Wolfenstein: The New Order Review (PS4)

Wolfenstein: The New Order

I bought this game on a holiday sale so long ago that I don’t even remember when I actually bought it. What got me around to actually playing it was that I watched a buddy of mine play it for an hour using the PS4 Share Play. I thought the game looked awesome and I wanted to be able to play it myself, so I did. I started the game about a week after I did the Share Play thing with my buddy, and three weeks later I had the platinum trophy and then this game was ready for a review.

Wolfenstein: The New Order, puts in you the role of BJ Blazkowicz in an alternative universe where instead of the US and their allies winning WWII, the Nazis win. After a major battle that leaves BJ basically useless for years, he’s finally back and ready to take down the Nazis and restore the world to what it should be without their influence. To do that he’ll need some help and he’ll find it in an underground resistance that will help him out and give him missions along the way in this action packed game.

Generally I’m not a big fan of FPS games where there’s a lot of action and a lot of things going on at one time, except for a few games like Borderlands and BioShock, but damn this game was amazing. I loved the intense in your face action, the overall well thought out story that fit this game perfectly, and just about everything else that came with this game. This game, which is basically 10-15 hours of shooting Nazis, actually made me care about certain characters and what happened to them. Not only did it do that, but it also gave you villains that you just couldn’t wait to take down. Throughout the game I felt like I was feeling what BJ was feeling and when a game can do that, you know it’s a good one. I liked the fact that while the first time I played for the story and was totally into it, so into it that I felt that swell of accomplishment when I took out the final boss, that the other times I played it, to go back for collectibles and play on Uber, that I felt like I didn’t need to concentrate on the story that much. I could just enjoy the intense action that each and every chapter offers. Yes there were some cut scenes that couldn’t be skipped even in those playthroughs because I felt like even though I was playing just for the action, I still felt like I had some attachment to them. Overall, I can’t say enough good things about this game.

I wasn’t sure how I was going to like the playability of this game because of the whole sometimes sneaky, some times just go out there and shoot everything on sight mechanics that this game had, but I have to say that it worked out perfectly. There was a perfect balance of when you could be sneaky and when you just had to go out there and be super loud. The duel wielding guns was also an amazing perk that just made this game even more fun. The only problem that I had was that on Uber mode, things got a little laggy. I don’t know if it was because of the amount of enemies or everything that was going on at once, but I did notice that lag and died a few times because of it. While this wasn’t a major problem, it still exists inside the game and it was a little annoying.

I really enjoyed the graphics for this game because they just looked amazing on the PS4. Every single environment was detailed, the cut scenes were just flawlessly created, and the facial animations were dead on. I mean wow, this game graphically blew me away. I don’t know how many times I’ve said that I’m really not a graphics person, but this is one of those games that is just so visually amazing that I have to be in awe of it.

Finish this game and you’ll get yourself a new platinum trophy and 50 other trophies to go with it. The trophies are basically a standard list that include playing the game, making certain choices, finding collectibles, solving codes, leveling up your perks, and playing on the hardest difficulties. It sounds like a tedious list, but really it wasn’t and because I had so much fun playing this game, I didn’t mind going back and grinding to level up my perks or finding the collectibles. I’m usually not a fan of the whole playing on the hardest difficulty type trophy, but with this game I thought it was a challenge and a real blast to play. When I got the platinum I felt a real sense of accomplishment.

This is strictly a single player game and I applaud Bethesda and MachineGames for doing this. Mostly there could have been a tacked on multiplayer that would have basically been like Call of Duty. Instead the focus was on single player and for that they get some bonus points. So good on Bethesda and MachineGames for making this a strictly single player game because there are still a lot of us out there that actually like a single player experience.

Overall I give this game a 5 out of 5.

What’s Great:

+ This story of this game revolving around an alternative universe where the US didn’t win World War II and you playing as a soldier who joins the resistance to take down the Nazis’ is just genius.
+ There is great character development in this game making you care about each and every character that is in BJ’s life. This also makes for some great villains that you can’t want to take down.
+ The switch between being sneaky and being all out guns blazing is flawless and it’s all based on how you want to play. There are also some bonus points thrown in there for the dual wielding weapons.
+ Amazing graphics that were just crafted to perfection as everything works for this game including the environments and facial animations.

What’s Not So Great:

The only problem was that when playing on Uber mode the game became a little laggy because there was so much going on at once.

This game was such an amazing game that I really can’t praise it enough. It has everything that you want from a game. A hell of a lot of action, a blockbuster story to back it up, and some pretty amazing graphics. I had an awesome time playing it and even going back and doing some grinding. I couldn’t believe that this game actually made grinding fun. Anyway, if you’re a fan of the Wolfenstein series, then this is one of those that you can’t miss. If you’re new to the series like I am, then this is a great starting point. I never felt like I was lost or didn’t know what was going on. If you’re looking for a game that has a great story and in your face action, then look no further than this one.



Life is Strange: Before the Storm – Episode 2 – Brave New World Review (PS4)

Life is Strange: Before the Storm

Because the first episode ending in such a fiery way, get it fiery because of the fire? Anyway, I was super eager to play this second episode and did so the week that it was released. Like a lot of people who are playing this game, I wanted to know more about Chloe before Max comes back into her life and what makes Chloe into the Chloe that you see in Life is Strange. I always wanted to see more of the developing relationship between Chloe and Rachel Amber. This episode not only delivered that, but a little more mystery to it.

Episode 2 picks up the morning after the events of episode 1, it had to because of the way the first episode ended. This is a pretty important episode in the world of Life is Strange because this episode shows how Chloe got expelled from Blackwell and how it cements the relationship between Joyce and David because of Chloe’s actions. You’ll also get to see how Chloe got her oh so famous truck that she drives around town in Life is Strange and there’s also a lot of foreshadowing of things to come in the episode. You’ll also be able to get a little more involved with Rachel Amber if you choose to go the relationship with her route and you’ll get a peek into her explosive home life and even more explosive personality. You’ll also get tangled up with Frank in this episode which probably leads to the life or death situation that Chloe finds herself in when you start off Life is Strange. All of this accumulates into another cliff hanger ending that will make you want the next episode to be released as soon as possible.

What if… Instead of going the way that this game seems to be going, what if it was done differently? I don’t normally do this type of thing because games are made a certain way because that’s just how it is, but I was thinking that instead of the story that this game is telling what if each episode was a year. Hear me out. This game takes place three years before Max comes back to Arcadia Bay. There are three episodes. Three being the key here. Each episode could have showcased a year in the life of Chloe and Rachel Amber, leading up to Rachel Amber’s demise before Max re-arrives in Arcadia Bay. Just a thought. It doesn’t mean that I don’t like the way things are going now, it just means that maybe this game could have been handled a little differently.

So I’m kind of split on this episode because I really want to love it as much as I loved the original Life is Strange game, but part of me was just bored with it. I think this has a lot to do with the fact that I feel like I have to play Chloe a certain way. I mentioned this in my last review and this is probably just a me thing. Anyway, the episode was a little long in my opinion and it wasn’t all that exciting. You see Chloe becoming more of the Chloe that she is in Life is Strange and while that’s great it’s also not so great because you already know this. Maybe it’s just me. Anyway, I did enjoy the foreshadowing that took place in this episode and it’s probably the most thought provoking part. Although Rachel Amber is basically put on a pedestal in Life is Strange because of her “disappearance,” in this game you can see her basically for what she is which is kind of two faced. She’s basically a born actress meaning that she’s phony. At this point I kind of regret making her and Chloe more than just friends because I feel like this kind of leads Chloe down an even darker path because she’s willing to do anything for Rachel. Don’t get me wrong though because I am a huge Pricefield shipper and have always been one, but I just feel like Rachel isn’t right for Chloe.

The playability of this episode is the same as last episode which means that the controls are still a little wonky. The walk around and looking around thing is weird and doesn’t always respond properly and it just makes the game a little frustrating to play at times. Other than that I had no problems with the game. I do have to say I kind of miss the rewind time thing. I know it was Max’s thing, but sometimes it just feels like I should have made a different decision than the one I did and if I had the rewind time power, I could have. Anyway this game isn’t about that so that’s on me. I will say that using Chole’s sarcasm is tricky at times because you really have to listen and you have to pick up on key words that the other person is saying to use it against them. It’s a fun little puzzle to solve but it’s time limited so you have to think on your feet.

The graphics for this game are the same as they were in Life is Strange and the first episode of this game. They aren’t bad graphics and are more cartoonish style which is fine with me because it’s what they did in the first game. Like I said before the graphics are just there and are nothing to write home about.

Finish this episode and graffiti your way through the town again in order to get yourself another 11 trophies closer to the platinum trophy for this game. The graffiti this time around was a little more trickier as I missed 4 of them even though I looked just about everywhere and did a ton of exploring. It wasn’t a problem going back though through collectible mode and finding which ones I missed so that I could easily get all of them.

There is of course no multiplayer for this game and there doesn’t have to be.

Overall I give this episode a 3.5 out of 5.

What’s Great:
+ This episode doesn’t leave you wondering and picks up right where the first one left off showing you how Chloe gets expelled from Blackwall and how she gets her truck.
+ You’ll get an inside look into the life of the Amber’s and it shows that they just put on a front just like a lot of people.
+ The foreshadowing in this episode is strong and thought provoking.

What’s Not So Great:
A different side of Rachel kind of comes out during this episode and it’s a little unsettling.
The controls are still a little wonky and moving around and looking around aren’t as fluid as they should be.

Even though this episode got a little bit of a lower rating, I’m still looking forward to seeing how this game wraps up. I seriously don’t think that three episodes is enough because it only shows a short glimpse into what’s going on with Chloe and Rachel Amber and not the whole story. This might change in the last episode, but I kind of doubt it. Anyway, it’ll be interesting to see what the last episode and the farewell episode have to offer. I’m going to say that if you’re a Life is Strange fan that you’ve probably already got the whole deluxe edition for this game and are happily playing it. If you held off on getting this game, I would say to hold off a little longer until the full game is released and go from there. If you’re not a Life is Strange fan, I’m going to say and skip this one because obviously you didn’t like Life is Strange. Haven’t played either game? Then I’m going to say just stick to Life is Strange for the moment because that game is awesome.

SPOILERS! Below are my choices from the second episode.

Life is Strange: Before the StormLife is Strange: Before the Storm


Marvels Guardians of the Galaxy: A Telltale Series – Episode 4 – Who Needs You Review (PS4)

Marvel's Guardians of the Galaxy: The Telltale Series

After not liking this game series all that much in the beginning, it started growing on my the past few episodes to the point of where I was actually looking forward to this episode. That was mostly because of the cliffhanger ending to episode 3. When this episode finally came out I was pretty excited and made sure to play right away. You can watch my full playthrough of this episode here. Anyway, on with the review.

Episode 4 picks up right where episode 3 left off. You, as Peter Quill, either decided to power up the forge or destroy it. This can make your episode go in two different directions. Deciding to power up the forge myself, I quickly found it taken away by Hala, leader of the Kree. She’s going to use the forge to basically wake up an entire Kree army and take over the galaxy. After that you’ll find yourself in another choose me no choose me situation between Gamora and Rocket. You’ll once again have to make the choice of following your friend or following your potential love interest. It’s another no win situation as no matter what you’ll do you’ll piss off someone and potentially break up the guardians for good.

This was a pretty heavy episode that was pretty awesome. It had the crucial death of possibly two characters, which was shocking during my first playthrough, and it also told the tale of Drax and his daughter. The scene with Peter seeing inside of Drax’s memory was very poignant and it made a decision later on in the game either become very complicated or very simple depending on your own opinion and how your scene with Drax played out. This was probably the highlight of the episode as the rest of the episode was the usual deciding between Gamora and Rocket which seems to have become a staple point in this series. While this is getting a little over played and gives you some sigh worthy moments, the rest of the episode makes up for it with its action and adventure sequences. I think Telltale is best for really botching up their forth episodes and they don’t really do a good job of setting up the fifth and final episode, but this episode wasn’t like that and it was a pleasant surprise.

Unlike the decision problems that have been plaguing Batman: The Enemy Within and Minecraft: Story Mode – Season 2, this episode had no problem keeping up with the decisions that were made in previous episodes. This was a good thing and in a game where decisions matter, this is really crucial in the gameplay and playability of the game. The Quicktime events, like the episodes before worked great, even though one final Quicktime event did trip me up because it happened really quickly and I wasn’t sure what it wanted. There was a bit of a problem with the loading times unfortunately with this episode and loading times were longer and the game felt like it was going to stall during these times. By now you would think that these issues would be non-existent, but it seems like while the first few episodes come up strong and have stellar performance, the later ones suffer. I don’t know why it doesn’t this and can’t offer any insight, but it’s a problem that needs to be addressed. Other than that the game ran bug and glitch free.

While playing I felt a little less critical of the graphics this time around. They’re the same graphics that have been there since the first episode, but by this time I’ve pretty much gotten used to them to the point where they haven’t been affecting my gameplay at all. So for the first time in three other reviews, I won’t be complaining about them and just taking them for what they are.

Finish this episode and you’ll get yourself another 6 trophies closer to getting the platinum trophy for this game. Just one more episode to go and you’ll finally have the platinum. Just play how you want and follow the story and you’ll be good to go. I know these are easy trophies, but I feel like they’re easy because Telltale wants you to actually concentrate on the story they’re trying to tell and not worry about the trophies. The trophies are just an added bonus for playing. If you think of it like that then it makes the platinum trophies seem less cheap.

As always, there is no multiplayer, but there is crowd play. Use it if you want or go the route that I do and completely ignore it all together. Either way the choice is yours.

Overall I give this episode a 4.5 out of 5.

What’s Great:
+ Great story for this episode that ends on a what the hell kind of moment and sets up the final episode for this series.
+ Your decisions for this game actually matter as they carry over successfully from episode to episode.
+ Also the scene with Drax and his daughter was just done to perfection and setups one of the most toughest decisions of the series.

What’s Not So Great:
The loading times have taken a turn for the worst as not only was there an overload of them, but they seemed like they were going to stall the whole game out at any moment.
The constant choose me no choose me moments between Gamora and Rocket are becoming a little tiring.

I really did enjoy this episode though and am looking forward to the conclusion for what I’m assuming is only season one of this game. I think that it’s been successful enough that they’ll be making another season and there are so many possibilities to explore that it seems feasible that this will happen in the near future especially with The Walking Dead coming to an end. Anyway, since this game is so close to being finished, I would say that if you want to give this game a try this is probably the perfect time since if you take each episode slowly by the time you finish you’ll probably be getting ready to play the fifth episode since each episode release for this series has been consistent. If you want to wait for all five episodes to be released before playing, that’s totally understandable. I would say that if you’re a Guardians of the Galaxy fan you’ll want to pick this one up and even if you aren’t, like I was at first, you still might want to give this one a try.

Spoilers! Below are the choices that I made for the fourth episode.

Marvel’s Guardians of the Galaxy: The Telltale Series


Until Dawn Review (PS4)

Until Dawn

I’ve been waiting to play this game since it came out way back in 2015. I was one of the ones that paid for this game during the holiday time of that year and didn’t get it for free this year when it was free for PS+. That just goes to show you how huge my backlog is. Anyway, I’m not here to complain about my backlog but to finally review a game that I’ve been waiting over two years to play. So, on with the review.

Until Dawn tells the story of 8 high school / college aged friends who are returning to their rich friend, Josh’s lodge, a year after his two sisters went missing at the very same lodge. Each of the 8 characters that you play will have some sort of impact on why Josh’s two sisters went missing and it basically sets up most of the events for the actual meat of the game. Throughout the course of the game, which plays like one of those super cheesy horror movies that are geared towards teenagers, all 8 friends will be terrorized by a psychopath as well as a mysterious Native American folklore creature called a wendigo. As you get the chance to play all eight of the characters involved in the game, you’ll make decisions as each causing either the death of one character or the character that you’re actually playing. Do you have what it takes to keep all 8 characters alive Until Dawn?

Not really being a fan of horror games, this game seemed different and at the time kind of reminded me of the movie Cabin in the Woods, which is why I picked it up. It’s funny actually because while I love horror movies, I really can’t stand horror games. It’s a weird combination, I know, but moving on I thought the game had an interesting concept. While half of the group is being threatened by a psychopath the other half is being threatened by the wendigo’s. At some point, if they all live, they’ll all be threatened by both the psychopath and the wendigo’s, but that all depends on how you play the game. There’s a whole story behind the wendigo’s as well and the mysterious disappear of Josh’s sisters, Beth and Hannah, which play a big role as to why everyone is gathered at the lodge a year after they went missing. The breakdown of the characters basically goes like this, you have Josh who is grieving the disappearance and possible death of his two sisters while going through some of his own stuff, Matt and Emily who are the typical jock / spoiled rich girl combination, Mike and Jess who are also a typical pretty boy / pretty dumb girl combination, Ashley and Chris who are the typical unrequired / why can’t these two people get their shit together and be together instead of beating around the bush combination, and then there’s Sam. Sam is the only one alone in this game. You’ll get the chance to play each of these characters who have completely different personalities that you’ll have to try and replicate as you play as each of them. This plays a big part in the game as a simple decision can change the way another character sees you for the rest of the game. It’s a pretty interesting aspect of the whole story itself and really shapes the story.

So how scary was this game actually? Not very scary actually. Don’t get me wrong, there were a few jump scares, which are the cheapest kind of scares to me, that got me a few times, but other than that, the game was pretty tame. I thought it was going to be a lot scarier but it just wasn’t. So now the big question, how do I gauge my actual scare meter? I compare it to the original Silent Hill. This game had me actually screaming at points and it was that game that completely turned me off from horror games because I hated being that scared. This game didn’t do that, so it really wasn’t that scary.

The playability for this game is a little wonky at times because if you think about it, it’s basically a walking simulator with some Quicktime events thrown in there for good measure along with decision making. You would think that just walking and aiming a flashlight wouldn’t be that hard, but sometimes in this game it is. I found myself running into walls, walking around in circles, and just not being able to control the character that I was playing all that well. This wasn’t really all that great and by the time it came around to having to play the game over and over again in order to get the platinum trophy this became extremely annoying. Other than that the Quicktime events worked perfectly and were really pin point accurate to where if you didn’t do something in the time given it could mean the death of the character you were playing of or the death of another character. Other than that this game ran bug and glitch free which was just icing on the cake.

Don’t Move Sections Ever wonder what that lightbar on your PS4 controller was for? Basically for games like this where it detects your movement. There are a lot of “Don’t Move” portions I this game and a hell of a lot is riding on them. There’s only one problem with this. It doesn’t actually work all that well. The calibration is kind of off when it comes to this mechanism and I found myself holding completely still during a lot of these segments only to have the game say that I moved. You would think that, going back and playing again, knowing where the don’t move sections are would help so that you could put the controller down so you aren’t actually holding it, but guess what? Even with the controller on a flat surface it still picked up that there was movement when there was none. After a while this became annoying and turned into a don’t move, don’t breath, don’t blink, don’t do anything moment and hope to hell you didn’t mess up.

I would be lying if I said I didn’t enjoy the graphics for this game, but I truly did. They were some of the best graphics that I had seen in a while and especially for a new IP. Each character was based off an actual character as they went the Beyond: Two Souls route for this game and it worked perfectly and played to the developers advantage. Not only were the facial animations great, but so were the graphics for the surrounding area. You really felt like you were on a mountain top lodge and there was a lot of attention played to small details around the lodge. The graphics were seriously one of the highlights of this game.

Finish this game and do everything it has to offer in order to get yourself 19 trophies including a platinum trophy. I have to say that this game did feel a little cheap with the trophies although they were all high value trophies with 4 bronze trophies, 5 sliver trophies, 9 gold trophies, and 1 platinum trophy. I felt like there could have been more trophies for this game, but I also feel like the getting all of the trophies was enough work that the 19 of them were just fine. This game requires multiple playthroughs in order to do random things like kill everyone, keep everyone alive, kill only certain characters, make some hard choices, and collect all of the collectibles. It’s actually a lot more work than I had originally expected for this game and after I was finished, I was basically burnt out on this game and just wanted it to end.

There is no multiplayer for this game and it seriously doesn’t need it. This is about your experience playing the game and about the choices that you make while playing it. I have to say that I really enjoy these games that don’t tack on multiplayer because they think it will sell more copies. Some games are just made for one person and this is one of those games.

Overall I give this game a 3.5 out of 5

What’s Great:
+ The story for this game is an interesting one and the first playthrough of this game will keep you on your toes as you try to figure out what is going on at the lodge while trying to figure out what happened to Beth and Hannah.
+ Playing 8 characters is done flawlessly throughout the game and the transition between playing the characters is an easy one.
+ Each character is based off an actual actor / actress and the graphics are just amazing. It really brings the whole next generation thing to a new level and even two years later, the graphics hold up a lot better than some AAA games that are out there today.
+ Your decisions really do matter in this game and turn into life or death situations for the characters that you’re playing.

What’s Not So Great:
The playability of this game is a little wonky. Walking should have been one of the easier parts of this game but I found myself on more than one occasion running into walls and walking around in circles because things just wouldn’t operate right.
The “Don’t Move” sections felt like they weren’t calibrated correctly resulting in some super frustrating moments because seriously, if the controller is down on a flat surface, it’s not moving yet the game picked up that there was movement.
The game makes the trophy hunters playthrough multiple times and after the first initial playthrough, the original storyline spark is gone and you’re stuck with seeing the same thing over and over again which quickly become annoying.

I have to say when it came to the review for this game I was a little mixed on how I would actually review it. I really did enjoy my first playthrough and felt like it was a great game, despite the few hindrances that occurred like the wonky movements and whole “Don’t Move” sections. Having to go back and play over and over again to get every single trophy though kind of ruined the game for me and made it that much less enjoyable. I would say that this is a good game if you aren’t a trophy hunter because it’s one of those games you can play once see how things end up and be good with that. If you’re a trophy hunter beware because while you might like this game after one playthrough, but by the time you’re finished you’ll be a little bitter about the whole thing.


Batman: The Enemy Within – Episode 2 – The Pact Review (PS4)

Batman: The Enemy Within

The timing for this latest episode seemed a little off and both confusing. At first, the episode was supposed to be released on 9/26 and then it was revealed that this would be the release date for the trailer and the game would come out a week later. While I didn’t mind the week waiting time, I did mind that the schedule was a little confusing. Coming off of a lackluster last episode, I was eager to see where this one was going and hopefully see where this season was going.

Picking up right where the first episode left off, the Riddler is dead and Batman has either made friends or enemies of The Agency. There’s one thing though, Amanda Waller, leader of The Agency, knows that not only are you Batman, but also Bruce Wayne. Knowing that she knows your secret identity might change how you play now and it might not. Moving on though, you’ll spend most of this episode as Bruce as you infiltrate the Riddler’s gang who are still going on with their plans despite his death. This means that you’ll have to basically team up with the Joker for this one and get introduced to new characters like Harley Quinn, Bane, and Mr. Freeze. Your task for this episode is for them to accept you and let you in to their little club of criminal activities. This might make Bruce have to do some questionable things and by the end of the episode you’ll get a surprise re-appearance of a character from last season.

Apparently my decisions don’t matter. Do they Telltale? Last episode, spoiler alert, I killed off an Agency member to save another. Then in this episode, he magically appears again alive and well. Yet, when I go to my codex it clearly states that he’s dead and that as Batman I made the hard decision to sacrifice his life for another. What the hell Telltale? In a game where the story is shaped around my decisions, this was a really bad misstep.

Overall I enjoyed this episode a lot, despite my decisions obviously not mattering all that much in certain scenes. I enjoyed going along with the duplicity of playing Bruce as the bad guy and charming my way into the Riddler’s gang that is now being run by Harley Quinn. There are some Batman scenes in the game so it does actually feel like a Batman game, but coming out from behind the mask for most of the episode was really one of the upsides of this episode. I’m continuing to enjoy how the choices made throughout the game have a more personal effect on each and every character rather than a general you and this percent of people did this while this percent of people did something else. While that’s still there I really like seeing how Bruce / Batman is seen in the eyes of different people. It’s an interesting aspect and really adds to the overall game.

The playability of this game was a little iffy this time around. Loading times were a little longer and it felt like in a few spots the game was going to stall. There was also the little misstep of not picking up on my decisions. This also happened in Minecraft: Story Mode Season 2 – Episode 3 – Jailhouse Block, which you can read my review of here. This isn’t a good trend for Telltale since their games are heavily based on player decision. There was also the little problem of the game crashing after the actual game played out. I went to get my episode decision snapshot, like I normally do and when I did, the game crashed. It was weird, but not a good thing. Other than that, I found the Quicktime events to run flawlessly and effortlessly which was nice since there was a lot of them. Only one during the course of the epiosde tripped me up a little causing me to start over.

The graphics for this episode remain the same from the last episode and the last season and are one of the highlights of the series as a whole. They really make you feel like you’re in a Batman comic which is what I’m assuming that Telltale was going for. In that respect I have to say good on you Telltale for a job well done in the graphics department.

Finish this episode and you’ll get yourself another 6 trophies closer to the platinum trophy for this game. As with the episode before, just play the game like you normally would in order to get the trophies since there is no need to do anything special.

As always there is no multiplayer for this game, but there is of course the constant reminder of the crowd play feature. I’ve come to the realization that I’m never going to use this feature. If you have any experience when it comes to this feature make sure to let me know in the comments section below.

Overall I give this episode a 2.5 out of 5.

What’s Great:
+ This episode really expands on the previous episode giving this season an actual direction to go in.
+ An episode that was more interesting than the first one especially since as Bruce you have to infiltrate Harley Quinn’s gang an get on her good side.
+ The graphics continue to be a plus when it comes to this game as they only enhance the overall game play.

What’s Not So Great:
The loading times taking longer and almost stalling didn’t help this episode one bit and were the cause of some tension as I played.
In a game where your decisions tailor the story and the general direction of how things play out, apparently my decisions didn’t matter all that much and that one little scene ruined it for me as it was constantly nagging me in the back of my mind to try to think back and figure out what I did last episode.

I know my rating for this episode, which was actually good, was a little harsh, but the reasoning behind that is because of the whole decisions not mattering thing. I can overlook the loading time fails and the almost stalling, but the decision thing really just ticks me off. Don’t make me make life or death decisions within the game only to change them in the next episode. This seems like a common trend since two games have done this now and it’s not a good way going forward. For now I’m going to say to hold off on this game until there are some more patches that hopefully fix this issue. Other than that after the cliffhanger ending, I look forward to seeing how the next episode plays out. Here’s hoping that my decisions actually carry over to the next episode.

Spoilers! Below are the choices that I made for the first episode.

Batman: The Enemy Within


Minecraft: Story Mode – Season 2 – Episode 3 – Jailhouse Block Review (PS4)

Minecraft: Story Mode - Season 2

After the last episode, which was a little lackluster (you can read my review of it here), I had mixed feelings about this episode. The preview that was shown after episode two piqued my interest, but the real question was if this episode would actually deliver. With Minecraft: Story Mode it’s kind of a hit and miss so let’s see if this episode was a hit or a miss.

Picking up right where episode 2 left off, episode 3 starts with Jesse in jail after facing the Admin. Who knew that this game would turn into Orange is the new Black. Anyway, Jesse isn’t alone in prison she’ll be accompanied by, depending on who you chose to grab the artifact last episode, either Petra or Jack, Radar, and Nurm. The main goal here is to break out of prison and to do so you’ll have to trust the mysterious Prisoner X. There’s also some Stella stuff thrown in there that might or might not actually make her your rival depending on your choices later in the game. Will Jesse and her gang be able to make it out and stop the Admin from taking over Beacontown? You’ll have to wait and see as this episode ends in another cliffhanger.

Apparently my choices do not matter. If you play these games then you know every few minutes you’ll get a little caption on the top of your screen telling you how your choice will impact your story further on in the game. This is all great if it actually works. Last episode, I chose to leave Stella behind and this episode it completely ignored my decision and said that I saved Stella. Seriously? Why bother making decisions if you just aren’t going to use them.

This episode was OK. It wasn’t the best episode in this series and with two episodes left, hopefully it isn’t the worst either. The whole prison thing was OK, but what was really interesting was learning about Prisoner X and the admin himself. Other than that it was a standard episode with nothing really special that happened. Jesse and her gang are in trouble once more and have to escape the danger that they face. Some story, different season, different episode. It’s actually becoming a little bland now as this game goes along. I know I want to see what happens to Jesse and her friends, but I’m not so sure after this episode if I actually care enough to see what happens.

The playability of this game is the same as the episodes before, walk around, click on stuff, talk to people, use your words as weapons, and that sort of thing. The action sequences are even more annoying this time around, if that’s possible as they are still blended between QuickTime events and actual action gameplay. The stamina thing is seriously killing me as most of the time I run out of stamina way to quickly which is annoying. Also annoying is the building which was at first fun in the first two episodes but in this third episode it feels a little forced. While the game itself ran bug and glitch free I did run into trouble when starting the game after installing the third episode. The whole thing completely froze and crashed my PS4. Not good.

The graphics are the same as they usually are for these Minecraft: Story Mode episodes, but I didn’t quite enjoy them as much this time around. I found the prison itself, which is the whole setting of the game this time around to be rather bland and uncreative. It could have been a little more elaborate in the graphics department, but they were what they were.

Finish this episode and you’ll be 6 trophies closer to the platinum trophy for this season. Just play the episode and do whatever you want in order to get the trophies. It seems like it doesn’t even matter though since apparently you choices don’t matter and maybe in the next episodes your choices will be flipped. Who knows.

As always, no multiplayer, but there is crowd play. I’ve expressed multiple time how I feel about that, so no need for that here, but if you have your opinions on crowd play, I would love to hear them down in the comments section.

Overall I give this episode a 2 out of 5.

What’s Great:
+ Depending on your decisions in the game Stella might actually become the rival she’s been hoping to become.
+ Advancement in the story that will hopefully lead to some kind of conclusion by the fifth episode without the need for DLC.

What’s Not So Great:
Lackluster episode that felt like it was just thrown in this season for the hell of it.
Apparently my choices don’t matter because one major decision was completely changed at the start of the third episode.
For a game that usually has graphics that are fitting for the genre, this episode went in an opposite direction and the graphics were boring and bland. I would have thought a Minecraft prison would have been a little more thought out and better designed.
Hard crash of my PS4 before the game even started. This was just after downloading the episode. What the hell!

After this episode and the last episode, I’m kind of feeling like I wasted my money on this game. I’m not really enjoying it all that once and things that were once fun, like building random stuff, just seems tacked on now since it got a well response. Not every episode has to have building random stuff in it. Sometimes too much of a good thing can lead to a bad thing. Anyway, if you’re on the fence with this game, I would say hold off until the full game is released and you can blow through each episode. Other than that, to be honest I’m not even looking forward to the next episode.

Spoilers! Below are the choices that I made for the third episode.

Minecraft: Story Mode Season 2


Uncharted: The Lost Legacy Review (PS4)

Uncharted: The Lost Legacy

This was one of those games where I pre-ordered at the last minute because I was having this internal debate with myself. This game was originally pegged as DLC before being pegged as “more than DLC.” This threw me off a little because as much as I loved the Uncharted series and Chloe, I just couldn’t justify paying $40 for DLC. After finally deciding to give it a try and breaking down to pre-order it, if it was horrible and not worth the money I could bitch about it here, I played this game day one and continued until I got the platinum trophy.

Uncharted: The Lost Legacy lets the player play as Chloe. Chloe was introduced in Uncharted 2 as Nate’s on again off again treasure hunting, back stabbing, all about herself girlfriend. After making an appearance, a very short appearance, in Uncharted 3 she was completely taken out of Uncharted 4. Anyway, you’ll join Chloe on an adventure as she travels to India to find the Tusk of Ganesh. She won’t be alone though as she travels with Nadine Ross. Introduced as a villain in Uncharted 4, Nadine shows no love for the Drake brothers and took the job with Chloe so that after her payday she could get back Shoreline. In typical Uncharted fashion, you’ll treasure hunt, fight bad guys, and finally find what you’re looking for in a place where it isn’t supposed to be. You’re not the only one looking for the Tusk though as you’ll have to fight off war monger Asav who you’re lead to believe is trying to find the Tusk in order to motivate people to join his cause. Not only will all of this take place, but Chloe and Nadine will go from just barely tolerating each other to understanding each other more and becoming actual friends. You’ll also get a bunch of background on Chloe, who is more than what she was made out to be in Uncharted 2 and 3.

Performance Matters! While I haven’t been vocal on the whole Voice Actor strike and the whole “Performance Matters” thing, there were some things in the strike that I agree with, and somethings that I don’t. I have to say that the performance given by Claudia Black and Laura Bailey in this game is phenomenal and without them this game would never have been as good as it was. This is just one of those games where the performance really does matter because while the game itself was amazing, without these two ladies it would have just been another game in a pile of games instead of standing out the way it did.

Needless to say, I absolutely loved this game. LOVED IT. I thought it was amazing from start to finish and couldn’t ask for a better Uncharted game. I wasn’t a real big fan of Uncharted 4, which I finished playing but never went back to, but this is completely different. Yes it follows the same treasure hunting formula, minus the weird super natural stuff, but it’s so much more than that as well. It’s about these two women who go into this job of finding the Tusk of Ganesh expecting one outcome but getting another. What makes this game truly amazing is the bond that both Chloe and Nadine form throughout the game showing that they really aren’t the people that they’re made out to be in the other games. Chloe is much more of a deeper character who isn’t just all about herself, there’s a lot of bravado on her part and you’ll find out why throughout the game. The same goes for Nadine as she’s made out to be some sort of super villain in Uncharted 4 because of Shoreline, but ends up becoming the good guy for so many reasons throughout the course of this game. You’ll learn more about Nadine as well and the bond that is created between Nadine and Chloe throughout this game will make you wish this game didn’t have to end.

The playability for this game is the standard Uncharted playability with the new open worldish chapter introduced in the middle. You’ll basically make your way through each chapter going in a general direction and doing what you’re supposed to do, which is hide, duck in cover, shoot bad guys, jump from ledge to ledge, swing from ledges making impossible jumps, and find treasure. You’ll also get a chapter that lets you take direction and basically play the chapter as you see fit. There’s no right or wrong way to do it and you’ll get to drive around without being told a general direction to go in making it open worldish meaning you’ll get to drive around and do what you want, but you still have to end up in the same place. During this open worldish chapter, you’ll be able to drive and I have to say that compared to Uncharted 4, the driving is just a little bit better. Annoying at times when a muddy road gets in the way, but overall better. Not to mention Chloe has the ability to pick locks. This is a whole new aspect added into the game and it’s not your typical Skyrim or Fallout lock picking mini game, it’s completely different and it fits the game. Not only does it fit the game, but it works and it works well. Another bonus just to add onto how awesome this game is, is that it runs bug and glitch free.

When it comes to graphics, these graphics are top notch. Everything looks so real and like it came out of a picture. It’s amazing how awesome this game looks from start to finish. Everything from the scenery of India to the perfect facial animations just makes this game better. While the graphics are great during gameplay, the only problem I had was that when Chloe is standing still it looks like she’s hunched over at times which is just weird, the graphics during the cut scenes are phenomenal and really bring this game to life. I’m not one to harp on the graphics and if you frequently read or watch my reviews you know this, but wow. These graphics seriously blew me away.

That Elephant Scene! After the whole giraffe scene in The Last of Us, I didn’t think that there could be a scene involving a wild animal that was done so beautifully and have such deep meaning, but Uncharted: The Lost Legacy somehow is able to do it. The scene involves a trapped Elephant that Chloe and Nadine save. Not only is it beautifully animated, but it also has a lot of meaning to it and I would be lying if I didn’t say that I teared up a little during this whole scene which brings so much to this game. Sometimes it’s funny what one little scene can do to a game.

There are a total of 50 trophies for this game, including a platinum trophy. This is one of those games though that you shouldn’t play for the trophies. Play because you love the Uncharted series, or because you have a love for these two characters, but don’t just play thinking that it’s an easy trophy game. This game is so much more and to be honest the only reason why I went back and got all of the trophies for this game is because I loved the game that much. The trophies will be your typical Uncharted trophies though where you’ll have to complete the game, complete it on crushing, find all the treasures, optional conversations, optional pictures, do some chapter specific things, and some timed things. The typical Uncharted trophy list, which really isn’t that hard if you enjoy the game.

While there is no actual multiplayer for this game, it is tacked on from Uncharted 4 and you can access all of your Uncharted 4 multiplayer stuff from this game. I wasn’t really into the whole Uncharted 4 multiplayer, I played a few times with my buddy and that was about it. This time around though, I have to say that I tried Survival Mode which was added onto Uncharted 4 and you’ll be allowed access to it in this game and thought it was really great. I’ve been playing solo or with my over powered friend and I usually have a really great time trying to beat each level and get 3 stars. The multiplayer is completely optional though and if you don’t want to play it, you don’t have to.

Overall I give this game a 5 out of 5.

What’s Great:
+ After getting a half-assed appearance in Uncharted 3 and being completely cut off from Uncharted 4, Chloe is back and she’s better than ever.
+ The main story of the game isn’t about finding the Tusk of Ganesh, it’s actually the sub-plot while the real main story is about Chloe and Nadine. Both of them are misfits who are trying to follow in their father’s footsteps and later on end up realizing that they don’t have to.
+ There is so much character development in this game and it really focuses on how Chloe isn’t what she was made out to be in Uncharted 2 and 3 and how Nadine isn’t what she was made out to be in Uncharted 4.
+ The graphics for this game are just phenomenal and will blow you away. Not to mention that the voice acting is spot on and enhances the game by a huge margin.
+ While the game has new mechanics, such as lock picking, it’s still Uncharted and it feels like you’re playing an Uncharted game. Even the driving aspect got better.

What’s Not So Great:
This is just a me thing, but when standing still Chloe is a little slouched down and it makes it look weird until you start walking again. A simple thing fixed by not standing still.

This game is simply amazing and I can’t say enough good things about it. From the story, to the voice acting, to the graphics, to the ending, the game delivers from start to finish. It’s an Uncharted game through and through, but I have to say that it’s one of the best in the series. This game is far from being the DLC that it was originally pegged as. If I would have to call this game something, I would call it an expansion, which you rarely see these days, and hopefully a start to something new in the Uncharted series. I would love to see both Chloe and Nadine going on a new adventure, especially since they both mentioned some places they want to visit in the game. This game is well worth the money that it costs to purchase it and if you haven’t already purchased it I would say that if you’re an Uncharted fan that you must. If you aren’t an Uncharted fan, I would still recommend this game as it can stand on its own and isn’t too confusing for new players. This game is more like a new beginning to a franchise that I thought would have ended with Uncharted 4.


Monopoly Plus Review (PS4)

Monopoly Plus

As a child I was always a fan of board games. I loved Candy Land to death and when I finally reached my teenage years, I was introduced to Monopoly. Needless to say, I absolutely fell in love with this game because of it’s whole premise. Move around the board, buying properties, building houses, and collecting money from other people until you bankrupt them. What’s not to love about that? Not to mention that when you’re actually playing with other people the shady dealings that go on. “Oh you can’t afford to pay me for my hotel on Broadwalk? Well, you can try to mortgage just about everything you have…or you could just give me your collection of green properties and we can call it even.” The other person looks nervous before handing them over and essentially handing you the game, as if you didn’t already have it. It took a while for me to realize that I actually had this game with the Hasbro Family Fun Pack: Conquest Edition that I purchased last year, so I figured I would give it a go and see if it held up to my standards.

Anyone remember this game on the Nintendo? So while I played the actual board game Monopoly. Who hasn’t? I also played the Nintendo version that introduced the whole “auction concept” which was just fascinating to me because when you play the board game if someone can’t afford a property it get’s left alone until someone else you can afford the property lands on it and buys it. Needless to say, I loved playing Monopoly hours upon hours on the Nintendo. Anyway else play on the Nintendo? Let me know in the comments section.

Monopoly Plus is exactly like the board game so there isn’t any story to it. I mean if you want to be creative you can make one up in your head, but the main point of the game is to play with other people, move around the board, buy properties, build houses, turn those houses into hotels, and try your hardest to bankrupt the other players in order to win the game.

Overall I have to say that I really wasn’t impressed with this game at all. There are basically two board types, the original board that showcases the classic Monopoly board and the “living” board which shows all different types of animations as you move around the board. There was really nothing special with this game as you can play by normal house rules or set your own rule like whatever is collected from Community Chest and Chance goes into free parking and whoever lands on free parking gets all that money. I couldn’t really find a reason to play beyond the hour and 30 minutes that it took me to get all the trophies for this game, because there really didn’t seem like a point. That’s not to mention that you have to play with another person. There is no AI to play with. This was just a foolish move on Ubisoft’s part in my opinion because I could have seen myself playing for a lot longer if I wasn’t playing against myself. We’ll get to the online multiplayer porting a little later on, but you get my drift. There could have been so much more to do and actually make this game more playable if there was an AI option that had different difficulty levels.

The playability of this game is simple. Pick your board, pick how you want to play, pick your piece, and start the game. All you have to do is roll the dice and click a couple of buttons to make purchases, trades, buy house and hotels, or mortgage properties. It’s so simple that when the controls simply don’t work for whatever reason it makes you want to smash your controller into a million little pieces. How many times do I have to hit R1 to buy a damn house? Apparently a lot because it seems like the game doesn’t recognize it. How many times do I have to mash the damn X button to roll the dice? More than once because the game really doesn’t respond that well to that either. Of course I checked this out on another controller thinking that I was the problem only to find out that nope, it’s the game itself. While this game doesn’t have any bugs or glitches, the fact that the controller isn’t really all that responsive causes some controller breaking moments as you try to purchase that property you want, roll the dice, trade with another player, or put up some houses and hotels. Not to mention the fact that the game animations themselves take way to long to complete making it take a long amount of time to actually move a piece around the board. This becomes annoying quickly and even hitting the skip button doesn’t work all that well or cut down the amount of time it takes for a player to complete a turn on this game.

The graphics for this game are simple and nothing to write home about. I remember enjoying the graphics for Monopoly more on the Nintendo than I did for this game. The classic board is your original board that is just floating in space and you’re living board isn’t much better either. Sure it has some animations added to it and makes it look like a living town or city, but it really does nothing for the game. The graphics were ones that just made me shrug my shoulders and try to ignore them as I went along my merry way playing this game.

Annoying announcer…is annoying. Not only are the graphics lackluster, but the announcer for this game is down right annoying. He repeats the same thing over and over again and after 10-15 minutes of this, it’s time to put the game on mute and hook up your headphones, if you’re playing alone, and listen to some music to make the time go by faster.

There are a total of 15 trophies for this game and they’re all super simple to get. You’ll basically have to do everything the game has to offer from buying property, to winning auctions, to playing locally with 6 people, and playing a game with house rules. This is nothing that can’t be done in an hour and a half or even less. I’ve seen people get all the trophies for this game in 30 minutes.

So there are only two ways you can play this game, with someone sitting next to you or with someone online. I’m going to say right now that the online is completely dead and I wasn’t able to find a match when I tried so after a good 20 minutes of searching, I gave up. Locally, you can either play with someone else logged in or you can play with a guest. Have no one to play with? You’re going to end up playing all by yourself because there is no AI for you to play against.

Overall I give this game a 1 out of 5.

What’s Great:
+ It’s the same old Monopoly that everyone knows and loves.

What’s Not So Great:
There is no AI you have to play with someone else or play against yourself if you have no one to play with. Don’t count on the online portion because it’s dead.
Graphics are lackluster and I really expected more for something that was released on the PS4.
Buttons are not at all responsive and you’ll basically be button mashing in order to roll the dice or to buy houses which becomes annoying really quickly.
Moving around the board takes way to long and so do the other animations, at first it’s cool, but gets old real quick and even hitting skip doesn’t help.

I would give it my strong recommendation to just skip this game. Even if you have a group of people and you want to play Monopoly, you’re better off going out and getting yourself a board so that you can play like that because there is nothing special about this game. Also, now a days if you get a board, there are like a million to choose from. You can even get a Mass Effect one if you want. Anyway, I know the trophies for this game are easy and if you’re in it for the trophies you’ll want to play this because not many games can give you 15 trophies in 30 minutes. If you’re not in it for the trophies and you’re looking for a decent game of Monopoly move along because you aren’t going to get it here. And here I thought that Ubisoft couldn’t screw up a game as much as they screwed up Tetris Ultimate. I hate it when I’m wrong.


Life is Strange: Before the Storm – Episode 1 – Awake Review (PS4)

Life is Strange: Before the Storm

A few weeks after the reveal that there was a Life is Strange 2 in the works, that wouldn’t center around Max for understandable reasons, Life is Strange: Before the Strom was revealed at E3. To tell you the truth it was the highlight of my E3 and as soon as I was able to pre-order it I did so. I eagerly awaited the release of this game so much that I was totally into the whole countdown thing and then when I was finally able to play it, I played through the whole first episode without stopping.

In episode one, and throughout the whole three episodes, you’ll get to play as Chloe Price. Everyone who played Life is Strange already knows Chloe and knows what she’s been through, but this will take place three years before the arrival of Max. After not only losing her father, but also her best friend, she’s having trouble coping as a teenager and goes from being that normal teenager to one of the most angsty and rebellious teenagers around the town of Arcadia Bay. She’ll disobey her mother, hate her mother’s new boyfriend David, get into as much trouble as possible in school, and most importantly meet Rachel Amber. Episode one sets all of this up for the rest of the season. It shows how Chloe is making the transition into the person that we see her as in Life is Strange, minus the blue hair. While you don’t have the power to rewind time, I’m pretty sure your whit and sarcasm that can be used throughout the game will come back and bite you in the ass.

I really enjoyed this episode, I had one minor problem that I’ll address later, because it was nice and familiar to go back to a place before there was this huge storm threating it and there was a girl there who was able to rewind time. What was everything like before the arrival of Max and what was Chloe like before seeing her best friend again? This was all a very interesting dynamic to see in this first episode and I enjoyed the first real meeting between Chloe and Rachel Amber. This episode basically served as an introduction and I was completely fine with that because I liked exploring Chloe’s home life and interacting with familiar characters like Joyce and David while also exploring her school life and interacting with more familiar characters like Nathan Prescott and Victoria Chase. It was an interesting dynamic to see if they were the same people three years before the first game. Even though this episode was super long, I never found myself bored and was actually disappointed when it ended because I could have kept playing.

The Minor Problem I Mentioned The one and only problem I had with this game, which is pretty awesome, isn’t the fact that the same voice actress doesn’t play Chloe. I tried not to get involved with the whole voice actor strike drama, but the fact that I felt like I had to play Chloe a certain way. Chloe isn’t a blank slate like Max was. You could play Max to be any way you want her to be, but Chloe is different. She’s an already developed character and although you were given choices, I felt like I had to make what would be considered the wrong choices because I felt like that’s what made Chloe into what we see in Life is Strange. Make Sense? Anyway, if anyone else had this same problem, let me know in the comments section.

If you’ve played Life is Strange, then the playability for this game is basically the same. You’ll make your way through different scenarios and basically make decisions that will eventually come back and effect the episodes later on in the game. There were a few problems with the looking around portion of the game and trying to focus on an object or a person to either look at them or interact, but that was pretty minor. Other than that the game played bug and glitch free.

The graphics for this game were pretty simple and mimicked the graphics for the first game. They were really nothing to write home about and were just there. They didn’t feel special in anyway, but the main point is that they fit the game and the feel of the game so they worked.

Finish this game and graffiti your way through town in order to get the first 11 trophies for this game. By the end of the game if you do this for every single episode you’ll be able to get yourself a new Life is Strange platinum trophy. The trophies really aren’t hard to get and if you set out and explore you should be able to get all of them, I personally missed three, but if you don’t’ get all of them you can easily go back in collectible mode to clean up.

There is no multiplayer for this game, or even crowd play, which is all good to me. For a moment though, I did wonder about is this game would have multiplayer. What if someone else was controlling Rachel Amber. It would change the game completely and would be an interesting dynamic, but that being said it’s not like I would want to see that feature, just something that popped into my brain.

Overall I give this epiosde a 4.5 out of 5.

What’s Great:
+ Great introduction into Chloe three years before the arrival of Max.
+ An inside look into what Chloe and Rachel Amber’s first meeting was like and the relationship between the two girls that evolve from there.
+ As always a strong shout out to the soundtrack for this episode which was just amazing as the original Life is Strange soundtrack.

What’s Not So Great:
A few missteps when it came to focusing on an object and trying to interact with it.
Since Chloe is an already developed character, if felt like she had to be played a certain way and wasn’t a blank slate.

Overall I really enjoyed this episode and am looking forward to the episodes to come especially the farewell episode because of course I had to get the deluxe edition. I would say that so far, if you’re a fan of Life is Strange that you’ll want to play this game if only to get one more chance to see and actually play as Chloe before Life is Strange 2 comes out. I’m not too sure about the release schedule for this game so if you’re good with waiting and seeing when the next episode comes out go ahead and pick this game up now and playthrough the first episode because you won’t regret it. If you’re the type that wants to play all of the game when it’s all released then you’ll want to wait until everything is released.

SPOILERS! Below are my choices from the first episode.

Life is Strange: Before the StormLife is Strange: Before the Storm


Last Day of June Review (PS4)

Last Day of June

I first noticed this game when I was pre-ordering Life Is Strange: Before the Storm. It came up as a “recommended” game. At first I ignored it as all I wanted to do was pre-order Life is Strange, but I later found myself drawn to it. What did it mean and what was it about? So, I went and looked at a few different trailers for the game before finally deciding to pre-order it. I didn’t know what I was about to get into, but I figured it was worth a try.

Last Day of June is the story of Carl and June. It’s Carl’s birthday and June has a gift that she wants to give him. What’s the best place to give Carl this gift? At their favorite spot by the lake. They enjoy a beautiful day together that gets cut short by some rain. Not having enough time to open his gift, Carl and June head back home only to get into a car accident that will kill June and leave Carl paralyzed. Not being able to cope with anything since the death of June, Carl has become a shell of his former self that is until he finds out that he can alter time and possibly save June.

From about five minutes in, I knew that I loved this game. I loved the concept of the game and the thought of loving someone that much that you would do whatever possible to try and save them if they died. I found it interesting that throughout the game you’ll be able to play as the people who had an affect on June’s death and you’ll do this through paintings. While searching for these paintings you’ll also learn about Carl and June’s history. You’ll see the blossom of a new relationship between the two of them to happy times when June finds out that she’s pregnant, to horrible times when June loses the baby, and then watch as they both recover from the loss of a child that they both wanted. When you find the images of the towns people, you’ll get to play as them and see how to alter their day to save June. First you’ll get to play as the little boy. The little boy just wants someone to play with after losing his best friend. He’s left in a town with no one his age and is also hurting. Put him in the wrong place at the wrong time and he’ll be the cause of June’s death. Then you have the best friend. The best friend is desperately in love with Carl even though he only has eyes for June. Knowing this, she knows that the only way to alleviate her pain is to get the hell out of dodge. Put her in the wrong place at the wrong time and she’ll be the cause of June’s death. You’ll also get to play the part of the hunter who is obsessed with his family’s legacy that when a little bird steals one of his most cherished possessions he’ll do anything possible to get it back and because of it he can also play a part in June’s death. Then there’s the old man who gives June the gift to give to Carl. What part does he play in all of this? All of this combined tells the most emotional story that I’ve ever experienced in video games.

You will totally need a whole box of Kleenex for this game. You really can’t help but feel for Carl because throughout the game who can see how much he truly loves June. He’ll do anything to save her and when he realizes that altering one action in time changes another and it results in the same thing, June’s death, you can’t help but feel for him. You feel his frustration because he’s doing everything he can even though he’s causing a ripple in time. There are few games that have made me feel emotionally wrecked after playing a game and this is one of them as I cried my way through the last half hour of this game.

The playabily of this game is super simple, but it gives you a lot of difficult puzzles to solve. This was an interesting aspect of the game as you try to find a way to make the day end perfectly and hope to save June. If you feel like you’ve messed up you’ll be able to rewind and go back to that character and try something different. The only problem that I had was that after unlocking the boy, the best friend, and the hunter that you couldn’t switch between them in the same scenario. You had to play as one character, set them in place, and then go back to the picture room, rewind to another character put them in the proper place, and then go back to the picture room again to go back to the last character, rewind, put them in the proper place and see how things turn out. I think the transition would have been a little more smoother if you were able to change characters while playing out a scene instead of having to go back and rewind on each character separately. Other than that the game ran smoothly and there were no bugs of glitches.

The graphics were one of the highlights of this game because they were just amazing. They looked a hell of a lot better than a lot of AAA games out there and were fitting for the game itself. You could tell that the graphics were crafted with love and care and that they weren’t just thrown together. The game was full of subtle little details in the graphics that probably took a long time, but in the end worked out perfectly and just enhanced the story as a whole.

Finish this game and do everything it has to offer in order to get yourself 21 trophies. It was a little disappointing that there wasn’t a platinum trophy for this game, but that can be overlooked because the story, which is why you should be playing this game, is amazing. The trophies are super simple too as you aren’t really meant to concentrate on them. This is one of those games where you shouldn’t just play because the trophies are easy because you’ll be missing out.

This is strictly a single player game and it’s done that way for a reason. It’s done like this because you’re supposed to be experiencing what Carl is going through and how he’s feeling. There’s no reason to have someone else in your game with you. Not all games have to have multiplayer and this proves it.

Overall I give this game a 5 out of 5.

What’s Great:
+ The story for this game is just amazing and will draw you in and keep you there after the first five minutes of the game.
+ Challenging puzzles throughout the game that will keep you on your toes.
+ Simple playability that will help you concentrate on the story.
+ Bug and glitch free playing experience so you could play this game in one sitting and not have one single problem.
+ Beautiful graphics that a lot of time and effort went into and it really paid off as it fits the game and the setting.

What’s Not So Great:
As I mentioned before there was the slight inconvenience of not being able to switch up characters during one scene and having to finish the day and go back to another character to start their day. Things would have been a little smoother if you were able to switch between unlocked characters.
Unfortunately, there is no replay value to this game and having missed two trophies, I went back to get them but felt emotionally drained that I got them and stopped playing.

Although this game suffers from some minor flaws, it’s still an amazing game and worth every single penny. The ending of the game is bittersweet and it’s just one of those games that has a lasting effect on you when you play. This game as an absolute gem and I’m so happy that I found it and got the chance to experience it. I’m going to say that this is one of those games that can’t be missed and it shouldn’t be missed.