Throwback Thursday Review – DLC Remix – L.A. Noire – Nicholson Electroplating

This week, we take a look at the third DLC for L.A. Noire. So far I thought the first DLC was good, the second one meh like the game itself, and now there’s this third one. There’s still one more to go after this, but keep reading and I’ll let you know what I thought about this new case that Cole had to solve.

When an explosion rocks L.A. first thing in the morning, it’s up to Cole and his partner to figure out the 5 W’s in order to solve the case. At the center of their case the former Nicholson Electroplating plant. What were the workers working on that caused the explosion? What caused the explosion? All that will be answered and more as Cole dives into another mysterious case.

Unlike the second DLC for this game, I actually liked this one a little better. There were more questions and it wasn’t as cliché as the second DLC. Don’t get me wrong though, I think this game and a lot of the cases are one big cliché for that time period but that second DLC was the worst. I found this case to be interesting and that it took a few nice suspenseful twists and turns. I think that as more DLC was released, they made them a little more in depth than the first two as well. I found this DLC along with the fourth one, which I’ll tell you more about next week, to be more thought out and well planned. Overall an exciting extra case to continue your story as Cole.

Like the previous two DLC, this DLC fits seamlessly into the story that the game is already telling. There’s nothing special you have to do in order to activate the DLC, especially now that everything is release, and you can just play the DLC while you play the game. I typically like these kinds of DLC because of how seamless they are, although it makes me wonder why they just weren’t in the game to begin with, rather than the other types of DLC out there where they feel added on because they don’t fit into the overall story the game is telling. As always, Cole is clunky and awkward and that didn’t change in this DLC.

If you’ve been reading each DLC remix review along with the original review of this game then you know that I think the graphics for this game are just beautiful. For a game that was meh, the graphics were something to definitely write home about. There was so much going for this game and the DLC graphic wise.

Like the other two DLC there are trophies for this DLC as well. Finish this DLC and do the most amount of investigating that there is to do and you’ll be rewarded with 5 extra trophies. Don’t get pissed if you don’t get all of the trophies on the first try because there are some that are a little complicated. At least you can always go back to the case at another time and work on those trophies.

No multiplayer for this game so it makes sense that there isn’t multiplayer for this DLC.

Overall I give this DLC a 5 out of 5.

What’s Great:
+ Interesting extra case for Cole to work on.
+ A little more thought out and planned then the first two.
+ Graphics, Graphics, Graphics! (Have I said how amazing the graphics are?)

What’s Not So Great:
It’s just time to realize that throughout this game and all of the DLC that not only is Cole a crappy character but that his movements are clunky and awkward.

Overall I would say a strong DLC compared to the second DLC that was released for this game. The DLC fits nicely into the game as a whole and is a nice way to extend the playability of this game. I would say that if you have this game, hopefully you have the complete edition and you have this DLC so you might as well play it. If you don’t have the complete edition then I would say that if you’re enjoying this game you might as well pick this DLC up and investigate another case as Cole.

Next week is our last week with L.A. Noire! For a game that I didn’t enjoy all that much, it had a so far decent quality of DLC that I wouldn’t really have even played if I didn’t have the complete edition. Anyway, next week I’ll let you know about the last DLC that was released for L.A. Noire – Reefer Madness. You can probably tell what this DLC is going to be about, but I’ll get into it a little more next week.

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