Batman: The Enemy Within – Episode 5 – Same Stitch Review (PS4)

Batman: The Enemy Within

This is it, the final episode of this season’s Batman. After episode 4, which was completely disappointing, you can read my review of that episode here, I was a little hesitant with this episode. There was a lot of build up to it and a lot of hype surrounding the two endings. After playing this game in one sitting and getting all of the trophies, including the platinum, you know what time it is. It’s time for a review.

Episode 5 takes place right after episode 4. John Doe AKA Joker is either a villain or a vigilante. Unfortunately, in my game he became the villain. Even though it would have been nice to see the other side, I felt like this is where he needed to be because really is there a Batman without the Joker? Anyway, most of the episode will be spent playing as both Batman and Bruce and you’ll have to come face to face with decisions that you’ve made throughout the season. How did you treat Gordon? Do you trust Catwoman? All of these decisions that you’ve made will have a huge impact as you try to save the city from Joker and Harley Quinn as they release a virus that basically kills people instantly. Will you be able to do it as Batman? Can you overcome the obstacles that the Joker has put in your way and how will your story for this season end? All of that is wrapped up pretty nicely, along with a few shocking moments, and the game is left open for another season.

I’m on the fence about this episode because I really feel like the story of the Joker becoming the Joker should have been a season itself not two episodes. Don’t get me wrong, the episode was probably one of the best of the season and I liked how everything I did basically came back to bite me in the ass, but again the story with the Joker just seemed small in this Batman universe. The story of Batman and the Joker should be a huge one and this made it feel like a side story at best. I hope that if they continue with this franchise, which I think they will given the way the game ended, that they pay more attention to the whole Batman and Joker story and give it a season by itself instead of just a couple of episodes. I felt like this was a really solid episode though and made the game. It concluded the main story of this season along with wrapping up any loose ends. There were a lot of different variations that could have been chosen so it’ll be interesting to see how the decisions made are going to branch off in other seasons.

The gameplay for this episode was a little iffy at best. There was a little lag within the game, which is unusual for Telltale because if anything lags it’s usually the loading times. There was a lot of lag though throughout the game and this worried me because I thought the game would stall and shut off on a bunch of different occasions. This wasn’t good and hopefully this gets patched and doesn’t even show up in other games or another season of this game. Other than that, everything worked. As always, I enjoyed the Quicktime events which were flawless and just make playing Batman even more fun. I have to say the fight with the Joker and Harley Quinn was epic and probably one of my favorite parts of the episode.

The graphics were the same as they have been throughout this season and this is a good thing because the graphics are amazing. I really enjoy the graphics as they look like they came out of a comic book. This is of course the way that they want to represent the game and I think it’s really amazing that they can do this. Kudos to Telltale for the graphics for this episode as well as the whole season.

There are a total of 7 trophies for this episode. 6 for the episode itself and the 7th one is the platinum trophy if you’ve played the whole season and got all of the other trophies. This isn’t a hard thing to do as all you have to do is sit back and enjoy the story. These are kind of cheap trophies, but I do like that they make you concentrate on the story that’s being told and not doing something specific.

As always, no multiplayer and the gentle reminder of the crowd play feature. Guess what I still haven’t done? I haven’t hooked up the crowd play feature yet. If anyone has and if you use it, let me know what you think about it in the comments section below.

Overall I give this episode a 4.5 out of 5.

What’s Great:
+ A good finish to a season that had it’s ups and downs. It also leaves the series open to another season or for it to just end.
+ Your decisions really do mater and they will probably come right back and bite you in the ass.
+ Some shocking twists and turns and a major decision at the end that was pretty impressive.
+ Stellar graphics that have bene that way throughout the whole season.

What’s Not So Great:
The whole episode was laggy and at various different occasions it felt like it would stall and crash.
The Batman and Joker thing could have used more than just two episodes to develop and come to a conclusion.

I was really conflicted when giving this episode a rating because it was a good episode even if I don’t agree with the way Telltale is handling the Batman and Joker story. It was a really great episode though and did a fine job of ending the season. It gave you just enough to go on for next season while wrapping up this season completely. I would say that if you held off on purchasing this season, that now is probably the time to buy it. Like any Telltale game it has it’s episodes that are good and bad, but it’s a stellar season and if you played the previous Batman game you’ll want to continue.

Spoilers! Below are the choices that I made for the fifth episode.

Batman: The Enemy Within

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Minecraft: Story Mode – Season 2 – Episode 5 – Above and Beyond Review (PS4)

Minecraft: Story Mode - Season 2

Minecraft: Story Mode – Season 2 has finally come to an end with the release of the fifth and final episode. I say that with a little trepidation because last season I thought there were only going to be five episodes to find out that they were adding three DLC episodes. Anyway, moving on from that, let’s talk about episode 5. How did things end for Jessie and her friends? Did this game get some sort of closure just in case it gets canned? Keep reading to find out.

Picking up right where episode 4 left off, you can read my review of episode 4 here, Jessie and her friends have made it back to Beacontown that’s being run by the admin who is disguised as Jessie. Gone is the peaceful Beacontown and in its place a tribute to the founder Jessie. There’s even going to be a big celebration for the fake Jessie, but Jessie and her friends aren’t having any of that as they come up with an Oceans 11 type plan to take down the Admin once and for all.

I have to say that while I was playing this episode I was kind of on the fence about it. It felt just a little rushed and everything happened really quickly. By the end of the episode though I came around and really enjoyed it. This was because it mostly cleared up a lot of things that were left hanging in certain episodes. The rivalry between Stella and Jessie, which was all in Stella’s head, was basically finished. The stuff Petra was going through also came to a close, the fate of Beacongtown and the Admin also had a nice tidy ending making the game end on a really high note. Having the ending that the game had was a real highlight to an episode that was a little on the boring side even with all the action and adventure that was thrown in.

Kudos to Telltale! I usually don’t give out Kudos lightly, but I have to this time around because they kind of won me over by the end of this episode with a Jessie and Petra moment. I won’t spoil it here, but being a Jessie and Petra shipper it was a nice little tame option given to you at the end of the episode and made me just a little giddy.

The playability of this game was a mess at some points. Sure it didn’t stall or take too long to load, but the action sequences were just off. This kind of messed up the game because when it came down to it, this episode was one big boss battle. Quicktime events didn’t seem as neatly calibrated as they were in the past and the action sequences that weren’t Quicktime events were just an absolute pain with the hearts and stamina system. I spent a lot of time dying in these sequences for really stupid reasons. If there’s another season I really hope they fix this mechanism and just switch over to full Quicktime events or improve the stamina system.

The graphics for this game were back on track like last episode as they fit into the whole Minecraft universe. Except for episode 3, the graphics have been spot on and are really a highlight of this game as a whole. I like how they really give you a Minecraft game but with a story so that you’re not running around the woods punching trees.

Finish this episode and you’ll have not only 6 new trophies to brag about but also a new platinum trophy to add to your list. Congratulations to those who played this game and got the platinum trophy for it. Unlike the other Telltale games, I don’t really feel like this was a cheap platinum trophy because some of the episodes felt like a chore to play so it wasn’t all fun and games.

As always, no multiplayer for this game and just the crowd play feature. I was surprised that the crowd play feature wasn’t crammed down my throat this time as when I play recent Telltale games I feel like I’m doing something wrong if I don’t use the crowd play feature.

Overall I give this episode a 4 out of 5.

What’s Great:
+ An Oceans 11 type story for this episode that planned out a major scheme to take down the Admin and save Beacontown.
+ A nice ending that tidied everything up in case there are no more seasons for this game.
+ Graphics that fit in nicely with the whole Minecraft Universe.

What’s Not So Great:
Quicktime events that weren’t calibrated correctly and action sequences that used the broken stamina system. This made for a lot of non-fun times in a huge boss battle that could have been better.
Another quick episode that made the ending feel just a little rushed.

Overall this episode was probably the best of the season. It had a nice ending that if they don’t continue with the game you’ll be satisfied with. It wrapped everything up nicely and even put a little bow on it. Thanks Telltale! Anyway, if you haven’t played this game yet, I would say to wait until it was on sale and pick it up so that you can binge play it. This is one of the Telltale games that I feel in my honest opinion that it’s not really worth the $24.99 price tag that goes with it. If you aren’t a Telltale fan or a Minecraft fan, or maybe you’re just burnt out on Telltale games I would say to skip this one then and wait for something better.

Spoilers! Below are the choices that I made for the fifth episode.

Minecraft: Story Mode Season 2

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Marvel’s Guardians of the Galaxy: The Telltale Series – Episode 5 – Don’t Stop Believin’ Review (PS4)

Marvel's Guardians of the Galaxy: The Telltale Series

The final episode is finally here and as you know I’ve had a love hate relationship with this game because I didn’t know much about the Guardians of the Galaxy. This game has not only introduced me to the Guardians, but actually got me to care about them. I was really eager for this episode especially after the way the last one ended. So was this episode what this game needed to what seems to be like the first of many seasons for this game? Let’s get into the review and see.

Picking up right where the last episode left off, the Guardians have gone their separate ways. The only thing that will pull them back together is an offer coming from the enemies side. Can Peter bring the Guardians back together once more and defeat Hala once and for all? Or will this spell the end of the line for the Guardians. This episode is filled with a bunch of twists and turns, some surprises, and if you kept the eternity forge active a chance to actually use it. How you use it is up to you, and if you did use it drop me a line in the comments section below to let me know who you used it on. This all leads up to a pretty stellar open-ended finish for a game that grew on me with each episode.

Even though I really enjoyed this episode, it felt really rushed. Not rushed like the developers just put out anything to have a final episode, but rushed in a way that the story was just sped up and it could have been longer. I enjoyed Groot finally having his flashback moment using Mantis and you were able to see how the Guardians actually came together. As much as I didn’t like Groot all that much at the start of this game, he’s grown on me and I loved playing the flashback as him. I also enjoyed how the game tidied everything up and put a nice little bow around it for the end leaving the game open for more possible seasons, but also ending it if Telltale decides not to go on with this franchise. All in all it was a really great way to end the season.

This is for all my Mass Effect 2 fans out there. Ok, so there was this one scene in the episode where you have to assign certain team members to do certain things and the way it’s done just felt like this huge throwback to Mass Effect 2 where you had to assign the right people to the right job or they would die. I actually agonized over this decision in the game just like I did the first time I played Mass Effect 2, sorry I couldn’t save you the first time Miranda! This was mostly Rocket’s fault as he commented “Are you sure you want to use so-and-so for this task?” Anyone else play this episode and feel the same way about the scene I’m talking about? Let me know in the comments section below.

The playability of this game was a little bit of the problem as it felt like this game spent about a quarter of the time actually saving and loading. This became a problem as it felt the game was going to stall on several occasions. I hate sitting there and trying to enjoy the game only to see that a loading screen is taking so long and thinking that it’s going to crash. Not only does it mean that I have to start from whatever checkpoint that Telltale deems was my last checkpoint, but it also ruins my video’s. This was a problem this time around even though the game didn’t crash. When the loading times stall it’s really not a good thing. Other than that the Quicktime events were on point like they have been for every other episode of this game and I once again really enjoyed how the big battle scene utilized every Guardian in order to make one epic scene.

The graphics for this game have been the same as they were for the past four episodes. They were still a little cartoonish for me and I really wish they would have went the Batman route with this graphics and made them a more comic book style type of graphic. Anyway, I didn’t let it bother me this time around because I knew it couldn’t be changed this late in the game. I’m not even sure it can be changed if they do another season.

Finish this episode and you’ll get your final 6 trophies needed for this game to unlock the platinum trophy. Amazing right? A platinum trophy for just playing the game. Although I do enjoy these heavily story based games where you have to make decisions and you get trophies for just playing, they do sometimes feel like a consolation prize because you aren’t really working for them. These games are easy, plain and simple. There isn’t anything out of the ordinary that has to be done. Don’t get me wrong though, I have a bunch of Telltale platinum trophies and I think they’re great, but I can see why people gripe about them.

No multiplayer for this game but the subtle reminder that you can play with the crowd play feature. Do you play with the crowd play feature? I sure as hell don’t, but if you do leave me a comment down in the comments section and let me know what you think about it.

Overall I give this episode a 4 out of 5.

What’s Great:
+ A solid story, with some pretty amazing surprises, a great fight sequence, and just an overall great way to end this game.
+ The Quicktime events for the big fight sequences have been such a highlight for this game, not only because of the way they work, but because of the way you can use each and every Guardian during these scenes. This makes for a pretty amazing sequence.
+ Closure on this game, but also left open-ended just in case Telltale decides to do another season. If they don’t it’s perfectly fine because this game has an actual conclusion.
+ Bonus points for a throwback scene to one of my favorite games of all time Mass Effect 2.

What’s Not So Great:
Loading times were really off for this episode and on more than one occasion it felt like this game was going to stall. I hate sitting there and just waiting to see if it’s going to stall or not hoping really hard that it doesn’t because I’m already so deep into recording the episode that if it stalls, I’ll have to start from scratch again. Also, stalling and crashing is not good. This episode didn’t do it, but it acted like it could have.
For an episode that was the final episode and so action packed, it felt a little rushed story wise and could have been fleshed out a little bit more.

I really enjoyed this last episode and have come to actually enjoy this game series. While I hope that they do continue with this series and make a second season, I’m fine with it if they don’t. I would say that if you don’t already have this game and want to try something new, now is the time to do so because you can play all of the episodes straight through without having to wait on a release schedule. I would also say that if you’re a Guardians fan you aren’t going to want to miss out on this game. If you’re like me and you aren’t a Guardians fan, it’s still worth a play and might actually make you into a Guardians fan by the end.

Spoilers! Below are the choices that I made for the fifth episode.

Marvel’s Guardians of the Galaxy: The Telltale Series

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The Walking Dead: A New Frontier – Episode 5 – From the Gallows Review (PS4)

The Walking Dead: A New Frontier

After a pretty long wait for this season to release all of the episodes, the final episode was finally released for this game. It wasn’t as long of a wait as Game of Thrones or Tales from the Borderlands, but it was another awkward time table for this game. Anyway, I was super excited to see where this story would go and how it would end as I usually am when it comes to these games. Keep reading to see what I thought of the episode as a whole and if it lived up to my very high last episode expectations.

From the Gallows picks up right where episode 4 left off. Richmond is in utter chaos because of my choices form the previous episode and it didn’t help much that a barrier has been taken down and the walkers are making their way into Richmond basically overwhelming the people that live there causing even more chaos. Before all that though, you’ll get another flashback scene before this zombie apocalypse with David, Javier, and their father. This scene will either strengthen Javier’s bond with David or maybe break it just a little bit more. Depends on how you play. Going back into present day, it’ll be up to Javier, David, Kate, Clementine, and Gabe to see what their next step is going to be. Do they save Richmond after causing all of this chaos and destruction or do they run and save their own asses. As always, the choice is yours to make.

I really enjoyed the ending to this season. It made a lot of sense and it was a nice sendoff for Javier as a character. Throughout the season I might have expressed how I really didn’t want to play him and wanted to play Clementine again, but I can kind of understand the reasoning of why Telltale did this. They not only needed to introduce a new character, but they needed a way for Clementine to develop into the teenager that she has become at the end of the season just like they did in season one with Lee. Of course, no one can replace Lee, but having Javier around with Clementine gave her that same adult to look up to and maybe give her a different perspective since she was a little doom and gloom this season. Clementine has been through a lot, but she learns a lot from Javier this season and wouldn’t have done so if the player hadn’t taken control of Javier. That being said, I wasn’t prepared for how emotional this episode was. I really couldn’t find myself becoming attached to any of these characters and had a problem with the whole Javier and David relationship, but with the ending that I chose it made me realize that while I didn’t fully appreciate the Javier and David relationship, I did appreciate the relationship that Javier had with David’s family. The ending of course had me in tears as it was heartbreaking as was the ending to season one and season two. This episode was really well written and it was a nice way to pave the way for the next season.

There were some loading issues where I felt that things could have been loaded a little quicker, but those soon cleared up and the game played out flawlessly for me. I didn’t have a complete game crash as I’ve had in the past few episodes, but it was reported to me by LMD that during the final scene the game crashed so it’s out there. It’s just not happening to everyone. Throughout the season and in this last episode the quick time events have gotten better and flow more effortlessly although, one of them was a little messed up and I ended up dying because the perspective was off and the button that I needed to press was off screen. This was a little frustrating. Other than that the episode played out nicely.

While I don’t normally say this, I did see a sort of improvement in the graphics in the last episode. Anyone else notice that? Usually the graphics are the same throughout the whole game, but for this episode the graphics seemed enhanced and it made the final episode look great.

Finish this episode and you’ll add another 6 trophies to your collection along with your super easy platinum trophy. I like that you don’t have to do anything specific and just play because I feel it would ruin the story if it said you had to make a certain choice in order to get the trophy. Anyway, just play how you like and the trophies will come naturally.

Again, I’m super lazy and still haven’t hooked up the crowd play feature making this a single player game for me which is just fine because that’s usually how I like my games.

Overall I give this episode a 5 out of 5.

What’s Great:

+ Great ending to a season that had its ups and downs.
+ A promise of Clementine’s story continuing.
+ An emotional end to a story that I didn’t think I had that many emotional attachments to.
+ Improved graphics and quick time events.

What’s Not So Great:

Telltale is still struggling a little when it comes to loading times, but it’s getting better.
Although it didn’t happen to me there is a report of a complete game crash.

While I wasn’t a huge fan of this season, I thought it was a pretty decent season that bridges the gap between last season and the season to come. If you’ve held off on purchasing this game, I would say that you’ve held off long enough and should probably pick it up now since all of the episodes are released. I know by now a lot of you, myself included, are burnt out on the Telltale games even if you were a fan of the previous seasons of The Walking Dead, but I would still recommend giving this game a try if you played the previous two seasons. If you haven’t played the previous two seasons, why the hell not? Make sure you pick those up before playing this one.

Spoilers! Below are the choices that I made for the fifth episode.

The Walking Dead: A New Frontier

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Batman – Episode 5 – City of Light Review (PS4)

batman_episode_5

I have to tell you, I’m surprised that with this game it seemed like Telltale had a plan and they stuck to it with the release schedule. While this was impressive and the game did run better than previous games, there were a few hiccups at the end along with a lackluster episode thrown in there for fun. How did the last episode of what I’m thinking will become a seasonal game hold up? Keep reading to find out.

After the events of the last episode, everything in Gotham has basically gone to hell. You have a crazy mayor on the loose, a crazy woman who wants revenge, and some relationship issues depending on your choices. Bruce / Batman each have some big obstacles to overcome in this last episode and it all wraps up in a somewhat nice conclusion while leaving the door open for next season. For now it seems the Children of Arkham are put to a stop but the city needs Batman even more. Will he be able to be the hero everyone wants him to be or will he become the most feared person in Gotham?

I kind of dragged my feet playing this game. I wasn’t too impressed with the last episode and was like “ugh” when I thought about this episode. I was seriously disappointed in the way the story went with the last episode not to mention more than a few hiccups along the way that took place last time. When I finally did get into playing though, I thought this episode did a little bit better than the last episode. Saying that, I will say that this was a lackluster last episode that didn’t live up to the setup of the first three episodes. I was kind of expecting the season to go out with a bang and not a whimper, but I was wrong. While the events of the last episode were interesting it just made me shrug when the game was over.

When this series first started I was seriously impressed with the improvement all around when it came to quick time events, loading times, trophy pops, and stalling. By the time this game was finished with the final episode I was back to being disappointed with this company. I’m really trying to believe that this company could be better, but it gets harder and harder to believe each time around. This episode was filled with bugs when I played including a glitch in one of the action scenes that made the whole game crash. Something like this is game breaking and while small things like loading times and stalling can be overlooked at times, this isn’t one of them. Game crashes suck. Game crashes can seriously ruin your data and if my save was corrupt I would have been pissed. By this time this is no longer excusable.

The graphics have been one of the winning points of this game. They look absolutely beautiful without being campy. When I first heard about this game I thought it would be filled with a bunch of comic book like “Pows” and other comic book stuff. I was glad that it didn’t and that the graphics still made this feel like a Batman comic without being overly done. If anything, in this episode and the game itself the graphics have been something that I’ve enjoyed a lot.

Honorable Mention: This being the last episode of the season, it would be wrong of me not to comment on the high caliber of voice acting that was dedicated to this game. While Troy Baker wasn’t really my first choice or favorite choice for voice actor for Batman, I thought he gave a pretty typical performance that wasn’t all impressive, the rest of the cast shined. The breakout voice actor of this game though was definitely Laura Bailey. I thought she did an excellent job of playing Catwoman and couldn’t imagine someone else playing her for this series.

Finish this episode and you’ll get yourself another 6 trophies and if you played all the other episodes you’ll end with a platinum trophy. All of your hard work will finally pay off as you can add another platinum to your trophy cabinet just for getting through all of the chapters of the whole game. Not a bad trade of if you ask me.

Maybe it’s just me… Knowing my love for all things platinum trophies, I really hated this trophy. It’s called I’m Batman. It’s weird. Shouldn’t it be I Am Batman? Maybe that would have rolled off the tongue easier. Even typing it makes me feel weird, but then again maybe it’s just me.

I procrastinated throughout the release of this whole game and failed to sign up for a Telltale account meaning that I didn’t even get a chance to use the Crowd Play feature. I’m still looking for someone to tell me what it was like if it was used so let me know in the comments section. Other than that this was another solo episode for me which was just fine by my standards.

Overall I give this episode a 3 out of 5.

+ Ending clears up a few things here and there and then leaves the door open for the next season.
+ One last mention for the graphics because they were pretty damn awesome.
+ When the game worked, it worked well with improvements to quick time events and overall gameplay.

What’s Not So Great:
The game crashes because there is a glitch during one scene! This cannot be excused or overlooked!
Lackluster way to end the first season.
Return of some loading issues and stalling.

While I wasn’t all that impressed with the way the last episode played out, it still was a decent series and I’ll most likely continue to play this game as I have to see what happens now. I would say that if you want to play a story driven Batman game then this is a good game, but don’t expect too much. As for the next upcoming season, I hope for a little bit of a better story that has more of an impact than this one did as well as more stability to the overall game and the elimination of bugs and glitches that were supposed to be gone.

Spoilers! Below are the choices that I made for the fifth episode.

Batman Episode 5

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Minecraft: Story Mode – Episode 5 – Order Up! Review (PS4)

This episode took so long to come out that it was ridiculous. It’s like Telltale had no idea where this game was going after the fourth episode and was just scrambling to get a fifth one out there. Did I also mention that there will now be three, yes three, add on DLC episodes coming out in the near future? This means that they took a mediocre, at best, game and then decided that they would expand it for profit. That’s not the point here though, the point is what was the fifth episode like, so here we go.

Taking place after the events of the fourth episode, you and your friends are now the big hero’s of Minecraft. You saved the world and formed The New Order of the Stone which now allows you to adventure around with all of your friends and collect a ton of loot so that you can build and do whatever else it is you do in Minecraft. Being the hero’s means that there are new enemies in the form of Lucas’s old friends. These people are now jealous of you and your loot collection, which they think they deserve. A fight over loot will lead you to a new land where building is forbidden unless you go through the proper channels and have it sanctioned. Did this remind any of you of a certain movie in which you couldn’t dance in a certain town…what was that movie called…oh yeah Footloose. Seriously Telltale? Anyway, you’ll be in a lot of trouble after doing some illegal building. Not to worry though because there’s an underground build club that will help you out along the way, and the first rule about build club is that no one talks about build club. Another moment that made me think “Seriously Telltale”, needless to say there were a lot of those moments this episode. Anyway, you’ll eventually get to helping out this town that doesn’t allow building and continue to be the hero’s that you’ve become. And then comes the cliffhanger with this new introduction of portals.

BOO! Instead of ending this episode and completing it so that people at least have a proper ending, Telltale decided to go the route of forcing you to buy the DLC in order to get your proper ending. This is a very greedy move on Telltale’s behalf since the DLC is not included in the season pass and is an additional $15 if you want to buy it. I personally think that this is not a good direction that Telltale is heading in and we’ll have to see where the company continues to go from here.

After the last episode, I was kind of done with this game and I didn’t think that it actually needed another episode so I wasn’t interested in this episode to begin with. I will say that I was in fact wrong up until the end because I thought the episode was a little better than the previous episodes story wise. Even though I had a lot of “Seriously?” moments. It was nice to actually play as the hero after rising up in the fourth episode and to have the respect of people who thought of you as an outsider in the first game. The overall story of the game is relatable and for that Telltale gets some bonus points. As always I played this episode straight through, but at time paused and took a couple of breaks because not everything was all that exciting as to where I was at the edge of my seat while playing.

This is the section that I hate when it comes to Telltale games. The playability. I will say that there were some improvements to the general Telltale issues such as loading times, trophy pops, stalling, and stuff like that. The only real problem I had was that at times the voices didn’t match up to what was happening on screen. This started out as a little annoyance at the beginning of the game and then turned out to be a major annoyance by the end of the game. It’s just one of those things that takes you out of the whole story which is why I took a couple of breaks while playing. Then there was the battle scenes. The first battle scene was that awkward action sequence thing that they did in the first episode while the rest were quick time events. For the action sequences in this game I really wish they would stick with the quick time events since they work better and aren’t awkward.

The graphics for this episode were on par with the rest of the game and matched the world of Minecraft perfectly. This is one of the games where the graphics were done right because they matched an already established franchise.

There were a total of 6 trophies for this episode. To get these 6 trophies all you have to do is play the game and if you’ve done everything for the other episodes, then you’ll also get the platinum trophy for this game by the end. If not you’ll have to go back and get the trophies that you missed in order to get the trophies.

As always, this is a single player experience.

Overall I give this episode a 2.5 out of 5

What’s Great:
+ After becoming the hero you get to play as the hero which is a bit of a change from other games.
+ Graphics that are steady throughout the game as a whole and match the Minecraft world.
+ Some very common Telltale problems were fixed, and it deserves to be mentioned.

What’s Not So Great:
No closure to the game, making players who want to finish the story being forced to buy the additional three episodes that will be coming out. Not cool Telltale…not cool.
Voices don’t always match up with what’s happening on screen which gets extremely annoying after a while.

I will say that I’m a little bias with this episode because I’m not happy about having to pay for extra DLC that will hopefully finish up the story. I don’t think this is good for any company to do and I’m disappointed that Telltale has now also gone this route like other game companies. The episode itself was decent at best and I would say that if you’re a Minecraft fan then you’ll probably want to play this game. My recommendation would be to wait though for a huge price drop and maybe something that actually includes the DLC because why should you have to pay so much for this game? If you’re that eager to play the game though, go ahead since all of the main episodes are available. I will warn you though that the cliffhanger ending will be disappointing especially if you don’t want to spend extra money on this game.

Spoilers! Below are the choices that I made for the fifth episode.

Minecraft: Story Mode

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Life is Strange – Episode 5 – Polarized Review (PS4)

After episode 4, which I have to say I’ve been calling who was the main villain since episode 1, revealed who the actual “bad guy” was, I was so eager to jump into episode 5. I just had to see what happened and how Max was going to fix everything or how she was going to make everything even worse then what it turned out to be. Did the last episode make the game as a whole worth it? Keep reading to find out.

Episode 5 picks up right where 4 left off. The villain is revealed and Max is now locked up in the Dark Room. Without having the ability to rewind time she has to find another way out of there fast because like Rachel Ambers and a few other main characters, she’s going to be the next to die. Without her rewind power she’s going to have to use the pictures scattered about to go back in time and mess with things even more. Turns out that all of this time jumping and time “fixing” is what’s causing the crazy weather in Arcadia Bay meaning that this big ass tornado that’s heading for the town was created by Max. Mind Blown. Max will figure out that saving Chloe in the first episode and all of the decisions she made afterwards altered time just a bit too much and in the end it will be up to Max to decide if it was even worth saving Chloe to begin with. Needless to say, a lot happens in this episode with Max being kidnapped and it seems like every single thing she goes back and changes only leads to more disaster.

I absolutely loved this episode and was glued to my TV the entire time as I wanted to see what happened next. Do one thing and something bad happens, do another thing and something even worse happens. There’s a lot of rewinding and going back and forth in time to try to fix things that Max actually messed up in the first place. The last decision in the game was the hardest decision that I’ve ever had to make in any of these episodic games combined. I liked how in the end, Chloe kind of grows up knowing that all of this is happening because of Max’s need to save her for whatever reason. Is she saving her out of guilt because she wasn’t there for Chloe when her father died? Is she saving her because she’s actually in love with her? Or is she saving her because Chloe is really the only friend that she’s ever known? Things can play out a lot of ways and that’s what’s so great about this game. While there were still some unanswered questions by the time the credits rolled, I was satisfied with how the game ended and I’m really hoping that this series will continue.

Playability wise, there were a couple of things I could have done without this episode. There is this one big scene grouped together where Max passes out on the way to the lighthouse and you are navigating Max through this in between universe type of area. The whole area is dark and it depends on you moving without being detected. This means a lot of rewinding coupled with the fact that the area is just too dark and you basically are blindly walking through this area. At times this was frustrating and took away from the episode just a little bit. Then the navigating through the storm itself and trying to save as many people as possible had the same problems since the area was really dark and not much could be seen. I understand that this was supposed to be an utter chaos scene, but I just think it could have played out a little better or had been easier to navigate through. Other than that everything ran smoothly. At the end of episode 5 I’m happy to say that there were no bugs or glitches that came with this game. Everything played out and ran as it should

Graphics wise, this episode was the same as the previous 4. I thought the graphics were pretty stellar throughout the game as a whole and I just had a few problems with some of the characters looking a little cartoony while everything else had a more realistic look to them. Other than that this was a worthy PS4 title that was optimized for a great playing experience.

There are another 12 trophies for this episode and if you’ve been getting all of the optional photos for each episode, by the end of this episode you should have yourself a new platinum trophy. I found that these optional pictures were a little harder this time around and there are a few that you might miss during your first playthough. If you pay attention and basically do as much as possible you should be able to get all of them without a problem. If not you can always go back.

This episode, like all previous episodes is a strictly one person experience. Although if you have a buddy or significant other who wants to sit and watch you play that could be enjoyable as well.

Overall I give this episode a 4.5 out of 5

What’s Great:
+ Solid ending to a game that will hopefully either have a direct sequel to tie up some loose ends or just another predecessor.
+ Major character developments, especially from Chloe.
+ Twists and turns that you might or might not see coming, either way they keep the episode interesting.
+ Even though the game as a whole has been a tear jerker, this episode takes the emotional cake and I would strongly suggest keeping some extra tissues near-by.

What’s Not So Great:
I hate having to say that there was something wrong with this episode and take some points away because I really did love it, but the wandering around in the dark was not appealing and I wasted way too much time getting caught and having to rewind or just getting plain lost.

Overall I thought this game as a whole was amazing. The story was deep as were the main characters and the supporting cast of characters. I would definitely say that this is one of those games that you should have in your gaming log just to say that you experienced it. I’m seriously glad that I did not pass this one up and I’m excited to see what DontNod can do in the future.

SPOILERS! Below are my choices from the fifth episode.

Life is StrangeLife is Strange

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Tales from the Borderlands – Episode 5: The Vault of the Traveler Review (PS4)

Almost a whole year later and the last episode of Tales from the Borderlands has finally been released. If you were like me and first started playing last November, it’s been a very long wait to see each of these episodes released and to be able to finally complete the game. So was the last episode worth the extremely long wait? Keep reading to find out.

Picking up right where episode 4 left off, if you can actually remember where it left off, our heroes (?), can we really call a thief and a corporate man heroes, are still stuck on the Hyperion base and trying to escape. Rhys is trying to not be taken over by Handsome Jack and Fiona is trying to escape the base. It’s too bad that the only real way to get rid of Handsome Jack for good this time is to take away the power of the whole Hyperion base meaning it’s going to go crashing into Pandora. Daring escapes, a crash landing, and the reveal of the vault all happen pretty quickly. While this seems like it’s the end it’s not because any true Borderlands player knows that in order to take down the vault and whatever comes out of it you need a pretty badass team and you need to be prepared. Clearly Vallory isn’t and neither is poor Gordy’s. Cut to the vault being closed and then seeing Rhys and Fiona back with their captor which turns out to be way into the future. This can’t be the end though right? There has to be more then this uneventful closing of the vault. We didn’t even get any loot! The captor who’s been leading Rhys and Fiona around agrees. Not only do we see who the captor finally is, I was totally surprised and did not see that one coming but I thought it was the highlight of the series as a whole, we learn the fate of Rhy’s not so faithful companion along with the fate of some memorable characters from the series before finally taking on The Vault of the Traveler once more in what was a pretty epic battle done in a not so conventional way.

Kudos: If you’ve followed along for the past 11 months and have been reading each of my reviews, then you know that I am a huge Athena and Janey shipper. It was extremely nice to see their story continue as well in the final episode. Hearing about their upcoming nuptials along with the debate of the overly expensive napkin holders was a welcomed surprised. It was nice knowing that playing my cards right as Fiona brought these two characters closer together and cemented their relationship.

I’m going to be completely honest, as I always have, I absolutely loved this episode. I loved it. It made me laugh, it made me cry, and it made me feel so much more. There wasn’t a point in the episode where it dragged or made me want it to be over, the whole episode ran fluidly and left you wanting for more. I did really know what to expect when it came to the final boss battle since everyone knows that Telltale does not make FPS games. I thought they handed the final boss battle excellently and made it their own. Paired with an episode filled with epic scenes and memorable stories, the final boss battle was also another highlight of the episode as a whole. There was a little bit of everything wrapped into this episode for everyone. There were twists and turns, happy endings, and a final chat between Rhys and Fiona that kinda summed up the game and also left you wanting for more with an ambiguous ending.

I really hate talking about the playability of these games because while I can highlight the good points in the story and everything else, it always feels like such a downer when it comes to the playability. There were some minor loading problems, but nothing like some previous episodes. Everything ran pretty smoothly but I did have a problem with the credits for some reason. About halfway through the credits the audio completely died and then I wasn’t able to view my choices from the episode. When I tried to go into extras and see my choices, it was like I didn’t even play the final episode. I was able to go back the next day and see all those stats, but I thought it was a little weird and unexpected that I wasn’t able to see it after playing the episode.

The graphics were on par with the rest of the series and was fitting for the whole Borderlands universe. A major highlight of this game was that the graphics made it feel like a Borderlands game. While most of the time the game felt foreign with it’s complex story line and lack of shooting and looting, the graphics were one of the things that pulled it together and made it fit in.

Finish this episode and you’ll finally get that platinum that you’ve been waiting for. There are a total of 7 trophies for playing this episode and once that final trophy unlocks so will your platinum. Give yourself a pat on the back for adding that platinum to your gamer card. As always the trophies were extremely easy to get and just required you to play the whole episode.

While there’s no multiplayer, you do get to play as multiple characters throughout the final episode. Even though it’s not really multiplayer, it kinda is.

Overall I give this episode a 5 out of 5

What’s Great:
+ Strong ending to an overall amazing series.
+ Interesting final story that has just about everything.
+ Surprising reveals and everyone’s story basically comes full circle.
+ Graphics that continued to shine making this feel like an actual Borderlands game.

What’s Not So Great:
Minor playability issues with loading and the credits losing audio.

While the wait for this game has been aggravating and has kind of made me want to wait for episode based games to be fully released before purchasing them, I thought the wait was well worth it. The story was more then satisfying, you were introduced to some new characters, you were also reunited with some old characters, and overall the game had the same Borderlands charm that you know and love. The end of the episode leaves this open for either Borderlands 3 or a season 2 of this game. If you’ve waited all this time to purchase the game so you could play it whole, then what are you waiting for? Go get it now and binge play. If you’re a fan of Borderlands then I’m pretty confident that you’ll enjoy the pace and story of this game and even if you aren’t a Borderlands fan I would say to give it a try. This might be the game that gets you into the whole Borderlands universe, plus the first episode is free. This game definitely gets my do not pass up stamp.

SPOILERS! Below are the choices that I made for the fifth episode.

Tales from the BorderlandsTales from the Borderlands

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Throwback Thursday Review – Tales of Monkey Island – Episode 5: Rise of the Pirate God

After last episode, I had to see how this series ended especially after what happened to Guybrush. Even though I kind of seen it coming, I mean even the title of the episode said it plainly, I was still a little surprised. Sometimes title’s can be misleading and I thought that was what episode 4 was doing, but it totally wasn’t. Shocking. Keep reading to see what I thought of the episode as a whole.

I really thought I had seen where this episode was going especially with the demise of Morgan. I mean, throughout the episode I was secretly hoping that Guybrush would ditch the wife and end up with Morgan and now that they were both dead. Anyway, I was wrong and thoughout the episode Guybrush fights death itself to return to Elaine, who is now LeChuck’s demon bride, and live happily ever after. With a little help of both Morgan and Elaine, LeChuck is destroyed and everything in the world is set right again. Upon delivering LeChuck’s spirit to the Voodoo Lady, Morgan is granted her life back, and they all lived happily ever after.

While I was a little disappointed with the ending, I just could never actually get to liking Elaine throughout the whole series and thought that Guybrush was better suited for Morgan, I thought that it was fitting and the series as a whole came together full circle. This episode was much of the same as before with all of the fetch and come back quests, I really didn’t mind them this time around knowing that this was the final episode. After this episode I will say that even though I wasn’t a huge fan of the series I was hoping that they would do another series that maybe focused on Morgan.

The real downside of this episode and series as a whole is the playability. It’s like this with almost every Telltale game and I wish they would just get it right for once. I can’t stress enough how much the movements were awkward and there were the problems with the loading times along with some lag. These types of things really take away from the game and ends up hurting the game as a whole in the end.

Overall for this series, I really enjoyed the graphics. I thought that they were fitting for the theme of the game and fitting for the game as a whole. That being said, these types of graphics don’t always work for every game but when you have graphics that are fitting for a game it does enhance overall gameplay.

Finish this episode and do everything it has to offer and you’ll get your final 11 trophies. While there isn’t a platinum for this game, if you played through every episode you will end up with a total of 55 trophies to add to your gamer card which isn’t bad and you’ll also feel a sense of accomplishment since you completed the whole series.

As always no multiplayer.

Overall I give this episode a 4 out of 5

What’s Great:
+ Great final story that wraps up the series nicely.
+ Fitting ending, even if it wasn’t the ending I wanted.
+ Nice graphics throughout the course of the game that were fitting to the game as a whole.

What’s Not So Great:
Common Telltale problems that I’ve talked about so much I don’t even think I need to detail them out anymore.

Even though I enjoyed how this series ended and enjoyed this series as a whole a hell of a lot more then Back to the Future, I’m still going to say that if you aren’t a Monkey Island fan then to wait until this one goes on sale. If you’re expecting The Walking Dead or even The Wolf Among Us type gameplay and quality from this game you’re going to be sadly disappointed.

This being the final Throwback Thursday Review, I want to thank everyone who stuck around for a little over a year and read these blogs. I really enjoyed going back and reviewing all of the games that I either got the platinum on or got the 100% on and I really hope you enjoyed reading about my experiences. My weekly Thursday blogs will continue though and since I really couldn’t decide whether to just answer some questions about video games that I got asked or do character profiles, I’ve decided to do a little of both. I’ll be starting off next week with my first Frequently Asked Video Game Question that I found popping up in my search box quite often.

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Throwback Thursday Review – Back to the Future – Episode 5: OUTATIME

This is the very final episode of the Back to the Future series and I seriously could not have been happier. Playing this whole game was a huge struggle for me and I was finally finished with it making me feel a huge sense of accomplishment, so here’s what I thought about the final episode.

After the last episode, Edna is pretty pissed off. I mean, can you really blame her? Anyway, this new and heartbroken Edna decides that she is done with Hill Valley and decides to burn it down. This of course changes the timeline once again and at this point you really should have seen that coming. So it’s up to Marty and Doc to once again fix the timeline and return things back to normal and of course slightly altered.

I have to say that going into this episode knowing that this was the final episode made me a very happy gamer. For someone that really didn’t like the game at all, it was nice to be able to see the game through and of course see how it ends, which is with a cliffhanger. In this episode you finally get to go into the science fair! Finally after waiting a whole episode, Marty gets to explore the science fair that shows off some “futuristic” developments which are always fun since this is the future and nothing is really like that. I liked that in the ending of the game you also learn that the whole reason any of this happened was because Doc wanted to go back into the past and put together a little McFly family history book for Marty’s graduation. A really sweet gesture but when you think about it, really not worth the trouble.

Let’s remember that this is a Telltale game so if you’re expecting a smooth playthrough then you’ve never played a Telltale game before. Expect the usual loading issues, trophy pop issues, and some minor freezing. This is also a time when your decisions don’t really matter and in a way that changes the way you play to the point that you really don’t care because the game is going to turn out the same no matter what.

As with the other four episodes the graphics in this episode are the same and are one of the winning moments for this game as a series. I like that the game as a whole looks and feels like an actual addition to the Back to the Future franchise.

There are 12 trophies for this episode and if you want them all in one shot I suggest using a walkthrough. If you bought this game on disc you’ll be rewarded with a platinum trophy by the end, but if you bought the game from the PSN store in episodes you’ll get nothing.

As always, no multiplayer.

Overall I give this episode a 4 out of 5

What’s Great:
+ Nice way to end the series.
+ Probably the best episode in the entire series.
+ Nice graphics that are fitting to the franchise as a whole.

What’s Not So Great:
If you’re used to playing Telltale games expect the same problems that accompany all of their games.
Cliffhanger ending with no actual means to follow up.

So even though this game ended on a cliffhanger, it’s been years since it was released and I’m guessing that another Back to the Future series isn’t going to be released. Although I wouldn’t play another series if it was released, I’m sure there are people out there who would have liked to see the cliffhanger that was presented fleshed out into another Back to the Future series.

Now that I’m finally done with the Back to the Future series it’s time to move onto another game. Next week’s Throwback Thursday will be for a game that was featured on the PS+ lineup. Stick it to the Man is a quirky little game that wasn’t all that long, but was still fun to play and came with a fleshed out story that was funny and interesting.

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