazing episode that I gave a 5 out of 5. You can read my review here. I was pretty eager to see where this next episode would be going and when it was released, I made sure to set aside some time to actually be able to play it. All geared up and ready to go to see where this game was going to go for the fifth and final episode, I played this game to completion which means it’s time for a review.

Picking up right where episode 3 left off, if you were the good guy that Bruce Wayne / Batman is you took the fall for the amazing Catwoman and ended up in Mr. Freeze’s ice chamber. If you didn’t then shame on you. After a harrowing escape, it’s time to become Batman and put a stop to the extremely crazy and extremely dangerous Harley Quinn. Throughout this super short episode you’ll go back and forth as Bruce and Batman to try to track down Harley Quinn. You’ll see Alfred in a new light as maybe he’s a little sicker then he’s been admitting to, you might change your mind about The Agency and Amanda Waller, and you’ll finally come face to face with Batman’s mortal enemy.

After coming off of such a great episode, I feel like this one fell really flat. Not only did it not go anywhere, but it seemed like the whole purpose of this filler episode was to turn John into the Joker. It’s really plain and simple, that was the whole point of this episode and nothing more. The virus didn’t matter, relationships and past decisions didn’t matter, the only thing that mattered was getting John to become the Joker. Nothing was really set up for the fifth and final episode and playing this episode, which only ran about an hour and fifteen minutes, just felt like a huge waste of time. At the moment I’m not too happy with this episode and it’s basically killed my joy for this season unless Telltale can make some grand gesture in the final episode and turn the whole season around.

The playability of this game was spot on like it’s been for the for past three episodes. Quicktime events, such as fight scenes, worked perfectly and enhance the playthrough of the game during the action sequences. It did seem like a lot of this episode was spent loading and saving though. Although it was a smooth transition, there seemed to be a lot going on in the background and there were too many loading screens.

The graphics continue to be a highlight of not only this episode, but this whole game as they shine. They really make the most out of this episode and make you feel like you really are right in Gotham. I’ve always loved the art style of the graphics for this series and this episode continues on the same path. I was really impressed with the carnival scene and thought it was graphically the highlight of this episode.

Finish this super short episode that basically does nothing and you’ll get yourself another 6 trophies closer to getting the platinum trophy for this game. You’ll do the same things you normally do when you play these episodes, which is just playing the episode in order to get the trophies. An easy 6 trophies as usual.

No multiplayer for this game and the subtle reminder this time about the crowd play feature. This is easily ignored, mostly by me as I still haven’t tried it or have any reason to try it.

Overall I give this episode a 2.5 out of 5.

What’s Great:
+ Quicktime events that are done to perfection and make action sequences fuild and effortless.
+ Graphics that continue to impress and bring not only the game but Gotham city to life.

What’s Not So Great:
A really short episode that was pointless as it only had one goal in mind.
Not only was the episode short but it just didn’t fit into the story this season is conveying.

I felt like this episode was a complete waste of time and that turning John into the Joker was something that deserved more than an hour and fifteen minutes worth of time. This is probably one of the most important things in Batman and it just felt like a side story instead of an actual story. I feel like they could have used an entire season to do that and it could have been done after this season, not as a filler episode. I wasn’t really impressed with this episode and I’m hoping that the final episode can change my opinion about this season. I’m going to say that at the moment if you haven’t purchased this game, to hold off and wait until the final episode is released before purchasing. At the rate this game is going, you can probably get all five episodes done in a day since they’ve been on the really short side.

Spoilers! Below are the choices that I made for the fourth episode.

Batman: The Enemy Within


Minecraft: Story Mode – Season 2 – Episode 4 – Below the Bedrock Review (PS4)

Minecraft: Story Mode - Season 2

I’ve had mixed feelings about this game from the start and it seems that I felt the same way with the first season. For some reason after the first episode it seems like this game has a lot of build up, but not a lot of promise to go with it. This is kind of a put off for me and it makes me wonder if I’ll be suckered in to buy another season after this season because there is no way that this is the final season. Anyway, on with the review for episode 4.

Picking up where episode 4 ended, Jessie and her friends have escaped the prison with Prisoner X and have now gone to a mysterious land. Turns out to be not so mysterious because Prisoner X built it with the Admin and their friend Fred. Since the Admin basically went crazy, everything has turned into chaos in this land. It’s the only way that Jessie and her friends can get back to Beacon town though because it holds a portal that will take them anywhere as long as they have a trinket from that world to bring them there. Makes sense right? Anyway, Jessie and her friends will get into their usual antics, Petra will have her normal problems that she’s been having this season, and there will be the return of one very strange character from the first season who might actually help Jessie. There is no cliffhanger this time as you get what you’re looking for with the next episode promising to finish up this seasons story. Until you hear that it couldn’t be done and there’s an additional 3 episodes of DLC being released.

For some reason it seems these episodes are becoming shorter and shorter. This one only came in at an hour and forty minutes. I know the quality over time thing, but it makes the episode feel a little rushed. Moving on from that though, the story for this episode was pretty decent and really has a good lead up to the final episode for this game. Unlike last episode which I thought was a little lackluster, this one is not only action packed, but emotionally packed as well. I’m really enjoying the whole Jessie and Petra dynamic. The group is basically broken up but Petra isn’t done adventuring. It’s what she loves and maybe she’s not the settling down type. Not only does Jessie have to go and save Beacon town, but she has to decide what she’s going to do with Petra. This isn’t the only hard decision you’ll have to make throughout this episode and I’m sure the last episode will be filled with even more harder decisions and maybe the reappearance of Stella.

Enough with the building! So I have to say that while I praised the building portions of the episode in the first episode and the second one, I’m done with it now. Not only does it feel like a hindrance on the episode, but it feels like it was thrown in there so that you can spend extra time on the episode if you’re one of those people that have to have things perfect or want to be extremely creative. There is no time limit for you to build so you could actually take hours upon hours to build something in these build segments. This episode has not only one but two of these segments and I’m completely over them.

The playability of this episode was fine. The loading times were good, the trophy pops were good, the only thing wrong was just the action sequences. Yes there aren’t a lot of them, but if I’ve said it once, I’ve said it a million other times. The mix up between Quicktime events and actual action sequences with stamina and all hearts just doesn’t work. In this episode the mixture actually takes away from a really big action sequence that could have been amazing, if I didn’t keep dying. It seems like you roll out of the way a couple of times and swing your sword and your stamina needs to be recharged. It just feels like it isn’t calibrated correctly and the action scenes make me cringe.

The graphics for this episode, were back to the original episodes and really fit more into the whole Minecraft world than last episodes graphics of the prison. Maybe because Jessie and her friends are in an actual world it makes a difference, but I’m just glad it’s back to the quality of the previous episodes and we can just forget about the lackluster graphics in episode 3.

Finish this episode and you’ll be 6 trophies closer to getting that platinum trophy. Oh those famous Telltale platinum trophies where all you have to do is play a game. There’s no going back to do something special. It’s a one and done type of thing unless you want to see how different options create a different story. Anyway, all you have to do is play the game to get the trophies.

Still no multiplayer when it comes to this game but the reminder in the beginning and end of the game that you could use crowd play. Is anyone out there using this feature? Please let me know in the comments section. I’m really interested in seeing if you’re enjoying the game more or not.

I give this episode a 3.5 out of 5.

What’s Great:
+ Although the story is about Jessie going back to save Beacon town, you get a little back story on the Admin, Prisoner X, and Fred who are the original creators.
+ There’s this one really sweet moment in this episode between Jessie and Petra and me made me go “awwa” so there are some bonus points thrown in there for that.
+ Loading times were good, trophy pops were also on point, and there were no bugs or glitches and in my book that makes a game great.
+ The graphics are much better this episode then they were for the last episode making it once again look like a Minecraft game.

What’s Not So Great:
– The mixture of Quicktime events and actual action gameplay is not working. It ruined a really great action scene for this episode because instead of being fluid and working like it should, it turned out to be frustrating.
Two build your own thingie events. Two! Enough with the building stuff. Yes Minecraft is about building stuff, but this game is not. It was nice in the first two episodes but has quickly become filler for less story content.
Is it me or do these episodes seem to be getting shorter and shorter?

I actually enjoyed this episode, especially the scenes between Jessie and Petra and am eager to see how this plays out for the final episode which releases next Tuesday (12/19/2017). I’m not sure it’s going to be enough to finish this seasons story though. If it isn’t then this is kind of a shitty path that they’re taking with this game by adding DLC and cutting out content that should already have been in the 5 episodes they release for each game. Anyway, I want to stay on the positive side and say that I hope next episode wraps everything up and maybe leaves the door open for another season.

Spoilers! Below are the choices that I made for the fourth episode.

Minecraft: Story Mode Season 2


Marvels Guardians of the Galaxy: A Telltale Series – Episode 4 – Who Needs You Review (PS4)

Marvel's Guardians of the Galaxy: The Telltale Series

After not liking this game series all that much in the beginning, it started growing on my the past few episodes to the point of where I was actually looking forward to this episode. That was mostly because of the cliffhanger ending to episode 3. When this episode finally came out I was pretty excited and made sure to play right away. You can watch my full playthrough of this episode here. Anyway, on with the review.

Episode 4 picks up right where episode 3 left off. You, as Peter Quill, either decided to power up the forge or destroy it. This can make your episode go in two different directions. Deciding to power up the forge myself, I quickly found it taken away by Hala, leader of the Kree. She’s going to use the forge to basically wake up an entire Kree army and take over the galaxy. After that you’ll find yourself in another choose me no choose me situation between Gamora and Rocket. You’ll once again have to make the choice of following your friend or following your potential love interest. It’s another no win situation as no matter what you’ll do you’ll piss off someone and potentially break up the guardians for good.

This was a pretty heavy episode that was pretty awesome. It had the crucial death of possibly two characters, which was shocking during my first playthrough, and it also told the tale of Drax and his daughter. The scene with Peter seeing inside of Drax’s memory was very poignant and it made a decision later on in the game either become very complicated or very simple depending on your own opinion and how your scene with Drax played out. This was probably the highlight of the episode as the rest of the episode was the usual deciding between Gamora and Rocket which seems to have become a staple point in this series. While this is getting a little over played and gives you some sigh worthy moments, the rest of the episode makes up for it with its action and adventure sequences. I think Telltale is best for really botching up their forth episodes and they don’t really do a good job of setting up the fifth and final episode, but this episode wasn’t like that and it was a pleasant surprise.

Unlike the decision problems that have been plaguing Batman: The Enemy Within and Minecraft: Story Mode – Season 2, this episode had no problem keeping up with the decisions that were made in previous episodes. This was a good thing and in a game where decisions matter, this is really crucial in the gameplay and playability of the game. The Quicktime events, like the episodes before worked great, even though one final Quicktime event did trip me up because it happened really quickly and I wasn’t sure what it wanted. There was a bit of a problem with the loading times unfortunately with this episode and loading times were longer and the game felt like it was going to stall during these times. By now you would think that these issues would be non-existent, but it seems like while the first few episodes come up strong and have stellar performance, the later ones suffer. I don’t know why it doesn’t this and can’t offer any insight, but it’s a problem that needs to be addressed. Other than that the game ran bug and glitch free.

While playing I felt a little less critical of the graphics this time around. They’re the same graphics that have been there since the first episode, but by this time I’ve pretty much gotten used to them to the point where they haven’t been affecting my gameplay at all. So for the first time in three other reviews, I won’t be complaining about them and just taking them for what they are.

Finish this episode and you’ll get yourself another 6 trophies closer to getting the platinum trophy for this game. Just one more episode to go and you’ll finally have the platinum. Just play how you want and follow the story and you’ll be good to go. I know these are easy trophies, but I feel like they’re easy because Telltale wants you to actually concentrate on the story they’re trying to tell and not worry about the trophies. The trophies are just an added bonus for playing. If you think of it like that then it makes the platinum trophies seem less cheap.

As always, there is no multiplayer, but there is crowd play. Use it if you want or go the route that I do and completely ignore it all together. Either way the choice is yours.

Overall I give this episode a 4.5 out of 5.

What’s Great:
+ Great story for this episode that ends on a what the hell kind of moment and sets up the final episode for this series.
+ Your decisions for this game actually matter as they carry over successfully from episode to episode.
+ Also the scene with Drax and his daughter was just done to perfection and setups one of the most toughest decisions of the series.

What’s Not So Great:
The loading times have taken a turn for the worst as not only was there an overload of them, but they seemed like they were going to stall the whole game out at any moment.
The constant choose me no choose me moments between Gamora and Rocket are becoming a little tiring.

I really did enjoy this episode though and am looking forward to the conclusion for what I’m assuming is only season one of this game. I think that it’s been successful enough that they’ll be making another season and there are so many possibilities to explore that it seems feasible that this will happen in the near future especially with The Walking Dead coming to an end. Anyway, since this game is so close to being finished, I would say that if you want to give this game a try this is probably the perfect time since if you take each episode slowly by the time you finish you’ll probably be getting ready to play the fifth episode since each episode release for this series has been consistent. If you want to wait for all five episodes to be released before playing, that’s totally understandable. I would say that if you’re a Guardians of the Galaxy fan you’ll want to pick this one up and even if you aren’t, like I was at first, you still might want to give this one a try.

Spoilers! Below are the choices that I made for the fourth episode.

Marvel’s Guardians of the Galaxy: The Telltale Series


The Walking Dead: A New Frontier – Episode 4 – Thicker than Water Review (PS4)

The Walking Dead: A New Frontier

The next installment of this game came a lot quicker than I had imagined. From waiting until December until just a few weeks ago for the third episode, I didn’t expect the fourth episode to be out until at least mid-summer with the whole game wrapping up in the fall. I was pleasantly surprised though and was eager to get into the fourth episode after the lackluster events of the third episode. Keep reading to see what I thought about the fourth episode.

The game basically picks up where it left off last episode, there’s a bunch of gun fire and you don’t know who was shot and who wasn’t. You’ll have a quick flash back to a scene between David and Javier trying to show off their brotherly love or lack thereof before getting into the meat of the story. Javier is still trying to get his family, Kate and Gabe, to safety while the fate of David is still up in the air. Of course you’ll run into Clementine. It’s getting to the point of if there’s no Clementine there’s really no Walking Dead game. She’s been a staple point though out this whole series. Moving on though, it’ll be you and your friends to rally the New Frontier people to try and stop the manipulating Joan in an episode filled with twists and turns and another damn cliffhanger ending. What is it with these endings! I’ve already bought the season pass, there’s no reason to end each episode on a cliffhanger to get me to come back.

Awkward Spoiler…is Awkward. Was it just me or was that whole conversation with Clementine about her monthly visitor extremely awkward and unnecessary. Yes, as a woman I understand that every woman goes through this and she’s still just a girl who doesn’t know much because she’s been alone for a really long time or with people who don’t care about her, but did we really have to establish that. What was the point? Was it to show that she’s still a child who’s maturing? I have no idea other than that fact that it was awkward.

I really thought this episode was a good one and it was nothing like those other fourth episodes that we’ve seen before that usually drag on way to long, make little to no sense and are just plain boring. This episode was none of those things and I really enjoyed it. I have to say that while I enjoy the flashbacks to the time where things were normal, showing the relationship between David and Javier are just too quick and really are not establishing the family connection that Telltale is trying to get across. I have a more emotional attachment to Clementine and I could really care less about the brotherly relationship between these two characters no matter how much it’s crammed down my throat while I play. Even though I was still just a little peeved that we didn’t get to play Clementine all that long, it was an interesting flashback this time around that was long and kind of gave you a catch up on where she’s been and what she’s been doing this whole time since we last left her. Clementine is still looking for AJ in this episode and there’s a critical part in the game where you can help her or not. Even though I still feel like I should do everything to help Clementine, this time I couldn’t and in the end I kind of felt bad. Overall though it was a really great episode and it established a lot of things leading up for what will be a great season ender. Hopefully.

Now to the part that makes me sigh each time. The playability. While I did see a definite improvement to the loading times since the last episode and have to acknowledge that even the quick time events are getting better, I still had a game crash. This crash happened right after the first major scene of the game. Luckily the game saved and I didn’t have to go back all that much, but still a game crash is a game crash and it’s inexcusable when it crashes your whole system. This is the second time I’ve reported on this with this series and it’s not a good thing. It seems like when one things is fixed another is broken and nothing with Telltale can ever be perfect. This is just sad. By now this shouldn’t be happening and whatever kinks that need to be worked out should be, but they just aren’t.

The graphics are the one thing that are a staple point to this series and they remain the same from episode to episode and game to game. The consistency is nice and I enjoy it because it’s familiar. Even though it’s familiar, it’s still very well done. It’s so well done that it makes you feel like you’re in the Walking Dead comics. This is one of the things that I can’t say enough how much I enjoy.

Finish this episode, like all the episodes that came before it, and you’ll earn yourself another 6 trophies. While I like that you can just play the game and get the trophies, the trophies aren’t the reason to play this game. The story is a really well developed one and that’s why you should be playing. Not for the easy trophies. I will say though that wow these images are really horrible and unimaginative. Put some effort into your trophy images people, I would really hate for one of these trophies to be one of my milestone trophies because the images are just plain horrible.

Once again no multiplayer, unless you’ve gotten into the whole Crowd Play thing which I have not. I really see no reason to. It’s not like I’m sitting around with a bunch of people who want to make decisions with me, it’s just me playing so I think that setting up this feature is kind of useless. Still waiting to see if anyone has set this up and has used it yet. So if you have drop me a line in the comments section.

Overall I give this episode a 4 out of 5.

What’s Great:
+ Not your typical fourth episode (If you’re a frequent Telltale game player you know what I mean by that.)
+ Fast paced game play that has a lot of action and a lot of story behind it.
+ Same stellar graphics that stayed true to the game but have also improved with the jump from PS3 to PS4.
+ Improved loading times and better quick time events than the last episode.

What’s Not So Great:
Another game crash. What the hell Telltale? Hard game crashes are not a good thing and it needs to be fixed.
Kind of a forced family aspect that I’m not really enjoying all that much and are happening to quick to establish a connection between the characters.

I thought this was a really strong episode in the series and because it ended on a huge cliffhanger I’m eager to see how the game goes from here in the final episode. Will this be the end of Javier and his family so we can get back to Clementine on the next season? Who knows. With the time frame thing, I’m not sure when this episode is going to come out but I’m hoping it’s at least mid-summer so that things can wrap up. I kind of smell some DLC on the way, but I could always be wrong. Anyway, I would say if you’re still on the fence about this game, keep hanging onto that fence because it’s really so much better to play when all of the episodes are released instead of playing them one by one and waiting on Telltale’s release schedule.

Spoilers! Below are the choices that I made for the fourth episode.

The Walking Dead: A New Frontier


Batman – Episode 4 – Guardian of Gotham Review (PS4)


I have to say that with this game, the release date schedule has been really tight. I’m surprised since this is a Telltale game, but this is a good thing because I seriously thought it would be this time next year when this game would be finished. It seems like instead of having a bunch of games out at one time they’ve decided to take them one at a time. This is a good thing especially if they can’t handle the release schedule for more than one game. Anyway, keep reading to see what I thought of the latest Batman episode.

After the events of last episode, Bruce finds himself locked away in Arkham. Not a good feeling huh Bruce? After meeting “John Doe”, he’s able to get out of Arkham because it’s filled with crazies and now has to fight with the fact that Harvey is really pissed about the whole thing with Selina and someone is hacking into his gear. Bruce / Batman has a lot to deal with this episode and will have to make a lot of hard decisions while having some decisions that were made in previous games maybe come back and bite him in the ass. How will Bruce / Batman come out of all of this? You’ll have to find out in the last episode.

Compared to the other episodes, I thought this one was just ok. I didn’t really find anything all that special about it other than the fact that you’re introduced to the Joker. Other than that it just really felt like a filler episode and unfortunately felt a little rushed and out of place. Everything happens really quickly in this episode and nothing is really all that detailed out. I don’t know why but it feels like a lot of Telltale games have this problem when it comes to the fourth episode. It’s weird, but I think that if they cut down the episodes to 3 and made each one a little longer they would play out differently and work better as a whole. But what do I know, I just play these games I don’t make them.

I was really disappointed with the playability of this game. Everything up until this episode had been great. There was no lag, no stalling, no problems to even speak of. This episode did a complete 180 and it was like it was back to the old Telltale style of various different bugs and glitches. Let’s start with the lag. There was so much lag for this episode that at one point it just froze for a few minutes before it was able to catch up with itself. Then there was so much lag that the game just crashed and I had to replay a scene all over again. WTF? Not to mention how the loading times seemed to double this episode. Seriously disappointed as I thought all of this was fixed. Guess not.

As with the rest of the episodes for this game, the graphics were right on par with the comic book / graphic novel style that was really enjoyable. This is an area where Telltale really excels in when it comes to their games that are based off comic books and graphic novels. As long as they stick to the graphic style that best matches the game I really have no problems with it.

Finish this episode and you’ll get all 6 trophies that come with this episode. That means you’ll be 6 trophies closer to getting the platinum for this game. You don’t have to do anything special but just play the episode. I don’t mind when the game does this because it shows you that the story is more important that trying to get the trophies for each episode. I enjoy being able to play without thinking that if I didn’t like the episode that I’ll have to go back in order to get one or two trophies that I missed.

I am nothing if not a procrastinator because I still have not made my Telltale account and used the crowd play feature. If you have used this feature though, feel free to tell me what you think of it in the comments section.

Overall I give this episode a 2.5 out of 5.

What’s Great:
+ The introduction of the Joker. I don’t think anything major is going to be done with him this season, but you can’t have a Batman game without him.
+ Same great graphics that really make the game and make it feel like an extension of the comic book.

What’s Not So Great:
The story was lacking this time around and felt like a filler episode with a lot of things going on but none of them really all that important.
The return of all those infamous bugs and glitches that Telltale is known for. Just when I thought this wasn’t going to happen anymore, I completely lose faith in this company again.

Compared to the other episodes of Batman I was completely disappointed by this one. This episode was just a filler episode that was plagued with bugs and glitches that made it even more unenjoyable to play. I just let out a huge sigh after playing this episode. Part of it was a sigh of relief that the episode was over and the other part was just annoyance that this company has done a complete 180 when it comes to the engine the game is running on. Why all the problems this time around? It really baffles me. Anyway, while I’ve been saying that this game is good enough to get now and play and wait for each episode I would say to hold off and see how the last episode plays out now. Even though I was disappointed I am interested to see what the last episode has planned to the end of what I think is going to be Season 1.

Spoilers! Below are the choices that I made for the fourth episode.



Life is Strange – Episode 4 – Dark Room Review (PS4)

After the roller coaster ride that was episode three, along with that shocker of an ending, I just had to get into the next episode as soon as possible. Out of all the games that I played this year, and I seriously played a lot, this is by far one of the best ones. Keep reading for my full review of Dark Room.

This episode picks up right where episode three left off. Max goes back in time using a favorite picture of herself and Chloe and changes the past. Seriously, she should know better, but anyway she does it thinking that she’s helping Chloe out. Chloe blames everything that has happened to her due to the fact that her father died because she feels that he left her on purpose when he promised to never leave her. Anyway, in the new future, Chloe’s father is alive, but Chloe’s life is less than perfect and like she has been through the whole game she’s basically dying. Max will once again use that picture to change time to how things were making Chloe back into her old self and this alternate reality gone. Once everything is back to normal its back on the hunt for Rachel Amber. You’ll find out the fate of Rachel Amber this episode and you’ll find out that Chloe loved this girl and not just the I love my friend kind of love, but she was in love with her (as I assumed from the beginning of the game.) Things are revealed during this episode and while it will lead you to believe that there is one and only person to suspect, it’ll turn out to be someone completely different and the episode ends on a cliffhanger.

I know I keep saying that every episode of this game is great, but this one took the cake. It was simply the best episode out of the four so far. Yes it was long, but it didn’t once drag and it kept me on the edge of my seat the whole time. I was there with Max as she had celebrated with Chloe in episode three because she had just saved her father and I was there with Max in this episode when she cried letting Chloe’s father die again in order to save Chloe. This episode provided to be a complete tear jerker and emotions ran high in this game. When Chloe discovers what becomes of Rachel Amber I felt her pain and I felt like I suffered with her. Sure I knew it wasn’t going to end well, but there was that small beacon of hope. What I also liked about this episode is how the game purposely misleads you making you think that one person is the bad guy, making me doubt my own suspect, but then completely surprises you in the end.

This episode, like the previous three ran super smooth. There were no awkward movements, no loading time problems, trophies popped when they should, and this error free type of game play just enhanced this episode and the game as a whole. I will mention that at times the Rewind ability gets a little tricky and requires some patience as you might rewind too much or not enough. This is the only thing that I think could be improved upon a little bit. Instead of the little circle on top going back it would have been nicer to have a more controlled way of seeing what you were going back to.

The graphics are the one thing, the one thing, that I have the slightest problem with and it really only has to do with Chloe. Alternate future Chloe looked a lot more lifelike then actual punk rock Chloe who looks more cartoon like. This is seriously the only problem that I have and it’s not a big one. Other than that the graphics are at times stunning especially scenery ones.

Voice Acting: I usually don’t comment on the voice acting in video games, because it’s so common now and most of the times it’s done right so I really don’t feel a need, but I have to give a thumbs up and a thumbs down when it comes to this game. The voice acting from the cast as a whole is simply amazing. Characters match up perfectly and each voice is fitting to each character. The one and only problem I have is with Alyssa. Yes she’s fat, but does she have to have forced fat voice? Anyone who is playing this game can see that she’s fat and not every fat person has fat voice. It was just a little annoyance that I had but other than that the voice acting is phenomenal.

Finish this episode and take all of the optional pictures and you’ll be another 12 trophies closer to the platinum for this game. In this episode the optional picture trophies are super easy this time around if you’re observant and if you use the picture hints in Max’s journal.

As always, no multiplayer for this episode or this game.

Overall I give this episode a 5 out of 5

What’s Great:
+ Gameplay that doesn’t drag and a story that stays interesting throughout the length of the episode.
+ Final conclusion to the whole Rachael Amber story
+ Cliffhanger ending that will make you want to jump right into the fifth and final episode
+ Smooth gameplay that allows you to transition from scene to scene without a problem along with no awkward characters movements.

What’s Not So Great:
Rewinding time can be a little tricky at times and you can sometimes over rewind or under rewind.

It’s unbelievable how hooked on this game I am. Everything about this game just amazes me and it really is a breath of fresh air compared to other episodic games. The fifth episode promises to be a big one and I’m excited about it. What consequences will come from saving Chloe time after time making her avoid her own fate each time and is it worth it? While this game might not be for everyone, I will say this. If you are tired of the somewhat stale episodic games that are available and are looking for something new then you will not regret giving this game an actual chance.

SPOILERS! Below are my choices from the fourth episode.

Life is StrangeLife is Strange

Suspect: I’m pretty sure that after that final scene in the game, everyone can tell that Mark Jefferson, although maybe not directly, is the one responsible for Rachel Amber. So a big high five for me because I knew this from the start of the game. It turned out to be the ultra-creepy, I just want to be like one of the students, photography teacher was the one responsible for just about everything. Go me for figuring this out day one!


Minecraft: Story Mode – Episode 4 – A Block and a Hard Place Review (PS4)

After the last two episodes, I was not at all happy with this game. The first episode I thought was great and then from there it was just a complete disappointment. I didn’t want to leave this episode hanging though since I have a bunch of other games that are just begging to be played, so I figured I would give this a go as soon as possible. Did this episode follow the previous two and just be plain bad? Was it worse? Was it even good? Keep reading to find out.

Picking up right where you left off in the third episode, the super formidabomb didn’t exactly destroy the wither storm the way it should have, it’s up to the new hero’s to once again step in and save the day hopefully ending the wither storm for good this time. In order to do that you’re going to have to travel to the far end where no one really has ever gone before. To kill the wither storm you’re going to need a super enchanted weapon and there will be some twists and turns along the way. You’ll find out even more about the original Order of the Stone and just like Telltale promised, the wither storm story is officially over. Where will the new hero’s go from there? No one knows but the fifth and final episode promises to wrap things up.

While I wasn’t exactly eager to play this episode, it wasn’t all that bad. I did enjoy the twist that that Order of the Stone aren’t who they say they really are and it’s no wonder why Ivor is pissed and creates the wither storm in the first place. While things may have gotten a little confusing at times with going through the mazes and the puzzles, the game played out pretty well in the end. I thought that the ending to the wither storm was both a good thing and bitter sweet. If you’ve played the episode then you know what I’m talking about, and for those of you wondering, yes I did cry like a little baby. Although there’s another episode, I’m not really sure if the games needs one. The new hero’s have proven themselves more than once, I mean come on they got rid of a monster destroying the world, so where this game is going to go I have no idea. At this point, I’m not really eager to find out and I’m thinking that this game could have been a simple three episodes instead of stretching it out to five.

While there were surprisingly no loading issues or trophy pop issues, there were some movement issues with the camera especially when in the maze and when in Ivor’s lair. At times things were a little confusing and annoying kind of taking away from the overall game as a whole. The fighting once again switched back and forth between some quick time events and regular click to attack. At this point I really wish this game would realize that the quick time events work better for the battle sequences and would just do away with the trying to aim and do all of this other stuff which isn’t as responsive as the quick time events.

The graphics were the same for this episode as they have been for the game as a whole. I once again expected to be Ivor’s lair a little more detailed, but it was kind of dull. Other than that you still get the whole Minecraft vibe from the graphics and I’m sure that’s all that really mattered.

There are a total of 6 trophies for this episode and luckily all you have to do is actually just play the game in order to get them. Gone are the “do something particular at this particular time” trophies so don’t worry about missing anything. One more episode to go and you’ll have the platinum if you’ve done everything in the previous three episodes.

As always no multiplayer needed or wanted.

Overall I give this episode a 3.5 out of 5

What’s Great:
+ An interesting turn of events that reveals the true nature of the Order of the Stone.
+ A final conclusion to the wither storm with a semi happy ending depending on how you look at things.
+ An overall improvement from the previous two epiosdes, but not that much.

What’s Not So Great:
The mixture of quick time events and point and click action sequences just doesn’t work and gets annoying.
This really felt like the final episode, and I’m not sure why there’s going to be a fifth.
While the graphics fit with Minecraft, I thought Ivor’s lair would be a little more detailed or have more effort put into creating it.

I’m really hoping that the fifth episode for this game comes out soon. With the defeat of the wither storm, I’m not sure I really care enough about the new hero’s to see what’s going to happen to them. Will they become jaded like the original Order of the Stone or will they stay the same people they are at the end of the fourth episode. I guess that’s what the fifth episode is going to concentrate on, but I don’t actually know if this game needs it. At this point it just seems like a money grab.

Spoilers! Below are the choices that I made for the fourth episode.

Minecraft: Story Mode


Throwback Thursday Review – Tales of Monkey Island – Episode 4: The Trial and Execution of Guybrush Threepwood

Moving right along with the Tales of Monkey Island series, I went into this episode with a lot of trepidation. I did this because I know that Telltale has a knack for having some really bad 4th episodes. Sure they lead up to the final episode, but not all of them are done well. Did this series do the same or was this one of the rare occasions where the 4th episode was actually good? Keep reading to find out.

After Morgan’s betrayal from last episode, Guybrush finds himself back on Flotsam Island. While Morgan is collecting her bounty, Guybrush is taken away by the townspeople who aren’t too happy with him after his last visit. I mean come on can you blame the people of Flotsam? Guybrush released the pox on the whole gulf, of course they’re going to be pissed! But it’s LeChuck to the rescue! Yes you read that right, LeChuck tells his story about how he created the pox and Guybrush is released. That’s not the end of this episode though, there’s more death, chaos, twists and turns, and then the death of Guybrush himself.

Overall this wasn’t a bad episode and it didn’t live up to the dreaded episode 4. It actually turned out to be not that bad and the story picks up a little bit more leading into what’s going to be happening in the 5th and final episode. While I didn’t enjoy this episode as much as the previous one, I still liked it a lot more then the first two. This time around it took a little time for me to actually get into the story and the game but I was eager to finish up and see how the story ended once this episode was over.

As with the previous episode there were the usual awkward movements, slow loading times, and various other bugs and glitches. I can’t stress enough how disappointing this is each and every time I play a Telltale game. The only time I didn’t have these types of problems was when I played The Walking Dead Season 1 and 2 on the PS4. This made me think that the times of the troubled playthroughs were over, but I was wrong. These problems continue to make a reappearance in a lot of the newer games including Game of Thrones and Tales from the Borderlands.

Being that this episode takes place on Flotsam Island again, the graphics are pretty much the same as the first episode. It’s not like the changed all that much in the series as a whole, but they were still pretty good and were fitting for this series.

Now to the fun part, the trophies! Finish this episode and do everything this episode has to offer and you’ll find yourself with another 11 trophies to add to your gamer card. Not a bad count of trophies especially if you played through the whole series. With each episode having 11 trophies you’ll add another 55 trophies to your gamer card which is pretty good for a game series, especially one that’s easy. As with the other three episodes you’ll have to either follow a walkthrough to get them done at once or play a couple of times to go back and clean up the trophies you missed.

As with any game in this series there is a total lack of multiplayer.

Overall I give this episode a 3.5 out of 5

What’s Great:
+ Not a bad 4th episode.
+ Story twists and turns that set up what’s coming up for the 5th and final episode.
+ Enjoyable graphics that have been stable throughout the series.

What’s Not So Great:
The awkward movements, loading time problems, and other various bugs and glitches continue.
A little on the short side.

While the last two episodes showed a lot of promise for the series, it seems like a little too late. If I wasn’t someone who just has to finish an entire series then I would have stopped after the first two episodes. When it comes to these types of games, I think that you really have to grab your audience within the first two episodes or risk losing them. Anyway, if you’re a fan of the Tales of Monkey Island series you’ll enjoy this game, but if not and you just want to try this game out I would wait for a sale.

Next week is not only the final episode for Tales of Monkey Island, which is entitled Rise of the Pirate God, but it’s also the final Throwback Thursday Review. As I said last week, I have two ideas swimming around in my head for my next series since Throwback Thursday is ending. I might have recently been swayed to go in one direction, but you won’t find out until next week when I unveil my newest Thursday blog.


Tales from the Borderlands – Episode 4: Escape Plan Bravo Review (PS4)

After the last episode, I was eagerly awaiting episode 4 and I kinda figured that it would be out soon seeing as how Telltale would want to wrap up this game before the 1 year mark came on the first episodes release. I wasn’t all that surprised when this episode was released, but I was happy to get back into it and see where the story went.

Picking up again right where we left off last episode, Rhys and Fiona are working for Flemeth now, sorry I mean Vallory (I seriously cannot be the only one who see’s this resemblance). It’s up to them to find the last piece to complete Gordy’s and gain access to the vault. But where is this last piece of Gordy’s? Of course it’s in Handsome Jacks’s office which means you need transportation to Helios and who better to help you then Pandora’s two best mechanics, Scooter and Janey. There’s only one problem though, Fiona might or might not have lied to Scooter the last time she seen him and Janey is kinda pissed about the whole Athena thing. Convince both of them to help out and you’re good to go. Now all you have to do is head up to the Hyperion Hub of Heroism, get into Jack’s office, and get the last Gordy’s piece. Simple right? This episode is anything but.

Spoilerish rant coming up, so you’ve been warned

During the course of this episode an actual Borderlands character dies. If you’ve played then you know who I’m talking about. Maybe he or she isn’t actually dead, but he or she looked pretty dead to me. It wasn’t one of the characters that was introduced in this new add-on it was an actual Borderlands character. So this made me pretty pissed. Not the whole death of a character thing, but the whole way it was done. I felt that if this character was going to die then it should have been in an actual Borderlands game. This character that died has a pretty substantial role in the whole Borderlands universe and I know that some people who play Borderlands aren’t even playing this game. So what does that mean to them? How will this character death be explained? Will it even be explained? I just felt that this was a little sloppy and if Telltale wanted to kill someone off it should have been one of their own characters.

Moving on now that I’ve had a little time to rant, I generally don’t really like these “penultimate” episodes. They’re a little too long, they try way to hard to tie up as many things as possible before the final episode, and they usually don’t turn out all that good. I still think about the dreaded Walking Dead Season 1 Episode 4. Ugh it makes me shudder. I am so glad to report that this episode is nothing like that. I liked the whole Ocean’s Eleven vibe that this episode had since Rhys and Fiona have to pull off this heist, I liked the interactions with the original Borderlands characters, and then I really liked the ending. The whole episode ran smoothly, didn’t feel like it dragged, and was funny.

Kudos! Being the Athena and Janey fan girl that I am, I was thrilled, actually thrilled, that I was given the chance to kind of solidify their relationship and send Janey off to be the hero this time and rescue the woman that she loves. Not everyone might have chosen that option or appreciated that small gesture, but I did so a big thank you is in order for the Telltale team.

The playability is something that has to be the most fickle when it comes to these games. Sometimes it’s good, sometimes it’s bad, and sometimes it just makes you cringe and wonder why these things haven’t been fixed. This episode was a mixture of good and bad. While the game started off really good with basically no loading time and jumping right into the Marcus recap, as the game progressed the usual problems that I’ve talked about in the past resurfaced. Loading times became increasingly worse and my game stalled on me at one point. When I was about to restart the game, it just started working again for some reason and was right where I left off. The whole thing was weird but it’s not the first time something like that has happened.

The graphics are something that I’m really enjoying when it comes to this game. They’re an exact copy of the actual Borderlands ones and it really works for the series as a whole. I might even go the extra step and say that they’re a little better then the actual Borderlands graphics. The graphics for this game really shine on the PS4 and make the whole game look awesome.

Complete this episode and you’ll be 7 trophies closer to the impending platinum trophy for this game. As with the other episodes, play how you want and you’ll get all the trophies no matter what as long as you complete the episode. Extremely simple and it allows you to concentrate on the story.

By now we already know that there is no multiplayer.

Overall I give this episode a 4.5 out of 5

What’s Great:
+ Amazing story that answers a few questions, but then raises even more questions and really sets up the last episode.
+ Graphics that really enhance the game as a whole.
+ The ending makes you want the next episode to come out now.

What’s Not So Great:
The playability started out strong with zero to little loading times but then progressively got worse as the game continued.

I can’t wait until the final episode. Will Rhys and Fiona open the vault? Will it be filled with loot? Who’s the guy leading Rhys and Fiona? Where is he taking them? Why did Butt Stallion bleed? Is Handsome Jack controlling Rhys or is Rhys controlling Rhys? Will Janey and Athena ride off into the sunset? These are just some of the questions that I hope will be answered in the final episode. The way that this has been going through I’m pretty sure the Game of Thrones finale will be released first and then this one, but hopefully they’ll both be soon.

SPOILERS! Below are the choices that I made for the fourth episode.

Tales from the Borderlands


This Week in Trophies 08-16-2015 – 08-22-2015

This week kind of had it all when it came to trophies for me. A little PS4, a little PS3, and even a little PS Vita. It was just one of those weeks where I really couldn’t fully commit to just one game and ended up playing a bunch of games. At least I didn’t start anything new so all of the trophies that I got basically were working towards completing some games here and there.

Fallout 3 – 7%

Up one whole percent this week for the two trophies that I was able to get. I’m really enjoying starting my week with Fallout 3. I’m liking how the story is progressing, I’m liking the side missions, and I’m liking just exploring the Wastelands. There really isn’t anything that I’m not enjoying with this game, but I am hoping that I can at least complete the game before November.

The Sims 3 – 87%

I was so close to getting the platinum this week! So close! It’s actually very frustrating how close I am but the last few trophies require quite a bit of work, like granting 1,000 wishes to my Sims. I just recently hit the 600 mark, so only 400 more to go! I’m hoping that I can finish this game in the upcoming week, but it’s possible that my play time could lapse into September.

Tales from the Borderlands – 81%

I took some time out of my week to play through the fourth episode that was released on Tuesday. Ugh that ending, but I’m excited about the final episode and hopefully won’t have to wait to long for it. I’ll have the full review of the episode up on Wednesday.

Tales from the Borderlands Tales from the BorderlandsTales from the Borderlands Tales from the BorderlandsTales from the Borderlands Tales from the BorderlandsTales from the Borderlands

Crazy Market – 35%

This is one of those games that I didn’t realize that I still had on my PS Vita, and thought what the hell I might as well try to finish it. It’s a free game, but it’s also one of those games that wants you to spend money because you only get three lives every 30 minutes. That’s fine with me since I really can’t see myself playing it all that long anyway.

Treasures of Montezuma Blitz – 52%

Another free game on my PS Vita that I didn’t realize was still installed. Once again I figured what the hell and decided to pick this one up again and play. I actually had a lot of fun playing. That was mostly because I had over 200 lives stored up. I can see myself continuing to casually pick this up during the upcoming week when I have some free time.

Now for this upcoming week, I’m going to be super busy being an adult so I’m not sure how much time I’m going to have for gaming. Being as busy as I plan to be, I’m probably going to be sticking with the small PS Vita games since it’s easy to pick it up play for 30 minutes and put it down. I’m going to try really hard for The Sims 3 platinum that if I get it I’m going to reward myself with starting Uncharted: Drake’s Fortune for the third time on my PS3, this time with trophies! Here’s hoping I can still get a decent amount of trophies this upcoming week.